Felivanus (Empathic Bond)

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-=Description Example=+==Bonding Requirements==
 +Hefty chunk of [[tactics]], [[stealth]], [[manipulation]], [[dirty fighting]], and [[killer instinct]]. One was bonded at dirty fighting 38, manipulation 38, tactics ~100, stealth ~200. Or you could get a [[glomschal]], if I heard right. Stealth requirements are lower; one was bonded at same as above but stealth 61.
- This is a large feline creature with dark violet hide, blue eyes, and two+One was bonded with tactics 125, stealth 121, 80 manipulation, 38 dirty fighting, 95 killer instinct. Killer instinct seemed to be the one that was holding me back. 71 killer instinct was not enough.
- evanumbra tentacles extending forward from her shoulders. This is a+
- felivanus, a feared predator of Zadnothruin. Felivani are creatures of shadow+
- and illusion, having the natural ability to make themselves appear a short+
- distance from where they actually are. Those who hunt felivani are known to+
- train in techniques such as blindfighting, in order to maximize the+
- information they can use from non-visual sense modalities. Some even prefer+
- to fight the felivanus with a blindfold, finding the inherent difficulties of+
- blind combat easier to cope with than the deliberate deception of felivanus+
- illusion. Her seems to slide constantly from your visual focus. +
- +
-Ralnos exclaims: They come in dark violet, midnight blue and dark gray. Woo, variety!+
- +
-= Bonding Requirements =+
-Hefty chunk of tactics, stealth, manipulation, dirty fighting, and killer instinct. One was bonded at dirty fighting 38, manipulation 38, tactics ~100, stealth ~200. Or you could get a glomschal, if I heard right. Stealth requirements are lower; one was bonded at same as above but stealth 61.+
- +
-= Known Abilities =+
==Attribute Modifications== ==Attribute Modifications==
-Verynvelyrae who bond to a felivanus obtain [[Strength]], [[Constitution]], [[Dexterity]] and [[Perception]] boosts.+Verynvelyrae who bond to a felivanus obtain [[Strength]], [[Vitality]], [[Agility]] and [[Perception]] boosts.
 +==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Dirty Fighting]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Stealth]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Illusion]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Tactics]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Entropy Affinity]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Intimidation]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Skiaturgy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Thanaturgy]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Extropy Resistance]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Magick Resistance]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Balance]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
-==Specialty Bonuses== 
- 
-Initially: 
-===Tier 1=== 
-*[[Dirty Fighting]] 
-*[[Stealth]] 
-* Force assigned one spec point each in [[Entropy Affinity]], [[Extropy Resistance]] and [[Magick Resistance]] 
- 
-===Tier 2=== 
-*[[Illusion]] 
-*[[Killer Instinct]] 
-*[[Tactics]] 
- 
-===Tier 3=== 
-At the middle of "fairly healthy" bond strength: 
-*[[Entropy Affinity]] 
-*[[Intimidation]] 
- 
-===Tier 4=== 
-*[[Extropy Resistance]] 
- 
-*[[Magick Resistance]] 
- 
-===Tier 5=== 
-+1 bonus Dirty Fighting 
==Charms== ==Charms==
- First, the ability to urge your familiar to specific action. This ability+* [[:Category: Standard Charms (Empathic Bonds)|Standard Charms]]
- can be used even if you do not know where your familiar is. To do this,+* [[Visual Displacement (Empathic Bonds)|Displacement Charm]] near the end of Very Frail
- concentrate on urging your familiar to undertake the desired action.+
- Second, the ability to call your familiar to your side. To do this,+==Other Powers==
- concentrate on calling your familiar.+
- +
- Third, the ability to send your familiar to safety. This ability can be+
- used even if you do not know where your familiar is. To do this, concentrate+
- on sending your familiar to safety.+
- +
- Fourth, the ability to perceive subtle energy flows. To do this,+
- concentrate on perceiving subtle energy flows.+
- +
- Fifth, the ability to see through your familiar's eyes. This ability can+
- be used even if you do not know where your familiar is. To do this,+
- concentrate on seeing what your familiar sees.+
- +
- Sixth, the ability to make it appear as though one is standing several+
- dimins from one's actual location. To do this, concentrate on visually+
- displacing myself. To end the effects of this charm, concentrate on visually+
- replacing myself.+
- +
-===Other Powers===+
You pet Alytana with your right claw. You pet Alytana with your right claw.
- 
You sense an array of dark energies flowing from Alytana's body into your spirit. You sense an array of dark energies flowing from Alytana's body into your spirit.
- The tentacles of evanumbra grow at bond strength resilent.+Increases [[Entropy Affinity]], [[Extropy Resistance]], and [[Magick Resistance]] by an amount based on bond strength.
- Deep Bond+ The tentacles of evanumbra grow at bond strength resilient.
- You are now a second-degree specialist in extropy resistance and magick resistance. [event logged]+ 
- bond --[[User:Win|Win]] 23:47, 2 August 2011 (EDT)+ As the familiar has tentacles, it can wear rings and pick up items.
==Traits== ==Traits==
At middle "fairly healthy" bond strength, one point of [[night vision]] is granted, along with one point of [[heliocausticity]]. At middle "fairly healthy" bond strength, one point of [[night vision]] is granted, along with one point of [[heliocausticity]].
 +
 +Another point of [[heliocausticity]] at Resilient, along with the tentacles.
 +
 +Late in Resilient you gain 1 point of [[Regrowth]].
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]

Current revision

Contents

Bonding Requirements

Hefty chunk of tactics, stealth, manipulation, dirty fighting, and killer instinct. One was bonded at dirty fighting 38, manipulation 38, tactics ~100, stealth ~200. Or you could get a glomschal, if I heard right. Stealth requirements are lower; one was bonded at same as above but stealth 61.

One was bonded with tactics 125, stealth 121, 80 manipulation, 38 dirty fighting, 95 killer instinct. Killer instinct seemed to be the one that was holding me back. 71 killer instinct was not enough.

Attribute Modifications

Verynvelyrae who bond to a felivanus obtain Strength, Vitality, Agility and Perception boosts.

Skill Effects

Skill Access Bonus
Dirty Fighting 16 75 + 10% base
Stealth 16 75 + 10% base
Illusion 12 60
Killer Instinct 12 60
Tactics 12 60
Entropy Affinity 8 40
Intimidation 8 40
Skiaturgy 7 35
Thanaturgy 7 35
Extropy Resistance 5 25
Magick Resistance 5 25
Balance 4 20


Charms

Other Powers

   You pet Alytana with your right claw.
   You sense an array of dark energies flowing from Alytana's body into your spirit.

Increases Entropy Affinity, Extropy Resistance, and Magick Resistance by an amount based on bond strength.

   The tentacles of evanumbra grow at bond strength resilient. 
   As the familiar has tentacles, it can wear rings and pick up items.

Traits

At middle "fairly healthy" bond strength, one point of night vision is granted, along with one point of heliocausticity.

Another point of heliocausticity at Resilient, along with the tentacles.

Late in Resilient you gain 1 point of Regrowth.

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