Key:Terrains

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Revision as of 23:07, 19 May 2011 (edit)
Freshalacrity (Talk | contribs)
(Added s'more descriptions)
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Revision as of 00:13, 20 May 2011 (edit)
Freshalacrity (Talk | contribs)
(Fooling around more, assigning colors mostly at whim)
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Line 67: Line 67:
|- style="background:palegoldenrod; color:black;" |- style="background:palegoldenrod; color:black;"
|PaleGoldenrod |PaleGoldenrod
-|- style="background:darkkhaki; color:white;" 
-|DarkKhaki  
|- style="background:lavender; color:black;" |- style="background:lavender; color:black;"
|Lavender |Lavender
Line 99: Line 97:
|- style="background:slateblue; color:white;" |- style="background:slateblue; color:white;"
|SlateBlue |SlateBlue
-|- style="background:darkslateblue; color:white;" 
-|DarkSlateBlue  
|- style="background:greenyellow; color:black;" |- style="background:greenyellow; color:black;"
|GreenYellow |GreenYellow
Line 109: Line 105:
|- style="background:lime; color:black;" |- style="background:lime; color:black;"
|Lime |Lime
-|- style="background:limegreen; color:black;" 
-|LimeGreen  
|- style="background:palegreen; color:black;" |- style="background:palegreen; color:black;"
|PaleGreen |PaleGreen
Line 117: Line 111:
|- style="background:mediumspringgreen; color:black;" |- style="background:mediumspringgreen; color:black;"
|MediumSpringGreen |MediumSpringGreen
-|- style="background:springgreen; color:black;" 
-|SpringGreen  
-|- style="background:green; color:white;" 
-|Green  
-|- style="background:olive; color:white;" 
-|Olive  
-|- style="background:darkolivegreen; color:white;" 
-|DarkOliveGreen  
|- style="background:mediumaquamarine; color:black;" |- style="background:mediumaquamarine; color:black;"
|MediumAquamarine |MediumAquamarine
|- style="background:darkcyan; color:white;" |- style="background:darkcyan; color:white;"
|DarkCyan |DarkCyan
-|- style="background:teal; color:white;" 
-|Teal  
|- style="background:aqua; color:black;" |- style="background:aqua; color:black;"
|Aqua |Aqua
Line 146: Line 130:
|PowderBlue |PowderBlue
|- style="background:lightblue; color:black;" |- style="background:lightblue; color:black;"
-|LightBlue +|LightBlue
|- style="background:azure; color:black;" |- style="background:azure; color:black;"
|Azure |Azure
|- style="background:paleturquoise; color:black;" |- style="background:paleturquoise; color:black;"
-|PaleTurquoise +|PaleTurquoise
-|- style="background:lightcyan; color:black;"+
-|LightCyan +
-|- style="background:dodgerblue; color:white;"+
-|DodgerBlue +
|- style="background:mediumslateblue; color:white;" |- style="background:mediumslateblue; color:white;"
|MediumSlateBlue |MediumSlateBlue
Line 181: Line 161:
|- style="background:burlywood; color:white;" |- style="background:burlywood; color:white;"
|BurlyWood |BurlyWood
-|- style="background:tan; color:white;" 
-|Tan  
-|- style="background:rosybrown; color:white;" 
-|RosyBrown  
|- style="background:goldenrod; color:white;" |- style="background:goldenrod; color:white;"
|Goldenrod |Goldenrod
|- style="background:darkgoldenrod; color:white;" |- style="background:darkgoldenrod; color:white;"
|DarkGoldenrod |DarkGoldenrod
-|- style="background:chocolate; color:white;" 
-|Chocolate  
-|- style="background:brown; color:white;" 
-|Brown  
-|- style="background:maroon; color:white;" 
-|Maroon  
|- style="background:snow; color:black;" |- style="background:snow; color:black;"
|Snow |Snow
Line 224: Line 194:
|LavenderBlush |LavenderBlush
|- style="background:mistyrose; color:black;" |- style="background:mistyrose; color:black;"
-|MistyRose +|MistyRose
-|- style="background:lightgrey; color:black;"+
-|LightGrey +
-|- style="background:silver; color:black;"+
-|Silver +
-|- style="background:darkgray; color:black;"+
-|DarkGray +
-|- style="background:gray; color:white;"+
-|Gray +
-|- style="background:lightslategray; color:white;"+
-|LightSlateGray +
-|- style="background:slategray; color:white;"+
-|SlateGray +
|- |-
|} |}
Line 247: Line 205:
|- |-
|colspan=3; style="text-align:center;"|'''Ground Terrains:''' || Terrains located on the surface of the planet. |colspan=3; style="text-align:center;"|'''Ground Terrains:''' || Terrains located on the surface of the planet.
