Panther (Empathic Bond)

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Being bonded to a panther gives the consort a very large bonus to [[willpower]], a large bonus to [[strength]], and moderate bonuses to [[constitution]], [[dexterity]] and [[charisma]]. Being bonded to a panther gives the consort a very large bonus to [[willpower]], a large bonus to [[strength]], and moderate bonuses to [[constitution]], [[dexterity]] and [[charisma]].
-==Specialty Bonuses==+==Skill Bonuses==
-Bonus specialty degrees and access are provided as follows:+ 
-===Tier 1===+===Extreme===
*[[Crushing Resistance]] *[[Crushing Resistance]]
*[[Cutting Resistance]] *[[Cutting Resistance]]
Line 34: Line 34:
*[[Unholy Taint]] *[[Unholy Taint]]
-===Tier 2===+===High===
-Granted during "very frail" bond strength:+
*[[Find Weakness]] *[[Find Weakness]]
*[[Stealth]] *[[Stealth]]
-===Tier 3===+===Medium===
-Granted during "somewhat frail" bond strength:+
*[[Precision Strike]] *[[Precision Strike]]
- 
-===Tier 4=== 
-At the middle of "fairly healthy" bond strength: 
-*[[Cacoturgy]] 
*[[Massive Exertion]] *[[Massive Exertion]]
 +*[[Combat Reflexes]]
*[[Pain Tolerance]] *[[Pain Tolerance]]
-*[[Combat Reflexes]]+*[[Cacoturgy]]
- +
-At "very healthy" bond strength, all of the first tier bonus specialties are increased to 2.+
- +
-===Tier 5===+
-At the middle of "very healthy" bond strength:+
*[[Throwing]] *[[Throwing]]
-At "resilient" bond strength, the second tier bonus specialties are increased to 2.+===Low===
- +
-Midway through "Deep" bond strength, first tier bonuses are increased to 3.+
- +
-Midway into "intimate" one point into the following+
- +
*[[Stamina]] *[[Stamina]]
-*[[Imagination]] 
*[[Hardiness]] *[[Hardiness]]
*[[Manipulation]] *[[Manipulation]]
 +*[[Imagination]]
==Charms== ==Charms==

Revision as of 23:07, 31 December 2015

Contents

Bonding Requirements

The failure message implies that some torture skill is required - 60 even.

Known Abilities

The panther is a dangerous predatory feline native to the cliffsides of Calais and Andala, and is a very capable combatant with its claws and teeth. It breathes air, has a carnivorous diet, and can see in the dark.

Combat Bonuses

The panther grants its consort an intrinsic bonus to attack ratings equal to the consort's Willpower attribute, Unholy Taint skill, Jungle Fieldcraft, and one-half of Stealth skill. A damage bonus is also applied, equal to two times the consort's Torture skill. This effect applies to all attacks with all weapons and unarmed skill. Your familiar must be present in your environment to grant these bonuses. Note: the bonus is NOT applied to thrown weapons.

The panther also grants bonuses to dodge rating and deflection ratings equal to the consort's Willpower, Unholy Taint, Jungle Fieldcraft, and one-half of Stealth skills.

Petting the familiar

You pet Jet with your left hand.
You sense dark energies flowing from Jet's body into your spirit.

This provides a temporary bonus to crushing resistance, cutting resistance, piercing resistance, unholy taint, and unholy fortitude. It also restores one spell point.

Sahasrara Chakra

The panther grants its consort the Sahasrara (violet) chakra, which provides a large bonus to willpower and luck, numerous skill bonuses, and grants the Wingless Flight trait when fully charged.

Attribute Modifications

Being bonded to a panther gives the consort a very large bonus to willpower, a large bonus to strength, and moderate bonuses to constitution, dexterity and charisma.

Skill Bonuses

Extreme

High

Medium

Low

Charms

Initially the panther grants the following charm:

Shortly after (5%):

At "somewhat frail":

At the middle of "fairly healthy" bond strength:

  • Convert spiritual energy into unholy resource energy
  • Blacktouch, infuse unholy energy into small thrown projectiles such as darts and shuriken

Additional Bonuses and Powers

Traits granted

Somewhat Frail - 1 point Sadism trait

The panther, like many feline familiars, grants its consort a moderate luck bonus that scales with bond strength -- possibly just coming from the chakra but in any case, available to the character.

At around the middle of "somewhat frail" bond strength, a point of the astral perception trait is granted, and grows as the bond evolves.

Around the middle of "very healthy" bond strength, a point of night vision is granted. If the character has the light sensitivity trait, it will be worsened.

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