Six (Aligned Form)

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Revision as of 22:42, 30 November 2017 (edit)
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(Usage)
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Revision as of 18:21, 8 November 2021 (edit)
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(Updated to reflect current hylocosmic model)
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- <P>Crystal</P>+ <P>Metal</P>
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- <P>Steam</P>+ <P>Ooze</P>
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- <P>Darkness</P>+ <P>Ash</P>
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- <P>Salt</P>+ <P>Void</P>
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- <P>Void</P>+ <P>Ice</P>
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- <P>Nitre</P>+ <P>Metal</P>
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- <P>Ash</P>+ <P>Stone</P>
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- <P>Cold</P>+ <P>Darkness</P>
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- <P>Ice</P>+ <P>Cold</P>
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Revision as of 18:21, 8 November 2021

Contents

Six

Six is a highly significant number. Mathematically, it is divisible by three, two, and one, and is the sum of its proper divisors. Musically it is the basis for many stringed instruments, as the frequencies of six strings are versatile for creating harmonies. Cosmologically there are six basic planes that combine in pairs, triplets, and sextets to form the basis of 21 amalgams.

Knowledge of the mathematical properties of these things affords the ability to actualize a lute attuned to cosmological energies. The player of the lute can pluck sequences of six strings to give themselves a temporary resistance to energies of and related to the plane that is picked out by the corresponding sequence of notes.

How much resistance one gets depends upon one's skill at playing stringed instruments on the one hand, and on the other hand one's facility in actualizing the lute.

This manifestation will last either until banished or until one no longer has the order energy to maintain it. To banish a lute, concentrate on returning the form within it to a potential state.

Knowledge Requirement

have at least 40 points among

mathematics skill, cosmology skill, and musical composition skill

Facility Formula

15% of ego plus 15% of intelligence plus 20% of lexiturgy skill plus 5% of enchantment skill plus 5% of conjuration skill plus 25% of stringed instruments skill plus 25% of cosmology skill

Facility Rating

0 to 250

Energy Costs

14 spiritual and 30 order

Process to Actualize

think about the relationship between the six strings of a lute and the six basic hylocosms

Usage

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.
1 = Extropy
2 = Earth
3 = Fire
4 = Air
5 = Water
6 = Entropy

You make resistances by combining string plucks in equal numbers, so a 6-string pluck array of Extropy, Extropy, Fire, Fire, Air, Air would give heat resistance, for example.

The order doesn't matter, just which 6 strings are plucked.

Pure elements + poles is just 6 of one string.

First and second order amalgms are 3 of one string, 3 of another.

Third order amalgms are 2 of 3 different strings.

Plucking all 6 strings gives shadow.

Refer to Hylocosmic Model for exact details on what string combinations would give which resistances.

Cheat sheet:

Combo

Effect

1

Extropy

2

Earth

3

Fire

4

Air

5

Water

6

Entropy

1 + 2

Metal

1 + 3

Heat

1 + 4

Lightning

1 + 5

Ooze

2 + 3

Magma

2 + 5

Mud

2 + 6

Eskara

3 + 4

Smoke

3 + 6

Ash

4 + 5

Mist

4 + 6

Void

5 + 6

Ice

1 + 2 + 3

Metal

1 + 2 + 5

Acid

1 + 3 + 4

Light

1 + 4 + 5

Thunder

2 + 3 + 6

Stone

2 + 5 + 6

Alkali

3 + 4 + 6

Darkness

4 + 5 + 6

Cold

1 + 2 + 3 + 4 + 5 + 6

Shadow

End of spoiler information.
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