Knowledge of the winds (Ordo Zephyrius Mutatoris spell)

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Relevant Attributes: three parts intelligence, one part charisma and one part perception Relevant Attributes: three parts intelligence, one part charisma and one part perception
- Relevant Skills: three parts thaumaturgy, two parts symbology and one part divination+ Relevant Skills: three parts [[thaumaturgy]], two parts [[symbology]] and one part [[divination]]
Rating Requirement: one hundred ninety Rating Requirement: one hundred ninety
Effective Maximum Rating: three hundred ninety Effective Maximum Rating: three hundred ninety

Revision as of 12:01, 5 February 2015

> Ordo Zephyrius Mutatoris Spell: Knowledge of the Winds

   Relevant Attributes: three parts intelligence, one part charisma and one part perception
   Relevant Skills: three parts thaumaturgy, two parts symbology and one part divination
   Rating Requirement: one hundred ninety
   Effective Maximum Rating: three hundred ninety
   Difficulty: ordinary
   Form of Evocation:
       knowledge of the winds <target>
   Base Energy Costs: five points of magickal energy
   Knowledge of many things can be found on the wind.  This spell allows the caster to divine the identity of people, items and more.
   Development Information: This spell was created by Xellinus and is maintained by Twilight; the source code was last updated Fri Mar 25 18:28:55 2011.
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