Low Priority Projects

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Revision as of 22:47, 7 September 2008

This is a list of developer projects that would improve "polish" (player-side usability or ease of reference for developers) in some way, but are not of immediate concern. Updating this page is a way of saying that you thought about something but are too lazy (or busy, if you want to feel better) to do it yourself. The projects here are of widely varying difficulty levels, and as such might be appropriate for a developer wishing to improve their familiarity with core-leaning functionality.

This is not an Ideas page for player modification.


Adjust the utilize / locate name process such that privately named objects are chosen last when executing a command with any of the object's generic names.
For example, "shoot arrow" when the user has a silver arrow named Wolfslayer and a pile of 'regular' arrows in their inventory would always use a regular arrow first, 
regardless of the order of acquisition.
Create user-configurable settings for displaying combat messages; for instance, the ability to turn off the part of a combat result that says "...despite its attempt to dodge".
This is a player-requested feature that was suggested may aid new player comprehension.
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