Noctilucent mist (Ordo Zephyrius Mutatoris spell)

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Relevant Attributes: one part intelligence and one part charisma Relevant Attributes: one part intelligence and one part charisma
- Relevant Skills: eight parts evocation, four parts aeromancy, two parts symbology, one part conjuration and one part enchantment+ Relevant Skills: eight parts [[evocation]], four parts [[aeromancy]], two parts [[symbology]], one part [[conjuration]] and one part [[enchantment]]
Rating Requirement: one hundred fifty Rating Requirement: one hundred fifty
Effective Maximum Rating: four hundred twenty-five Effective Maximum Rating: four hundred twenty-five

Revision as of 12:04, 5 February 2015

> Ordo Zephyrius Mutatoris Spell: Noctilucent Mist

   Relevant Attributes: one part intelligence and one part charisma
   Relevant Skills: eight parts evocation, four parts aeromancy, two parts symbology, one part conjuration and one part enchantment
   Rating Requirement: one hundred fifty
   Effective Maximum Rating: four hundred twenty-five
   Difficulty: ordinary
   Form of Evocation:
       noctilucent mist
   Base Energy Costs: thirty-nine points of spiritual energy
   This spell conjures a noctilucent mist that hangs in the air for a time.  The mist works by diffusing an enchanted piece of moonlit cloud through the area.  

In generally its effect is to make things more visible. It works to magickally supplant the vision of all present, allowing them to see even through blindness or absolute darkness. It also quickly seeps into and clings to everyone present, causing them to be surrounded by a halo of noctilucent light that outlines them and makes them considerably easier targets. A noctilucent halo also exposes the invisible. The halo will last as long as the affected remains in the noctilucent mist; away from the mist, a halo will fade in relatively short order.

   Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:36 2009.
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