Hylocosmic Model

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Revision as of 02:24, 21 February 2013 (edit)
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(updated with new amalgms)
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Revision as of 19:40, 2 January 2014 (edit)
Zaylin (Talk | contribs)
(Attempted to explain things better, probably failed.)
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 +The hylocosm is a representation of the four basic elemental energies, and the primordial energies, and how they combine on a metaphysical level to make amalgmal energies. These behave as "sub-elements", and are otherwise distinct from the energies that birthed them. Therefore while metal, for instance, is a combination of fire, earth, and extropy, doing a damage combination or otherwise doing stuff with a combination of those damage types or energies is not equal to this.
 +
 +
Extropy Extropy
Crystal Metal Light Heat Lightning Thunder Ooze Acid Crystal Metal Light Heat Lightning Thunder Ooze Acid
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Entropy Entropy
- First order amalgams: two elements+ Fire, air, water, and earth are base elements, and combine with their neighboring elements to make first order amalgms: Smoke, mist, mud, and magma.
- magma, smoke, mist, mud+ 
- Second order amalgams: element + pole+ The base elements combine with a primordial energy polarity, either extropy, or entropy to make second order amalgms: Light, darkness, lightning, void, ooze, salt, crystal, and eskara.
- crystal, eskara, light, darkness, lightning, void, ooze, salt+ 
- Third order amalgams: two elements + pole+ Two base elements combine with a primordial energy polarity to make third order amalgms, and otherwise don't incorporate the first, or second order amalgms: Heat, cold, thunder, ice, acid, alkali, metal, and ash.
- metal, ash, heat, cold, thunder, ice, acid, alkali+ 
- Fourth order amalgam: all elements + both poles+ All four basic elements, plus both primordial energy polarities combine to make the one fourth order amalgm: shadow.
- shadow+

Revision as of 19:40, 2 January 2014

The hylocosm is a representation of the four basic elemental energies, and the primordial energies, and how they combine on a metaphysical level to make amalgmal energies. These behave as "sub-elements", and are otherwise distinct from the energies that birthed them. Therefore while metal, for instance, is a combination of fire, earth, and extropy, doing a damage combination or otherwise doing stuff with a combination of those damage types or energies is not equal to this.


                              Extropy
Crystal  Metal    Light     Heat      Lightning  Thunder  Ooze  Acid
Earth    Magma    Fire      Smoke     Air        Mist     Water  Mud
Eskara   Ash      Darkness  Cold      Void       Ice      Salt   Alkali
                              Entropy
Fire, air, water, and earth are base elements, and combine with their neighboring elements to make first order amalgms: Smoke, mist, mud, and magma.
The base elements combine with a primordial energy polarity, either extropy, or entropy to make second order amalgms: Light, darkness, lightning, void, ooze, salt, crystal, and eskara.
Two base elements combine with a primordial energy polarity to make third order amalgms, and otherwise don't incorporate the first, or second order amalgms: Heat, cold, thunder, ice, acid, alkali, metal, and ash.
All four basic elements, plus both primordial energy polarities combine to make the one fourth order amalgm: shadow.
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