Dysamak

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Revision as of 22:09, 10 March 2008 (edit)
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Current revision (14:20, 11 August 2016) (edit)
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|_/ [ Activation Spirit Cost : ] none |_/ [ Activation Spirit Cost : ] none
| [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds
- / \ [ Control Skills : ] four parts [[apocromancy]], four parts [[necromancy]], four parts [[power tuning]], three parts [[power focusing]], two parts [[power generation]] and one part [[power direction]]+ / \ [ Control Skills : ] five parts [[thanaturgy]],
- [ Specialty Access : ] [[apocromancy]], [[dodge]], [[elude]], [[necromancy]] and [[stealth]] degree I access+ four parts [[power tuning]],
- [ Requirements to Know : ] have a total of [[rune lore]] skill, 40% of [[necromancy]] skill and 20% of [[legend lore]] skill of+ three parts [[enchantment]], three parts [[power focusing]],
- 100 or higher+ two parts [[entropy affinity]], two parts [[power generation]],
- [ Requirements to Use : ] have a total of [[necromancy]] skill and 50% of [[necromantic affinity]] skill of 100 or higher+ and one part [[power direction]]
- [ Possessed : ] no+ [ Specialty Access : ] [[dodge]], [[elude pursuit]], [[enchantment]], [[escape]],
 + [[thanaturgy]] and [[stealth]] degree I access
 + [ Requirements to Know : ] have at least 100 points among
 + 100% of [[rune lore]] skill,
 + 40% of [[thanaturgy]] skill,
 + and 20% of [[legend lore]] skill
 + [ Requirements to Use : ] have at least 100 points among
 + 100% of [[thanaturgy]] skill,
 + and 50% of [[entropy affinity]] skill
Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack. Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack.

Current revision

         [ = Dysamak = ]
  \ /      [ Type                    : ] enhancement
  _|       [ Description             : ] evasion
 / |       [ Significance            : ] moderate
 |_/       [ Activation Spirit Cost  : ] none
 |         [ Maintenance Spirit Cost : ] one every one minute and thirty seconds to two minutes and thirty seconds
/ \        [ Control Skills          : ] five parts thanaturgy,
                                         four parts power tuning,
                                         three parts enchantment, three parts power focusing,
                                         two parts entropy affinity, two parts power generation,
                                     and one part power direction
           [ Specialty Access        : ] dodge, elude pursuit, enchantment, escape,
                                         thanaturgy and stealth degree I access
           [ Requirements to Know    : ] have at least 100 points among
                                         100% of rune lore skill,
                                         40% of thanaturgy skill,
                                     and 20% of legend lore skill
           [ Requirements to Use     : ] have at least 100 points among
                                         100% of thanaturgy skill,
                                     and 50% of entropy affinity skill

Possession of the rune dysamak infuses one with a subtle necromantic essence that bonds with the esoteric substance of a Ringwielder's body and works to shift one's entire nature and being partially into the realm of the dead, confounding others' perceptions and enhancing one's ability to evade detection and attack.

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