Rangers

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(Powers and Abilities)
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-A Ranger is a woodsman and tracker, as well as a dangerous fighter.+#REDIRECT [[Verynvelyrae]]
-He combines strength, courage, and the combat skills of a warrior with+
-the stealth, awareness, and independence of a thief. He unites the+
-druid's affinity for the outdoors with the devotion and magical +
-aptitude of a priest. He is a survivalist, quiet and soft spoken, who+
-often prefers the company of animals to people. He spends his life+
-with nature, protecting the wilderness and its inhabitants from those+
-who would harm it.+
- +
-Rangers worship Cernunnos, god of wilderness, animals, and warriors.+
-He is also known by other names including Herne the Hunter, the+
-Horned God, and the Green Man.+
- +
-== Powers and Abilities ==+
- +
-'''Call'''+
- +
-Rangers have a strong tie with the animals in their environment. A ranger+
-is able to attempt to establish a mental link with an animal and request it+
-become a follower. A follower will obey the ranger's commands and follow+
-the ranger around. The number of followers a ranger can have active is+
-based on level. Also, certain followers are only available to those rangers+
-who have achieved higher levels.+
- +
-Some commands are not available to the follower, like say and tell for+
-example. However, some followers are intelligent enough to wield weapons+
-and carry items. A ranger cannot have more than one of the same follower+
-with him at one time.+
- +
-To command your follower, simply use 'tell <follower> <command>' or+
-'say <follower>, <command>' (see examples below). Some cases will arise+
-where you have, say two dragons, which makes saying commands difficult.+
-For this reason, the dragons will respond to their colour as well.+
-(ie: say white, kill goblin)+
- +
-A list of followers available can be seen here: [[ranger followers]]+
- +
-Since this task takes time, you will be unable to move while doing this.+
-The time remaining is the default result of an illegal action you try to+
-do during this time. Also, should something come up, you can abort your+
-calling by typing 'halt'.+
- +
-Another application for call is the 'call followers' command. This function+
-will move all your followers in the game to your environment (the room you+
-reside in) should one have gotten lost or you left it somewhere.+
- +
-'''Cure'''+
- +
-Rangers have the ability to cure themselves and other living creatures+
-of the effects of poison, disease and blindness.+
- +
-Usage: cure <poison|disease|blindness> [on <player>]+
- +
-'''Enchant'''+
- +
-Rangers are able to enchant certain weapons to be deadly against certain+
-hated races. These races include: [[goblins]], [[orcs]], [[half-orcs]], [[hobgoblins]],+
-[[kobolds]], [[ogres]], [[trolls]], [[giants]], [[dragons]], [[zuth]], [[drochnei]], and [[vlekthid]]. +
-Only ranger foraged weapons can be used during the enchantments due to the +
-specific wood and cut required. Also, one must have a corpse of the target +
-race present in the same room in order to preform this enchantment. The +
-target weapon becomes deadly whenever used against that race.+
- +
-Usage: enchant <weapon> against <race>+
- +
-'''Entangle'''+
- +
-Rangers have a strong tie with their environment. He can command the+
-grasses, vines, and other plant life to entangle his opponent. How long+
-the opponent is held is based on the plant life that is doing the entangle.+
- +
-Usage: entangle [living]+
- +
-'''Estimate'''+
- +
-Rangers have the ability to gaze up at the sky and determine the+
-time of day and date.+
- +
-Usage: estimate <time|date>+
- +
-'''Forage'''+
- +
-Rangers are strongly tied to their environment, especially in their home+
-terrain. They know which plants grow herbs that can be used for healing+
-and which trees bear fruit that are edible. They are also able to construct+
-crude weapons from forest materials.+
- +
-Usage: perform forage for <weapon>+
- +
-Currently foragable weapons: arrows, staff, spear, club, javelin, bow, sling and stones+
- +
-'''Inspire'''+
- +
-A ranger is able to use natural powers to excite followers and other+
-players. Animal lore and leadership are key skills the ranger relies+
-upon along with the ranger's willpower to inspire the target. The target,+
-upon succesful inspiring, will receive a temporary increase in strength,+
-willpower, and perception.+
- +
-Usage: inspire <player|follower>+
- +
-'''Mark / Touch'''+
- +
-By touching a tree, the ranger is able to mark this specific location.+
