Synodia Lykouros Powers

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 08:31, 3 February 2016 (edit)
Ralnos (Talk | contribs)
(Lupine powers moved to Synodia Lykouros Powers: HaHA! I am NOT wasteful!)
← Previous diff
Current revision (09:52, 3 February 2016) (edit)
Ralnos (Talk | contribs)
(Formatting.)
 
Line 1: Line 1:
-<pre>+'''<--- Synodia Lykouros Powers --->'''<br>
-[ Powers of the Lupines ]+We of Synodia Lykouros are primarily possessed of three powers:
 +
 +Assume Form -- the ability to shift one's form.
 +
 +This power allows one to assume alternate forms, with various capabilities and drawbacks. A list of forms can be viewed with the command help [[Synodia Lykouros Forms]]. <br>To assume a desired form, '''simply will yourself to assume your <form> form'''.
 +
 +'''Calm''' -- the ability to bring oneself out of a berserker rage.
 +This power requires a minimum of 10 points of Gnosis to use, and can be activated by '''willing yourself to become calm and leave your rage'''.
 +
 +'''Banehowl''' -- the ability to release a deadly howl.
 +This power requires a minimum of 15 points of Gnosis and 35 points of Rage to use, and can be activated with the command perform banehowl.
- With Gnosis comes mystical power: keen discernments, communion with Gaia, 
-ears for the whisperings of spirits. More frightening are the effects brought 
-about when the subtleties of Gnosis are fused with the raw force of Rage. 
-Following is a list of powers which may be used by Lupines, along with a 
-numerical quantification of the level of Gnosis and Rage required for the use 
-of each. Employment of these powers requires the expenditure of spiritual 
-energy; the discovery of precisely how much spiritual energy is something one 
-must undertake for oneself. 
-[ Pack Speech ]+ '''Synodia Lykouros Esoteric Maneuver'''
- [ Gnosis : ] 0+ Usage: perform banehowl
- [ Rage : ] 0+
- [ Command : ] lupine <msg>, guild <msg>, ^<msg>+
- [ Description : ] The tiniest iota of Gnosis enables a Lupine to participate+
- in the pack speech, a communication channel for all to use.+
-[ Continuing the Cycles ]+ The Banehowl is a terrible ability that figures prominently in legend; it is a howl that contains the power of all that is tragic in the world, so potent
- [ Gnosis : ] 8+ that it draws the very life from those who hear it, wracking their souls and dissolving their bodies.
- [ Rage : ] 0+ Once used, the banehowl cannot be used again for several minutes.
- [ Command : ] sanctify remains+
- [ Description : ] Invokes Gaia to bring any remains of mortal creatures+
- present at your location back unto Her bosom, where they+
- may continue the cycle of life with Her blessing.+
- +
-[ Soothing the Savage Beast ]+
- [ Gnosis : ] 10+
- [ Rage : ] 0+
- [ Command : ] calm <creature>+
- [ Description : ] Brings the serenity of Gaia to the being affected,+
- pulling it from the berserk rage that afflicts some+
- in combat -- notably Enraged Lupines.+
- +
-[ Judgement of Balance ]+
- [ Gnosis : ] 12+
- [ Rage : ] 3+
- [ Command : ] judge <creature>+
- [ Description : ] Allows one to sense the degree of Balance possessed by+
- the creature judged.+
- +
-[ Stepping Sideways ]+
- [ Gnosis : ] 20+
-More: (33%) [return to continue] +
- +
- [ Rage : ] 0+
- [ Command : ] step sideways+
- [ Description : ] Stepping sideways is a metaphor for a certain disjoining+
- with the world which one may use to go to a place without+
- traveling the intervening distance; it is used by Lupines+
- to return to the Glade of Gaia when in danger or need of+
- refuge.+
- +
-[ the Razor Claws ]+
- [ Gnosis : ] 11+
- [ Rage : ] 19+
- [ Command : ] razor claws+
- [ Description : ] The power of the Razor Claws invests your claws with the+
- ability to harm even those normally resistant to such+
- forms of attack. This boon will last until the next time+
- you traverse the Delirium.+
- +
