Reinforcement(Lightbringer Volition)

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Current revision (06:28, 19 June 2015) (edit)
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- '''Volition: Reinforcement''' 
- 
Skill Parts : Skill Parts :
- power direction, 1.5+ [[power direction]], 1.5
- power focusing, 1.5+ [[power focusing]], 1.5
- power generation, 2+ [[power generation]], 2
- power tuning, 4+ [[power tuning]], 4
- weaving, 1+ [[weaving]], 1
Proficiency Minimum : 55 Proficiency Minimum : 55
Proficiency Maximum : 550 Proficiency Maximum : 550
- Aperture Required : Gold, tier 2+ Aperture Required : [[Gold (Lightbringer Aperture)|Gold]], tier 2
- Additional Requirements : have the trait of order favour+ Additional Requirements : have the trait of [[order favour]]
Spirit Cost : 5 initially, 1.5 every fifteen seconds Spirit Cost : 5 initially, 1.5 every fifteen seconds
- Lens Power Cost : 0.1% initially, 0.05% every fifteen seconds+ Lens Power Cost : 0.5% initially, 0.4% every fifteen seconds
Processes to Actualize Form : Processes to Actualize Form :
will reinforcement will reinforcement
will reinforcement of <target(s)> will reinforcement of <target(s)>
- Reinforces the target armour construct or constructs, making them sturdier and better able to absorb incoming damage.+ Reinforces the target armour construct or constructs, making them sturdier and better able to absorb incoming damage.
[[Category: Lightbringer Volitions]] [[Category: Lightbringer Volitions]]

Current revision

Skill Parts                 : 
   power direction, 1.5
   power focusing, 1.5
   power generation, 2
   power tuning, 4
   weaving, 1
Proficiency Minimum         : 55
Proficiency Maximum         : 550
Aperture Required           : Gold, tier 2
Additional Requirements     : have the trait of order favour
Spirit Cost                 : 5 initially, 1.5 every fifteen seconds
Lens Power Cost             : 0.5% initially, 0.4% every fifteen seconds
Processes to Actualize Form :
   will reinforcement
   will reinforcement of <target(s)>
Reinforces the target armour construct or constructs, making them sturdier and better able to absorb incoming damage.
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