Key:Terrains

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(Terrain Color Key)
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-== Terrain Color Key == 
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Revision as of 21:34, 18 May 2011

Colors Assigned to Terrains
IndianRed
LightCoral
Salmon
DarkSalmon
LightSalmon
Crimson
Red
FireBrick
DarkRed
Pink
LightPink
HotPink
DeepPink
MediumVioletRed
PaleVioletRed
LightSalmon
Coral
Tomato
OrangeRed
DarkOrange
Orange
Gold
Yellow
LightYellow
LemonChiffon
LightGoldenrodYellow
PapayaWhip
Moccasin
PeachPuff
PaleGoldenrod
Khaki
DarkKhaki
Lavender
Thistle
Plum
Violet
Orchid
Fuchsia
Magenta
MediumOrchid
MediumPurple
BlueViolet
DarkViolet
DarkOrchid
DarkMagenta
Indigo
SlateBlue
DarkSlateBlue
GreenYellow
Chartreuse
LawnGreen
Lime
LimeGreen
PaleGreen
LightGreen
MediumSpringGreen
SpringGreen
Green
Olive
DarkOliveGreen
MediumAquamarine
DarkCyan
Teal
Aqua
Cyan
Aquamarine
Turquoise
MediumTurquoise
DarkTurquoise
LightSteelBlue
PowderBlue
LightBlue
Azure
PaleTurquoise
LightCyan
DodgerBlue
MediumSlateBlue
DeepSkyBlue
Blue
MediumBlue
DarkBlue
Navy
MidnightBlue
Cornsilk
BlanchedAlmond
Bisque
NavajoWhite
Wheat
BurlyWood
Tan
RosyBrown
Goldenrod
DarkGoldenrod
Chocolate
Brown
Maroon
Snow
Honeydew
MintCream
AliceBlue
GhostWhite
WhiteSmoke
Seashell
Beige
OldLace
FloralWhite
Ivory
AntiqueWhite
Linen
LavenderBlush
MistyRose
LightGrey
Silver
DarkGray
Gray
LightSlateGray
SlateGray
Color Name Terrain Category Description
Ground Terrains: Terrains located on the surface of the planet.
none Arctic Ground Cold terrains.
none Tundra Ground/Arctic/Taiga A frozen plain.
OliveDrab Taiga Ground/Arctic A marshy coniferous forest, usually located between tundra and plains.
none Plains Ground Level lands, particularly those covering a broad stretch of land with few variations in altitude.
none Grasslands Ground/Plains Plains regions dominated by grasses. Primarily treeless.
none Meadow Ground/Plains/Grasslands "Tame" grasslands, particularly when used for the growing of hay and other tall grasses.
none Prairie Grounds/Plains/Grasslands Grasslands with more brush and small trees added.
none Scrub Ground/Plains A tract covered with dwarf or stunted trees.
none Plateau Ground An elevated tract of land, used as a modifier to other terrain types.
none Hills Ground A rolling plain. Often these are foothills where plains meet mountain ranges.
DimGray Mountains Ground Any part of a landscape which projects conspicuously over its surroundings. Generally it must be several thousand feet tall or more.
YellowGreen Swamp Ground Regions of land generally saturated with water.
ForestGreen Forest Ground A dense growth of trees and underbrush covering a large tract of land.
DarkGreen Jungle Ground A virtually impenetrable thicket or mass of vegetation.
none Sandy Ground Terrains whose dominant material underfoot is sand.
SandyBrown Desert Ground/Sandy An arid region lacking moisture to support significant vegetation.
none Beach Ground/Sandy A sandy region where an ocean or lake meets land.
Water Terrains: Waterborne terrains. Unless the terrain 'surface' is present, contents are assumed to be wholly submerged.
DarkSeaGreen Bottom Water The bottom of any body of water, that things can walk on.
none Fresh Water Specifically non-salt water.
RoyalBlue Lake Water/Fresh Large bodies of fresh water surrounded by land.
CornflowerBlue River Water/Fresh Flowing water conduits.
none Salt Water Briny water.
MediumSeaGreen Ocean Water/Salt Great expanses of salt water.
SeaGreen Deeps Water Serious depths, where pressure is much greater and little light reaches.
LightSeaGreen Surface Water Interface between water and air, where swimming skill is important to avoid inhaling water.
none Shallows Water/Surface Shallow areas where no swimming skill tests are necessary to avoid inhaling water. Also includes the terrain type 'bottom', since in this case the surface essentially is the bottom.
Underground Terrains: Subsurface terrains.
Peru Cave Underground Large open spaces below the earth's surface.
Sienna Tunnel Underground Underground passages and corridors.
SaddleBrown Solid Earth Underground Areas underground that are completely filled with earth (filler space for maps).
Air Terrains: Aerial terrain.
White Cloud Air Upon or inside a cloud in the sky.
LightSkyBlue Updraft Air Areas where the dominant air currents are rising.
SkyBlue Air Air Empty air?
SteelBlue Downdraft Air Areas where the dominant air currents are falling.
CadetBlue Solid Air Aerial terrains where one does not need to be able to fly to maintain one's position -- skybridges, solid clouds, etc.
Dark Slate Gray Stratosphere Air/Unbreathable Extremely high altitude; little air and low pressure. Also combined as a subset of the terrain type 'unbreathable'.
Unbreathable Terrains:Environments hostile to any form of life.
Black Space Unbreathable Supra-atmospheric vacuum.
Urban Terrains: Terrains significantly modified by intelligent life. May potentially be combined with any other sort of terrain, though simply 'ground' is the most common.
none Building Urban Some sort of sheltered construction.
none Castle Urban/Building Self-sufficient fortified enclaves.
none Keep Urban/Building Larger version of towers, often located within castles.
Purple Palace Urban/Building Extremely large, impressive buildings generally housing cultural VIPs.
Gainsboro Street Urban/Building The thoroughfares and byways of urban areas. Includes the terrain 'road'.
none Temple Urban/Building Places of worship. Often combined with 'sacrosanct' and subsets thereof.
none Tower Urban/Building Multilevel buildings often seen as distinct from the surrounding urban area.
none Tavern Urban/Building A tavern, bar or any building where one is likely to find things like bar stools, bottles, etc.
Vehicle Terrains: Artificial vehicles of one sort or another.
none Ship Vehicle Waterfaring vehicles.
none Wagon Vehicle Wagons, carts, and so forth.
Tricky Ones: (overlapping or otherwise weird)
Other Terrains:
none Maze Other Convoluted areas difficult to navigate, whether urban, subterranean, or otherwise.
none Dream Other Life is but a dream here.
Trail Terrains: Has some feature making it more conducive to travel than ordinary terrain of its type.
none Road Trail Contains a definitely artificial feature making it more conducive to travel.
Sacrosanct Terrains: Areas that are sacred for one reason or another.
none Holy Sacrosanct Areas sacred to good forces/deities.
none Unholy Sacrosanct Areas sacred to evil forces/deities.
none Chaos Sacrosanct Areas dedicated to the forces/deities of randomness.
none Order Sacrosanct Areas dedicated to the forces/deities of law.
Enchanted Terrains: Regions with magical effects of some kind laid upon them.
none Blessed Enchanted Regions with positive enchantments upon them.
none Cursed Enchanted Regions with negative enchantments upon them.
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