-|-+|- style="background:slategray; color:white;"
-| none || Arctic || Ground || Cold terrains.+|SlateGray || Arctic || Ground || Cold terrains.
-|-+|- style="background:lightslategray; color:white;"
-| none || Tundra || Ground/Arctic/Taiga || A frozen plain.+|LightSlateGray || Tundra || Ground/Arctic/Taiga || A frozen plain.
 +|- style="background:olive; color:white;"
 +|Olive || Taiga || Ground/Arctic || A marshy coniferous forest, usually located between tundra and plains.
 +|- style="background:springgreen; color:black;"
 +|SpringGreen || Plains || Ground || Level lands, particularly those covering a broad stretch of land with few variations in altitude.
 +|- style="background:darkkhaki;"
 +|DarkKhaki || Grasslands || Ground/Plains || Plains regions dominated by grasses. Primarily treeless.
 +|- style="background:darkkhaki;"
 +|colspan=4;|"The flat plains are dotted with small patches of coarse grass that glows in clumps, leaving a large portion of the rocky soil exposed. A multitude of small flowers blooms across the tops of the longer strands of grass..."
 +|- style="background:limegreen; color:black;"
 +|LimeGreen || Meadow || Ground/Plains/Grasslands || "Tame" grasslands, particularly when used for the growing of hay and other tall grasses.
 +|- style="background:green; color:white;"
 +|Green || Prairie || Grounds/Plains/Grasslands || Grasslands with more brush and small trees added.
|- style="background:olivedrab; color:white;" |- style="background:olivedrab; color:white;"
-|OliveDrab || Taiga || Ground/Arctic || A marshy coniferous forest, usually located between tundra and plains.+|OliveDrab || Scrub || Ground/Plains || A tract covered with dwarf or stunted trees.
-|-+|- style="background:darkolivegreen; color:white;"
-| none || Plains || Ground || Level lands, particularly those covering a broad stretch of land with few variations in altitude.+|DarkOliveGreen || Hills || Ground || A rolling plain. Often these are foothills where plains meet mountain ranges.
-|- style="background:khaki;"+
-|Khaki || Grasslands || Ground/Plains || Plains regions dominated by grasses. Primarily treeless.+
-|- style="background:khaki;"+
-|colspan=4;|"The flat plains are dotted with small patches of coarse grass that glows in clumps, leaving a large portion of the rocky soil exposed. A multitude of small flowers blooms across the tops of the longer strands of grass..."+
-|-+
-| none || Meadow || Ground/Plains/Grasslands || "Tame" grasslands, particularly when used for the growing of hay and other tall grasses.+
-|-+
-| none || Prairie || Grounds/Plains/Grasslands || Grasslands with more brush and small trees added.+
-|-+
-| none || Scrub || Ground/Plains || A tract covered with dwarf or stunted trees.+
-|-+
-| none || Plateau || Ground || An elevated tract of land, used as a modifier to other terrain types.+
-|-+
-| none || Hills || Ground || A rolling plain. Often these are foothills where plains meet mountain ranges.+
|- style="background:dimgray; color:white;" |- style="background:dimgray; color:white;"
|DimGray || Mountains || Ground || Any part of a landscape which projects conspicuously over its surroundings. Generally it must be several thousand feet tall or more. |DimGray || Mountains || Ground || Any part of a landscape which projects conspicuously over its surroundings. Generally it must be several thousand feet tall or more.
Line 277: Line 233:
|- style="background:darkgreen; color:white;" |- style="background:darkgreen; color:white;"
|DarkGreen || Jungle || Ground || A virtually impenetrable thicket or mass of vegetation. |DarkGreen || Jungle || Ground || A virtually impenetrable thicket or mass of vegetation.
