Ispiri

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\ | [ Activity Cost : ] fifteen \ | [ Activity Cost : ] fifteen
\ | [ Activation Spirit Cost : ] fifty \ | [ Activation Spirit Cost : ] fifty
- \ [ Control Skills : ] eight parts spatiomancy, five parts power generation, four parts power+ \ [ Control Skills : ] eight parts [[spatiomancy]], five parts [[power generation]], four parts [[power direction]]
- ___\ direction, three parts power focusing and three parts power tuning+ ___\ three parts [[power focusing]] and three parts [[power tuning]]
- [ Specialty Access : ] spatiomancy degree I access+ [ Specialty Access : ] [[spatiomancy]] degree I access
[ Possessed : ] no [ Possessed : ] no

Revision as of 21:28, 10 March 2008

         [ = Ispiri = ]
 ___       [ Type                    : ] teleportation
    \      [ Description             : ] teleport home
_____\     [ Significance            : ] moderate
\    |     [ Activity Cost           : ] fifteen
 \   |     [ Activation Spirit Cost  : ] fifty
  \        [ Control Skills          : ] eight parts spatiomancy, five parts power generation, four parts power direction
___\         three parts power focusing and three parts power tuning
           [ Specialty Access        : ] spatiomancy degree I access
           [ Possessed               : ] no

The possessor of the rune ispiri need only activate it to be instantly transported to Sauron's Hall in Angband. However, some forces can interfere with the rune's ability to function, and Ringwielders with poor control over the rune have been known to find themselves in some unusual locations.

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