Justicar invocations

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Capability Maximum : 300 Capability Maximum : 300
Energy Costs : twenty-five points of spiritual energy Energy Costs : twenty-five points of spiritual energy
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 + A Justicar should not be deterred from a task because of any mental weakness. Fear, pain, anger, and pleasure are all unnecessary distractions in the heat of battle. This invocation allows the Justicars to avoid such failings, but it also makes it difficult to know when one is in real danger.
==Invocation of Confidence== ==Invocation of Confidence==

Revision as of 09:07, 11 May 2017

Axa allows the most disciplined Justicars the ability to invoke her power. These abilities are intended, generally, to allow the Justicars to pursue the agents of chaos anywhere, regardless of any physical limitation on the part of the Justicar and can be invoked instantly in battle. A Justicar will typically have to expend spiritual energy to invoke Axa in this way.

Invocations come in three broad categories. Those that affect the Justicar's body, those that affect the Justicar's mind, and those that can call inhabitants of Echelos to aid in combat. Making use of these invocations requires knowledge of biology, psychology, and cosmology respectively. Lesser known invocations may also exist outside these categories.

Contents

Physical Invocations

Invocation of Breath

   Usage: perform invocation of breath
   Knowledge Requirement       : have at least 100 points in unmodified discipline skill and have at least 15 points in unmodified biology skill
   Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified biology skill
   Capability Minimum          : 60
   Capability Maximum          : 300
   Energy Costs                : ten points of spiritual energy
   Many of Axa's Justicars are unable to venture beneath the ocean due to the limits of their biology.  To allow them to pursue her enemies in such circumstances, Axa provides her Justicars with this invocation, which allows them to breathe underwater.

Mental Invocations

Invocation of Detachment

   Justicar of Axa Esoteric Maneuver
   Usage: perform invocation of detachment
   Knowledge Requirement       : have at least 100 points in unmodified discipline skill and have at least 15 points in unmodified psychology skill
   Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified psychology skill
   Capability Minimum          : 60
   Capability Maximum          : 300
   Energy Costs                : twenty-five points of spiritual energy
   A Justicar should not be deterred from a task because of any mental weakness.  Fear, pain, anger, and pleasure are all unnecessary distractions in the heat of battle.  This invocation allows the Justicars to avoid such failings, but it also makes it difficult to know when one is in real danger.

Invocation of Confidence

   Justicar of Axa Esoteric Maneuver
   Usage: perform invocation of confidence
   Knowledge Requirement       : have at least 185 points in unmodified discipline skill and have at least 60 points in unmodified psychology skill
   Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified psychology skill
   Capability Minimum          : 115
   Capability Maximum          : 350
   Energy Costs                : fifty points of spiritual energy
   This invocation bestows great luck and confidence upon the Justicar using it.  While some might call this overconfidence, those who invoke it typically find it improves their abilities in a variety of ways without impairing them as the invocation of detachment does.

Invocation of Psychic Sanctuary

   Justicar of Axa Esoteric Maneuver
   Usage: perform invocation of psychic sanctuary
   Knowledge Requirement       : have at least 225 points in unmodified discipline skill and have at least 100 points in unmodified psychology skill
   Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified psychology skill
   Capability Minimum          : 160
   Capability Maximum          : 450
   Energy Costs                : eighty points of spiritual energy
   Enemies with psychic abilities present a unique threat that can be difficult to defeat.  Axa provides this invocation to the Justicars to help them overcome such opponents.  When invoked, the Justicar will gain protection from psychic abilities for a time.

Invocation of Prowess

   Justicar of Axa Esoteric Maneuver
   Usage: perform invocation of prowess
   Knowledge Requirement       : have at least 285 points in unmodified discipline skill and have at least 125 points in unmodified psychology skill
   Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified psychology skill
   Capability Minimum          : 200
   Capability Maximum          : 600
   Energy Costs                : one hundred points of spiritual energy
   Axa expects her Justicars to be able to defeat her enemies whenever it is required.  As they may sometimes lack the knowledge needed to do so, this invocation grants the Justicar the knowledge to defeat any opponent and an unearthly intuition in combat.

Summoning Invocations

Invocation of Tetrachelon Summoning

   Usage: perform invocation of tetrachelon summoning
   Knowledge Requirement       : have at least 100 points in unmodified discipline skill and have at least 15 points in unmodified cosmology skill
   Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified cosmology skill
   Capability Minimum          : 60
   Capability Maximum          : 300
   Energy Costs                : fifty points of spiritual energy
   Summoning invocations allow a Justicar to call on the cheloi, servants of Axa, to aid in battle.  This particular invocation summons a tetrachelon, a chelon that is able to control water energy.

Invocation of Hexachelon Summoning

   Usage: perform invocation of hexachelon summoning
   Knowledge Requirement       : have at least 185 points in unmodified discipline skill and have at least 60 points in unmodified cosmology skill
   Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified cosmology skill
   Capability Minimum          : 115
   Capability Maximum          : 350
   Energy Costs                : seventy-five points of spiritual energy
   Summoning invocations allow a Justicar to call on the cheloi, servants of Axa, to aid in battle.  This particular invocation summons a hexachelon, a chelon that is able to control earth energy.

Invocation of Octachelon Summoning

   Usage: perform invocation of octachelon summoning
   Knowledge Requirement       : have at least 225 points in unmodified discipline skill and have at least 100 points in unmodified cosmology skill
   Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified cosmology skill
   Capability Minimum          : 160
   Capability Maximum          : 450
   Energy Costs                : one hundred points of spiritual energy
   Summoning invocations allow a Justicar to call on the cheloi, servants of Axa, to aid in battle.  This particular invocation summons an octachelon, a chelon that is able to control lightning energy.
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