-|-+|- style="background:tan; color:white;"
-| none || Sandy || Ground || Terrains whose dominant material underfoot is sand.+|Tan || Sandy || Ground || Terrains whose dominant material underfoot is sand.
|- style="background:sandybrown; color:white;" |- style="background:sandybrown; color:white;"
|SandyBrown || Desert || Ground/Sandy || An arid region lacking moisture to support significant vegetation. |SandyBrown || Desert || Ground/Sandy || An arid region lacking moisture to support significant vegetation.
-|-+|- style="background:khaki; color:black;"
-| none || Beach || Ground/Sandy || A sandy region where an ocean or lake meets land.+|Khaki || Beach || Ground/Sandy || A sandy region where an ocean or lake meets land.
-|-+|- style="background:khaki; color:black;"
|colspan=4;|"A sandy yellow beach extends along the shore. Gentle waves come crashing softly onto the coast here. The scent of brine fills the fresh air..." |colspan=4;|"A sandy yellow beach extends along the shore. Gentle waves come crashing softly onto the coast here. The scent of brine fills the fresh air..."
|- |-
Line 289: Line 245:
|- style="background:darkseagreen; color:white;" |- style="background:darkseagreen; color:white;"
|DarkSeaGreen || Bottom || Water || The bottom of any body of water, that things can walk on. |DarkSeaGreen || Bottom || Water || The bottom of any body of water, that things can walk on.
-|-+|- style="background:dodgerblue; color:white;"
-| none || Fresh || Water || Specifically non-salt water.+|DodgerBlue || Fresh || Water || Specifically non-salt water.
|- style="background:royalblue; color:white;" |- style="background:royalblue; color:white;"
|RoyalBlue || Lake || Water/Fresh || Large bodies of fresh water surrounded by land. |RoyalBlue || Lake || Water/Fresh || Large bodies of fresh water surrounded by land.
|- style="background:cornflowerblue; color:white;" |- style="background:cornflowerblue; color:white;"
|CornflowerBlue|| River || Water/Fresh || Flowing water conduits. |CornflowerBlue|| River || Water/Fresh || Flowing water conduits.
-|-+|- style="background:seagreen; color:white;"
-| none || Salt || Water || Briny water.+|SeaGreen || Salt || Water || Briny water.
|- style="background:mediumseagreen; color:white;" |- style="background:mediumseagreen; color:white;"
|MediumSeaGreen || Ocean || Water/Salt || Great expanses of salt water. |MediumSeaGreen || Ocean || Water/Salt || Great expanses of salt water.
-|- style="background:seagreen; color:white;"+|- style="background:teal; color:white;"
-|SeaGreen || Deeps || Water || Serious depths, where pressure is much greater and little light reaches.+|Teal || Deeps || Water || Serious depths, where pressure is much greater and little light reaches.
|- style="background:lightseagreen; color:white;" |- style="background:lightseagreen; color:white;"
|LightSeaGreen || Surface || Water || Interface between water and air, where swimming skill is important to avoid inhaling water. |LightSeaGreen || Surface || Water || Interface between water and air, where swimming skill is important to avoid inhaling water.
Line 306: Line 262:
|Turquoise || Shallows (S) || Water/Surface || Shallow areas where no swimming skill tests are necessary to avoid inhaling water. Also includes the terrain type 'bottom', since in this case the surface essentially is the bottom. |Turquoise || Shallows (S) || Water/Surface || Shallow areas where no swimming skill tests are necessary to avoid inhaling water. Also includes the terrain type 'bottom', since in this case the surface essentially is the bottom.
|- style="background:turquoise; color:black;" |- style="background:turquoise; color:black;"
-|colspan=4;|"The water gently rolls up to the shore and then recedes back down, creating a relaxing, soothing rhythm. The sounds of gulls in the distance echo all around. The air is filled with the scent of brine..."+|colspan=4;|"The water gently rolls up to the shore and then recedes back down, creating a relaxing, soothing rhythm. The sounds of gulls in the distance echo all around. The air is filled with the scent of brine..."
-|-+|- style="background:lightgrey; color:black;"
 +|LightGrey || Rocky Coast || Water/Surface || The edge of water, but not a gentle sloping beach.