-When in another forest, this ranger can touch a tree and be sucked into the+
-forest and passed back to the tree original mark.+
- +
-Usage: mark tree+
-touch tree+
- +
-'''Regrow'''+
- +
-Rangers have the ability to regenerate the limbs of their followers, or other +
-Rangers' followers.+
- +
-Usage: regrow <limb name> on <follower name>+
- +
-Note: Rangers can`t regrow their limbs+
- +
-'''Release'''+
- +
-The ranger sends the follower a telepathic message releasing this follower+
-from the ranger's control. The ranger does not have to be in the same+
-room as the follower.+
- +
-Usage: release <follower>+
- +
-'''Repair'''+
- +
-Rangers are able to repair armours that are made from organic materials.+
-Since this task takes time, you will be unable to move while doing this.+
-The time remaining is the default result of an illegal action you try to+
-do during this time. Also, should something come up, you can abort your+
-repairing by typing 'halt'.+
- +
-Usage: repair <armour>+
- +
-'''Send'''+
- +
-The Ranger sends the follower a telepathic message ordering his/her followers+
-to return to the Rangers' guild hall. The Ranger does not have to be in the +
-same room as the follower.+
- +
-Usage: send <'followers'/follower-name>+
- +
-'''Sense'''+
- +
-Rangers have a keen sense of observation and an almost magical ability to+
-detect the alignment of other living beings. Simply by concentrating on+
-their target can reveal a great many details about them.+
- +
-Usage: sense <living>+
- +
-'''Skin'''+
- +
-Rangers, with their strong ties to the outdoors, are able to skin and tan+
-certain animals. The ability of this art is based on the ranger's animal+
-and armour lores and of course, the animal being skinned must have a natural+
-armour class. The animal can be skinned into a wide variety of armour+
-types (a list can be obtained by typing 'help [[armours]]'). Since this task+
-takes time, you will be unable to move while doing this. The time remaining+
-is the default result of an illegal action you try to do during this time.+
- +
-It is also possible to skin something for someone else but this target must+
-be present with you from start to finish of the skinning process. Of course,+
-making the skin for someone else might mean that it won't fit you.+
- +
-Also, should something come up, you can abort your skinning by typing+
-'halt'.+
- +
-Usage: skin <corpse> into <armour> [for <target>]+
- +
-'''Spike Growth'''+
- +
-The power to cause spike growth is granted to a Ranger at level 25.+
-For a cost of 200 spirit the Ranger may infuse the natural undergrowth with+
-hir will, causing it to grow rapidly and attempt to strangle and slash+
-everyone in the area, saving only the Ranger and hir followers.+
-The power relies on the presence of natural plants, and so is useless outside+
-of jungles, forests, and swamps.+
- +
-'''Summon'''+
- +
-Rangers have a strong tie with the animals in their environment. A ranger+
-is able to call these creatures for help at any time.+
- +
-Swarm - A swarm of small creatures native to your environment, such as bees in plains or spiders in forest, swarm around your opponent.+
- +
-Friend - Will call a random follower which you could normally call. Very similar to call except no time is required to call, the friend will leave after a set time, and since there was no time to find the best creature, it will lack in some respects with the normally called followers.+
- +
-Elemental - Summon an elemental (air, earth, water) to assist you for a set time.+
- +
-Usage: summon <swarm|friend|elemental>+
- +
-'''Warp'''+
- +
-Rangers are able to warp weapons and armours made of materials from +
-nature causing them to attack/defend less effectively. The actual+
-warping causes the item to twist and bend out of shape and can often+
-cause damage to those limbs being covered by the item. If you are high+
-enough level, you may be able to warp items with magical auras.+
- +
-Usage: warp <weapon/armour> on <target>+
- +
- +
-****The Rangers are currently being revamped****+
- +
----The help file for familiars is help familiars---+
----The enchant skill is gone---+
----Familiars Rock---+
- +
-== Restrictions and Notes ==+
- +
-Rangers cannot wear restricting armours and can use the "armours" command to see what, if any, armour they are wearing is restrictive.+
- +
-The "stats ranger" command shows a summary of ranger related skills and the status of various ranger powers.+

Current revision

  1. REDIRECT Verynvelyrae
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