Talk:Knights of the Round Table

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I'm dubious about writing anything down here, not because I don't want to share, but because I've probably shared too much over Knight channel, tells and chats, my pov is pretty well known. Still, a cohesive argument might help: I'm dubious about writing anything down here, not because I don't want to share, but because I've probably shared too much over Knight channel, tells and chats, my pov is pretty well known. Still, a cohesive argument might help:
- +<p>
-1.) Defenders of the Land - Shield, defense, and HP specialists+1.) Defenders of the Land - Shield, defense, and HP specialists<br>
-These guys should have magickal resistances too and probably more bonus quests, stuff to do outside of the main city of Camelot.+These guys should have magickal resistances too and probably more bonus quests, stuff to do outside of the main city of Camelot.<br>
-2.) Masters of Arm - weapons experts+2.) Masters of Arm - weapons experts<br>
-Loose associations with Arthur, LOTS of bonus specs so they can use ALL weapon types (to around the 4th degree). It's not as powerful as it sounds, just adds a nice flexibility.+Loose associations with Arthur, LOTS of bonus specs so they can use ALL weapon types (to around the 4th degree). It's not as powerful as it sounds, just adds a nice flexibility.<br>
-3.) Mounted Cavalry - horsemanship and better mounts+3.) Mounted Cavalry - horsemanship and better mounts<br>
-Mounted combat is amazing. Akin to the familiar system I'd like to see the mounted cavalry select their mount from a list and that mount becomes part of their legend, so it's never 'killed'.+Mounted combat is amazing. Akin to the familiar system I'd like to see the mounted cavalry select their mount from a list and that mount becomes part of their legend, so it's never 'killed'.<br>
4.) Pure of Heart - Men of Pious Faith, able to turn the undead and perform acts of faith healing 4.) Pure of Heart - Men of Pious Faith, able to turn the undead and perform acts of faith healing
-Strong ties to the pantarchic church and holy fortitude/holy purity buffs. Higher invocation than normal and access to priesthood spells, cure disease, limb regeneration etc. For the record Knights of the White Cross should be in here :p+Strong ties to the pantarchic church and holy fortitude/holy purity buffs. Higher invocation than normal and access to priesthood spells, cure disease, limb regeneration etc. For the record Knights of the White Cross should be in here :p<br>
-5.) Leader of Men - leadership and bonuses to training squires+5.) Leader of Men - leadership and bonuses to training squires<br>
-Similiar to Mounted guys, these guys have a right hand man, a Captain permanently tied to their legend. He's free, permanently kept and will reinc like you if he dies.+Similiar to Mounted guys, these guys have a right hand man, a Captain permanently tied to their legend. He's free, permanently kept and will reinc like you if he dies.<br>
-6.) Chosen of Arthur - Housed in Camelot and serve as the leaders among the knights and lords of the realm.+6.) Chosen of Arthur - Housed in Camelot and serve as the leaders among the knights and lords of the realm.<br>
Actually I see these guys as either general knight types, similiar to now or the Captains of the other 5, Captains as in the best of the best of the other 5. Possibly more an association available to higher level types with ranks and bonuses similiar to the LHG. Actually I see these guys as either general knight types, similiar to now or the Captains of the other 5, Captains as in the best of the best of the other 5. Possibly more an association available to higher level types with ranks and bonuses similiar to the LHG.
- +<p>
-Problems with Knights:+Problems with Knights:<br>
We lost our charge, we lost our weapon honing, yeomen and followers in general aren't up to the job, how many knights bother with the warhorse as it stands? Fine until you're hitting level 30ish and then suddenly your warhorse is getting smited by whatever you're fighting. Yeoman are fun, my main problem with them is they slow me down. Squires are actually ok now I think. I hate that the armoury stuff can't be kept actually and you have to keep heading back to Camelot whenever you login. And I honestly am not looking for buffs, but the current spec stealing on first level is a little annoying, especially for those who aren't Elder races. You're sitting on dex 80 and boom!! jousting, sword, spear and pole arm have just left you with 4 dex points. Of which you'll pick one (usually sword) and have 3 dex points sitting there useless. If for thematic reasons Knights are really gonna have to have those skills, make 'em bonuses, otherwise please drop them. We lost our charge, we lost our weapon honing, yeomen and followers in general aren't up to the job, how many knights bother with the warhorse as it stands? Fine until you're hitting level 30ish and then suddenly your warhorse is getting smited by whatever you're fighting. Yeoman are fun, my main problem with them is they slow me down. Squires are actually ok now I think. I hate that the armoury stuff can't be kept actually and you have to keep heading back to Camelot whenever you login. And I honestly am not looking for buffs, but the current spec stealing on first level is a little annoying, especially for those who aren't Elder races. You're sitting on dex 80 and boom!! jousting, sword, spear and pole arm have just left you with 4 dex points. Of which you'll pick one (usually sword) and have 3 dex points sitting there useless. If for thematic reasons Knights are really gonna have to have those skills, make 'em bonuses, otherwise please drop them.
- +<p>
I've been accused of being power hungry in the past and it's why I've been hesitant to say anything, but my concerns are NOT for Gavadel, I have workarounds and he's a nice character. I worry about the new knights finding an underpowered guild for the lesser races. And it's them the guild should be balanced for, not me. I'm attracted to 'cool stuff' not power :p --[[User:Aedhan|Aedhan]] 08:07, 25 December 2008 (EST) I've been accused of being power hungry in the past and it's why I've been hesitant to say anything, but my concerns are NOT for Gavadel, I have workarounds and he's a nice character. I worry about the new knights finding an underpowered guild for the lesser races. And it's them the guild should be balanced for, not me. I'm attracted to 'cool stuff' not power :p --[[User:Aedhan|Aedhan]] 08:07, 25 December 2008 (EST)