 +|- style="background:lightgrey; color:black;"
|colspan=4;|"The rocky shale coast is composed of dark stones and large sheets of rock that emerge abruptly from the ocean to form a barrier between the surging ocean and the hills further inland. The waves surge in from the ocean and slam against the shore, sometimes leaving bits of debris in its wake..." |colspan=4;|"The rocky shale coast is composed of dark stones and large sheets of rock that emerge abruptly from the ocean to form a barrier between the surging ocean and the hills further inland. The waves surge in from the ocean and slam against the shore, sometimes leaving bits of debris in its wake..."
|- |-
Line 319: Line 277:
|- |-
|colspan=3; style="text-align:center;"|''' Air Terrains:''' || Aerial terrain. |colspan=3; style="text-align:center;"|''' Air Terrains:''' || Aerial terrain.
-|- style="background:white; color:black;"+|- style="background:lightcyan; color:black;"
-|White || Cloud || Air || Upon or inside a cloud in the sky.+|LightCyan || Cloud || Air || Upon or inside a cloud in the sky.
|- style="background:lightskyblue; color:black;" |- style="background:lightskyblue; color:black;"
|LightSkyBlue || Updraft || Air || Areas where the dominant air currents are rising. |LightSkyBlue || Updraft || Air || Areas where the dominant air currents are rising.
Line 336: Line 294:
|Black || Space || Unbreathable || Supra-atmospheric vacuum. |Black || Space || Unbreathable || Supra-atmospheric vacuum.
|- |-
-|colspan=3; style="text-align:center;"|'''Urban Terrains:''' || Terrains significantly modified by intelligent life. May potentially be combined with any other sort of terrain, though simply 'ground' is the most common.+|colspan=3; style="text-align:center;"|'''Urban Terrains:''' || Terrains significantly modified by intelligent life. May potentially be combined with any other sort of terrain, though simply 'ground' is the most common.
-|-+|- style="background:gray; color:white;"
-| none || Building || Urban || Some sort of sheltered construction.+|Gray || Building || Urban || Some sort of sheltered construction.
-|-+|- style="background:rosybrown; color:white;"
-| none || Castle || Urban/Building || Self-sufficient fortified enclaves.+|RosyBrown || Castle || Urban/Building || Self-sufficient fortified enclaves.
-|-+|- style="background:darkgray; color:black;"
-| none || Keep || Urban/Building || Larger version of towers, often located within castles.+|DarkGray || Keep || Urban/Building || Larger version of towers, often located within castles.
|- style="background:purple; color:white;" |- style="background:purple; color:white;"
|Purple || Palace || Urban/Building || Extremely large, impressive buildings generally housing cultural VIPs. |Purple || Palace || Urban/Building || Extremely large, impressive buildings generally housing cultural VIPs.
|- style="background:gainsboro; color:black;" |- style="background:gainsboro; color:black;"
|Gainsboro || Street || Urban/Building || The thoroughfares and byways of urban areas. Includes the terrain 'road'. |Gainsboro || Street || Urban/Building || The thoroughfares and byways of urban areas. Includes the terrain 'road'.
-|-+|- style="background:maroon; color:white;"
-| none || Temple || Urban/Building || Places of worship. Often combined with 'sacrosanct' and subsets thereof.+|Maroon || Temple || Urban/Building || Places of worship. Often combined with 'sacrosanct' and subsets thereof.
-|-+|- style="background:silver; color:black;"
-| none || Tower || Urban/Building || Multilevel buildings often seen as distinct from the surrounding urban area.+|Silver || Tower || Urban/Building || Multilevel buildings often seen as distinct from the surrounding urban area.
-|-+|- style="background:darkslateblue; color:white;"
-| none || Tavern || Urban/Building || A tavern, bar or any building where one is likely to find things like bar stools, bottles, etc.+|DarkSlateBlue || Tavern || Urban/Building || A tavern, bar or any building where one is likely to find things like bar stools, bottles, etc.
|- |-
|colspan=3; style="text-align:center;"|'''Vehicle Terrains:''' || Artificial vehicles of one sort or another. |colspan=3; style="text-align:center;"|'''Vehicle Terrains:''' || Artificial vehicles of one sort or another.
-|-+ 
-| none || Ship || Vehicle || Waterfaring vehicles.+|- style="background:chocolate; color:white;"
-|-+|Chocolate || Ship || Vehicle || Waterfaring vehicles.
