Justicar invocations

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=Summoning Invocations= =Summoning Invocations=
 +The summoning invocations can only be used in combat, and have a short duration after combat ends (longer with higher perfection). You can only have one -chelon of any given type at a time, but you can have multiple types summoned at once.
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==Invocation of Tetrachelon Summoning== ==Invocation of Tetrachelon Summoning==
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Revision as of 14:32, 11 May 2017

Axa allows the most disciplined Justicars the ability to invoke her power. These abilities are intended, generally, to allow the Justicars to pursue the agents of chaos anywhere, regardless of any physical limitation on the part of the Justicar and can be invoked instantly in battle. A Justicar will typically have to expend spiritual energy to invoke Axa in this way.

Invocations come in three broad categories. Those that affect the Justicar's body, those that affect the Justicar's mind, and those that can call inhabitants of Echelos to aid in combat. Making use of these invocations requires knowledge of biology, psychology, and cosmology respectively. Lesser known invocations may also exist outside these categories.


Contents

Physical Invocations

Invocation of Breath

    Usage: perform invocation of breath

    Knowledge Requirement       : have at least 100 points in unmodified discipline skill and have at least 15 points in unmodified biology skill
    Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified biology skill
    Capability Minimum          : 60
    Capability Maximum          : 300
    Energy Costs                : ten points of spiritual energy

    Many of Axa's Justicars are unable to venture beneath the ocean due to the limits of their biology.  To allow them to pursue her enemies in such circumstances, Axa provides her Justicars with this invocation, which allows them to breathe underwater.

Invocation of Flight

    Usage: perform invocation of flight

    Knowledge Requirement       : have at least 185 points in unmodified discipline skill and have at least 60 points in unmodified biology skill
    Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified biology skill
    Capability Minimum          : 115
    Capability Maximum          : 350
    Energy Costs                : fifty points of spiritual energy

    This invocation allows a Justicar to take to the skies in pursuit of flying opponents.  Even those who already have wings can gain a second pair and becoming more skilled.  The invocation can be performed an additional time to dismiss the wings.

Gave me +14 Flight at 16% perfection.

Invocation of Immateriality

    Usage: perform invocation of immateriality

    Knowledge Requirement       : have at least 225 points in unmodified discipline skill and have at least 100 points in unmodified biology skill
    Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified biology skill
    Capability Minimum          : 160
    Capability Maximum          : 450
    Energy Costs                : one hundred points of spiritual energy

    Occasionally a Justicar may need to enter areas that are too small for them.  This invocation ensures that they can hunt down Axa's enemies no matter where they may try to hide.

Yes, it grants intangibility.

Mental Invocations

Invocation of Detachment

    Justicar of Axa Esoteric Maneuver
    Usage: perform invocation of detachment

    Knowledge Requirement       : have at least 100 points in unmodified discipline skill and have at least 15 points in unmodified psychology skill
    Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified psychology skill
    Capability Minimum          : 60
    Capability Maximum          : 300
    Energy Costs                : twenty-five points of spiritual energy

    A Justicar should not be deterred from a task because of any mental weakness.  Fear, pain, anger, and pleasure are all unnecessary distractions in the heat of battle.  This invocation allows the Justicars to avoid such failings, but it also makes it difficult to know when one is in real danger.

Invocation of Confidence

    Justicar of Axa Esoteric Maneuver
    Usage: perform invocation of confidence

    Knowledge Requirement       : have at least 185 points in unmodified discipline skill and have at least 60 points in unmodified psychology skill
    Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified psychology skill
    Capability Minimum          : 115
    Capability Maximum          : 350
    Energy Costs                : fifty points of spiritual energy

    This invocation bestows great luck and confidence upon the Justicar using it.  While some might call this overconfidence, those who invoke it typically find it improves their abilities in a variety of ways without impairing them as the invocation of detachment does.

20 Luck and 20 Natural Confidence at 65% perfection. Also buffs Ego, Leadership, and Courage.

Invocation of Psychic Sanctuary

    Justicar of Axa Esoteric Maneuver
    Usage: perform invocation of psychic sanctuary

    Knowledge Requirement       : have at least 225 points in unmodified discipline skill and have at least 100 points in unmodified psychology skill
    Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified psychology skill
    Capability Minimum          : 160
    Capability Maximum          : 450
    Energy Costs                : eighty points of spiritual energy

    Enemies with psychic abilities present a unique threat that can be difficult to defeat.  Axa provides this invocation to the Justicars to help them overcome such opponents.  When invoked, the Justicar will gain protection from psychic abilities for a time.

Invocation of Prowess

    Justicar of Axa Esoteric Maneuver
    Usage: perform invocation of prowess

    Knowledge Requirement       : have at least 285 points in unmodified discipline skill and have at least 125 points in unmodified psychology skill
    Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified psychology skill
    Capability Minimum          : 200
    Capability Maximum          : 600
    Energy Costs                : one hundred points of spiritual energy

    Axa expects her Justicars to be able to defeat her enemies whenever it is required.  As they may sometimes lack the knowledge needed to do so, this invocation grants the Justicar the knowledge to defeat any opponent and an unearthly intuition in combat.

Summoning Invocations

The summoning invocations can only be used in combat, and have a short duration after combat ends (longer with higher perfection). You can only have one -chelon of any given type at a time, but you can have multiple types summoned at once.

Invocation of Tetrachelon Summoning

    Usage: perform invocation of tetrachelon summoning

    Knowledge Requirement       : have at least 100 points in unmodified discipline skill and have at least 15 points in unmodified cosmology skill
    Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified cosmology skill
    Capability Minimum          : 60
    Capability Maximum          : 300
    Energy Costs                : fifty points of spiritual energy

    Summoning invocations allow a Justicar to call on the cheloi, servants of Axa, to aid in battle.  This particular invocation summons a tetrachelon, a chelon that is able to control water energy.

Invocation of Hexachelon Summoning

    Usage: perform invocation of hexachelon summoning

    Knowledge Requirement       : have at least 185 points in unmodified discipline skill and have at least 60 points in unmodified cosmology skill
    Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified cosmology skill
    Capability Minimum          : 115
    Capability Maximum          : 350
    Energy Costs                : seventy-five points of spiritual energy

    Summoning invocations allow a Justicar to call on the cheloi, servants of Axa, to aid in battle.  This particular invocation summons a hexachelon, a chelon that is able to control earth energy.

Invocation of Octachelon Summoning

    Usage: perform invocation of octachelon summoning

    Knowledge Requirement       : have at least 225 points in unmodified discipline skill and have at least 100 points in unmodified cosmology skill
    Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified cosmology skill
    Capability Minimum          : 160
    Capability Maximum          : 450
    Energy Costs                : one hundred points of spiritual energy

    Summoning invocations allow a Justicar to call on the cheloi, servants of Axa, to aid in battle.  This particular invocation summons an octachelon, a chelon that is able to control lightning energy.

Invocation of Dodecachelon Summoning

    Usage: perform invocation of dodecachelon summoning

    Knowledge Requirement       : have at least 285 points in unmodified discipline skill and have at least 125 points in unmodified cosmology skill
    Capability Formula          : 25% of unmodified discipline skill plus 25% of unmodified pneumaturgy skill plus 25% of unmodified invocation skill plus 100% of unmodified cosmology skill
    Capability Minimum          : 200
    Capability Maximum          : 600
    Energy Costs                : one hundred twenty-five points of spiritual energy

    Summoning invocations allow a Justicar to call on the cheloi, servants of Axa, to aid in battle.  This particular invocation summons a dodecachelon, a chelon that is able to control extropic energy.
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