Map:Shrieking Siren

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{{spoilers}} {{spoilers}}
==Notes== ==Notes==
 +* Area alignment: '''Good''' / ?
 +
 +* Guards assist: '''Yes'''
 +
Bupu on the bow started a game of tag by tagging me; runtlings sang a song about great leaders' rooms at the ends of halls and an angry, mad ghost. Starboard is right, port is left.<br> Bupu on the bow started a game of tag by tagging me; runtlings sang a song about great leaders' rooms at the ends of halls and an angry, mad ghost. Starboard is right, port is left.<br>
Guards can just be pushed past; open the door and force the move, they won't start anything. -- [[Korazer]], 28 Apr 2014 Guards can just be pushed past; open the door and force the move, they won't start anything. -- [[Korazer]], 28 Apr 2014

Revision as of 23:42, 28 April 2014

Shrieking Siren

Entry Level:    1 Level Down:  2 Levels Down:
                    6
                    +
      1             x           x
    /   \           |           |
   x~~2~~x<5      x-2-x         2
   |     |          |           |
*<-x-----x        x-x-x         x
   |     |          |           |
 5>x~~3~~x        x-x-x         x
    \   /           |           |
      4           x-3-x         3
                    |           |
                    x           x
                    +
                    7

Key

—,X,|,\,/: Walkable path
^>v<: Arrows down
~: Inwards
x: Room with nothing special about it
*: Entrance from larger map
+: 'Guarded' doors
1: Bow
2: Bow Ladder
3: Stern Ladder
4: Stern
5: Crow's Nests
6: Highslop's Throne Room
7: Highfulp's Throne Room

Located in Losthaven

Currently 97% Explored
FreshAlacrity 17:41, 22 May 2011 (EDT)


Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.

Notes

  • Area alignment: Good / ?
  • Guards assist: Yes

Bupu on the bow started a game of tag by tagging me; runtlings sang a song about great leaders' rooms at the ends of halls and an angry, mad ghost. Starboard is right, port is left.
Guards can just be pushed past; open the door and force the move, they won't start anything. -- Korazer, 28 Apr 2014

End of spoiler information.

See also: Local Map Template

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