-| none || Wagon || Vehicle || Wagons, carts, and so forth.+|- style="background:brown; color:white;"
 +|Brown || Wagon || Vehicle || Wagons, carts, and so forth.
|- |-
|colspan=3; style="text-align:center;"|<big>Tricky Ones: (overlapping or otherwise weird)</big> |colspan=3; style="text-align:center;"|<big>Tricky Ones: (overlapping or otherwise weird)</big>
 +|-
 +| none || Plateau || Ground || An elevated tract of land, used as a modifier to other terrain types.
|- |-
|colspan=3; style="text-align:center;"|'''Other Terrains:''' |colspan=3; style="text-align:center;"|'''Other Terrains:'''

Revision as of 00:13, 20 May 2011

Colors Assigned to Terrains
IndianRed
LightCoral
Salmon
DarkSalmon
LightSalmon
Crimson
Red
FireBrick
DarkRed
Pink
LightPink
HotPink
DeepPink
MediumVioletRed
PaleVioletRed
LightSalmon
Coral
Tomato
OrangeRed
DarkOrange
Orange
Gold
Yellow
LightYellow
LemonChiffon
LightGoldenrodYellow
PapayaWhip
Moccasin
PeachPuff
PaleGoldenrod
Lavender
Thistle
Plum
Violet
Orchid
Fuchsia
Magenta
MediumOrchid
MediumPurple
BlueViolet
DarkViolet
DarkOrchid
DarkMagenta
Indigo
SlateBlue
GreenYellow
Chartreuse
LawnGreen
Lime
PaleGreen
LightGreen
MediumSpringGreen
MediumAquamarine
DarkCyan
Aqua
Cyan
Aquamarine
MediumTurquoise
DarkTurquoise
LightSteelBlue
PowderBlue
LightBlue
Azure
PaleTurquoise
MediumSlateBlue
DeepSkyBlue
Blue
MediumBlue
DarkBlue
Navy
MidnightBlue
Cornsilk
BlanchedAlmond
Bisque
NavajoWhite
Wheat
BurlyWood
Goldenrod
DarkGoldenrod
Snow
Honeydew
MintCream
AliceBlue
GhostWhite
WhiteSmoke
Seashell
Beige
OldLace
FloralWhite
Ivory
AntiqueWhite
Linen
LavenderBlush
MistyRose
Color Name Terrain Category Description
Ground Terrains: Terrains located on the surface of the planet.
SlateGray Arctic Ground Cold terrains.
LightSlateGray Tundra Ground/Arctic/Taiga A frozen plain.
Olive Taiga Ground/Arctic A marshy coniferous forest, usually located between tundra and plains.
SpringGreen Plains Ground Level lands, particularly those covering a broad stretch of land with few variations in altitude.
DarkKhaki Grasslands Ground/Plains Plains regions dominated by grasses. Primarily treeless.
"The flat plains are dotted with small patches of coarse grass that glows in clumps, leaving a large portion of the rocky soil exposed. A multitude of small flowers blooms across the tops of the longer strands of grass..."
LimeGreen Meadow Ground/Plains/Grasslands "Tame" grasslands, particularly when used for the growing of hay and other tall grasses.
Green Prairie Grounds/Plains/Grasslands Grasslands with more brush and small trees added.
OliveDrab Scrub Ground/Plains A tract covered with dwarf or stunted trees.
DarkOliveGreen Hills Ground A rolling plain. Often these are foothills where plains meet mountain ranges.
DimGray Mountains Ground Any part of a landscape which projects conspicuously over its surroundings. Generally it must be several thousand feet tall or more.
YellowGreen Swamp Ground Regions of land generally saturated with water.
ForestGreen Forest Ground A dense growth of trees and underbrush covering a large tract of land.
DarkGreen Jungle Ground A virtually impenetrable thicket or mass of vegetation.
Tan Sandy Ground Terrains whose dominant material underfoot is sand.
SandyBrown Desert Ground/Sandy An arid region lacking moisture to support significant vegetation.
Khaki Beach Ground/Sandy A sandy region where an ocean or lake meets land.
"A sandy yellow beach extends along the shore. Gentle waves come crashing softly onto the coast here. The scent of brine fills the fresh air..."
Water Terrains: Waterborne terrains. Unless the terrain 'surface' is present, contents are assumed to be wholly submerged.
DarkSeaGreen Bottom Water The bottom of any body of water, that things can walk on.