-[ Revelation of Enchantment ]+
- [ Gnosis : ] 20+
- [ Rage : ] 0+
- [ Command : ] reveal enchantment+
- [ Description : ] Causes magical objects present on oneself or in one's+
- environment to reveal themselves as such. Though a good+
- deal of Gnosis is required to create the effect, it costs+
- one's spirit little.+
- +
-[ Forest Armour ]+
- [ Gnosis : ] 23+
- [ Rage : ] 5+
- [ Command : ] forest armour+
- [ Description : ] Causes the life of the forest to protect you, wrapping you+
- in an envelope of shielding vines and leaves, their ability+
- to defend enhanced by the power of your Gnosis. It will+
- stay with you until you assume another form.+
- +
-[ Luna's Vengeance ]+
- [ Gnosis : ] 15+
- [ Rage : ] 15+
- [ Command : ] invoke Luna's Vengeance+
- [ Description : ] Reverence is also due Gaia's ancient friend and companion,+
- Luna, the moon, whose light aids Gaia in guiding us through+
- the Delirium. Certain things offensive to Gaia trod upon+
- her green sward, things called undead, and these things+
- move by power stolen from Luna. While bathed in her light,+
- you may call down her vengeance on these abominations with+
- this power.+
- +
-[ Summoning of Spirits ]+
- [ Gnosis : ] 30+
- [ Rage : ] 5+
- [ Command : ] summon spirit+
- [ Description : ] Enables one to summon a nature spirit to do one's bidding.+
- Only spirits of the plains, forest, and tundra may be+
- summoned, each will only come in its own terrain, and you+
- may only summon one spirit at a time. To control these+
- spirits, tell or whisper your commands to them, or say+
- your commands in the format "spirit, <cmd>". To banish+
- one, command it to begone.+
- +
-[ Gaia's Peace ]+
- [ Gnosis : ] 35+
- [ Rage : ] 0+
- [ Command : ] bring peace+
- [ Description : ] Sends out an aura of peacefulness with which one attempts+
- to cause combatants to cease their aggression.+
- +
-[ Balancing of the Scales ]+
- [ Gnosis : ] 20+
- [ Rage : ] 20+
- [ Command : ] perform balancing of the scales on <creature>+
- [ Description : ] Balancing of the Scales causes the creature designated to+
- be adjudged by the standards of Balance and treated+
- accordingly; those with equilibrium in their souls will+
- be healed, while those with unbalanced spirits will be+
- dealt grave harm.+
- +
-[ the Banehowl ]+
- [ Gnosis : ] 15+
- [ Rage : ] 35+
- [ Command : ] banehowl+
- [ Description : ] The Banehowl is a terrible ability that figures prominently+
- in legend; it is a howl that contains the power of all that+
- is tragic in the world, so potent that it draws the very+
- life from those who hear it. Even the one who howls is+
- not unaffected.+
- +
-</pre>+
- +
-[[Category: Abilities (Lupines)]]+

Current revision

<--- Synodia Lykouros Powers --->
We of Synodia Lykouros are primarily possessed of three powers:

Assume Form -- the ability to shift one's form.

This power allows one to assume alternate forms, with various capabilities and drawbacks. A list of forms can be viewed with the command help Synodia Lykouros Forms.
To assume a desired form, simply will yourself to assume your <form> form.

Calm -- the ability to bring oneself out of a berserker rage. This power requires a minimum of 10 points of Gnosis to use, and can be activated by willing yourself to become calm and leave your rage.

Banehowl -- the ability to release a deadly howl. This power requires a minimum of 15 points of Gnosis and 35 points of Rage to use, and can be activated with the command perform banehowl.


   Synodia Lykouros Esoteric Maneuver
   Usage: perform banehowl
   The Banehowl is a terrible ability that figures prominently in legend; it is a howl that contains the power of all that is tragic in the world, so potent
    that it draws the very life from those who hear it, wracking their souls and dissolving their bodies.
     Once used, the banehowl cannot be used again for several minutes.
Personal tools