DodgerBlue Fresh Water Specifically non-salt water.
RoyalBlue Lake Water/Fresh Large bodies of fresh water surrounded by land.
CornflowerBlue River Water/Fresh Flowing water conduits.
SeaGreen Salt Water Briny water.
MediumSeaGreen Ocean Water/Salt Great expanses of salt water.
Teal Deeps Water Serious depths, where pressure is much greater and little light reaches.
LightSeaGreen Surface Water Interface between water and air, where swimming skill is important to avoid inhaling water.
Turquoise Shallows (S) Water/Surface Shallow areas where no swimming skill tests are necessary to avoid inhaling water. Also includes the terrain type 'bottom', since in this case the surface essentially is the bottom.
"The water gently rolls up to the shore and then recedes back down, creating a relaxing, soothing rhythm. The sounds of gulls in the distance echo all around. The air is filled with the scent of brine..."
LightGrey Rocky Coast Water/Surface The edge of water, but not a gentle sloping beach.
"The rocky shale coast is composed of dark stones and large sheets of rock that emerge abruptly from the ocean to form a barrier between the surging ocean and the hills further inland. The waves surge in from the ocean and slam against the shore, sometimes leaving bits of debris in its wake..."
Underground Terrains: Subsurface terrains.
Peru Cave Underground Large open spaces below the earth's surface.
Sienna Tunnel Underground Underground passages and corridors.
SaddleBrown Solid Earth Underground Areas underground that are completely filled with earth (filler space for maps).
Air Terrains: Aerial terrain.
LightCyan Cloud Air Upon or inside a cloud in the sky.
LightSkyBlue Updraft Air Areas where the dominant air currents are rising.
SkyBlue Air Air Empty air?
SteelBlue Downdraft Air Areas where the dominant air currents are falling.
CadetBlue Solid Air Aerial terrains where one does not need to be able to fly to maintain one's position -- skybridges, solid clouds, etc.
Dark Slate Gray Stratosphere Air/Unbreathable Extremely high altitude; little air and low pressure. Also combined as a subset of the terrain type 'unbreathable'.
Unbreathable Terrains:Environments hostile to any form of life.
Black Space Unbreathable Supra-atmospheric vacuum.
Urban Terrains: Terrains significantly modified by intelligent life. May potentially be combined with any other sort of terrain, though simply 'ground' is the most common.
Gray Building Urban Some sort of sheltered construction.
RosyBrown Castle Urban/Building Self-sufficient fortified enclaves.
DarkGray Keep Urban/Building Larger version of towers, often located within castles.
Purple Palace Urban/Building Extremely large, impressive buildings generally housing cultural VIPs.
Gainsboro Street Urban/Building The thoroughfares and byways of urban areas. Includes the terrain 'road'.
Maroon Temple Urban/Building Places of worship. Often combined with 'sacrosanct' and subsets thereof.
Silver Tower Urban/Building Multilevel buildings often seen as distinct from the surrounding urban area.
DarkSlateBlue Tavern Urban/Building A tavern, bar or any building where one is likely to find things like bar stools, bottles, etc.
Vehicle Terrains: Artificial vehicles of one sort or another.
Chocolate Ship Vehicle Waterfaring vehicles.
Brown Wagon Vehicle Wagons, carts, and so forth.
Tricky Ones: (overlapping or otherwise weird)
none Plateau Ground An elevated tract of land, used as a modifier to other terrain types.
Other Terrains:
none Maze Other Convoluted areas difficult to navigate, whether urban, subterranean, or otherwise.
none Dream Other Life is but a dream here.
Trail Terrains: Has some feature making it more conducive to travel than ordinary terrain of its type.
none Road Trail Contains a definitely artificial feature making it more conducive to travel.
Sacrosanct Terrains: Areas that are sacred for one reason or another.
none Holy Sacrosanct Areas sacred to good forces/deities.
none Unholy Sacrosanct Areas sacred to evil forces/deities.
none Chaos Sacrosanct Areas dedicated to the forces/deities of randomness.
none Order Sacrosanct Areas dedicated to the forces/deities of law.
Enchanted Terrains: Regions with magical effects of some kind laid upon them.
none Blessed Enchanted Regions with positive enchantments upon them.
none Cursed Enchanted Regions with negative enchantments upon them.
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