Revision as of 09:09, 25 December 2008

I figured I'd get this page rolling with what we'd like to see in the future from Knights. I for one am looking forward to the seperate orders in the Knights. -Sir Naito


It seems most likely that I will be doing the Knights as well as the clerics, and possibly at the same time. I shall have to bide my time and see how the Pentartic Church evolves, since that seems to play a large part into knight development now.

As for the different orders, you may have noticed several undeveloped keeps stationed throughout Avalon. Each of these can be later developed into a keep which houses the different knight orders. The keeps closer to Camelot and the south tend to have knights that are more devout or more social, whereas the keeps farther north tend to b slightly unsociable, but very adept with their weapons.

As noted earlier on the Knight Guild board, I am wanting to separate the knights into developmental structures. 1.) Defenders of the Land - Shield, defense, and HP specialists 2.) Masters of Arm - weapons experts 3.) Mounted Cavalry - horsemanship and better mounts 4.) Pure of Heart - Men of Pious Faith, able to turn the undead and perform acts of faith healing 5.) Leader of Men - leadership and bonuses to training squires 6.) Chosen of Arthur - Housed in Camelot and serve as the leaders among the knights and lords of the realm.

This does not mean that you should jump to conclusions and assume that only the Mounted Cavalry will have mounts, since that would be almost the same as assuming that the Masters of Arms would be the only faction of knights with any weapon specs.

Camelot is at least laid out as far as the rewrite goes, and I am attempting to draw in more for the knights to do around Camelot other than try to defend it against random invasion (which are usually destroyed by time a knight can respond) or to fend off a high level player (which almost never ends well for the knight). I am also attempting to tailor some of the shops to respond to knights differently than how they treat other players. Along with that, I am wanting to bring in a wider assortment of weapons and armour available (specifically to the knights, but also to the masses in general), as well as making the knight NPC's more responsive and interactive. One request already made and taken into consideration is the amount of items that can be 'borrowed', like Excalibur and the Crucifix.--Bladestorm 20:44, 24 December 2008 (EST)

I'm dubious about writing anything down here, not because I don't want to share, but because I've probably shared too much over Knight channel, tells and chats, my pov is pretty well known. Still, a cohesive argument might help:

1.) Defenders of the Land - Shield, defense, and HP specialists
These guys should have magickal resistances too and probably more bonus quests, stuff to do outside of the main city of Camelot.
2.) Masters of Arm - weapons experts
Loose associations with Arthur, LOTS of bonus specs so they can use ALL weapon types (to around the 4th degree). It's not as powerful as it sounds, just adds a nice flexibility.
3.) Mounted Cavalry - horsemanship and better mounts
Mounted combat is amazing. Akin to the familiar system I'd like to see the mounted cavalry select their mount from a list and that mount becomes part of their legend, so it's never 'killed'.
4.) Pure of Heart - Men of Pious Faith, able to turn the undead and perform acts of faith healing Strong ties to the pantarchic church and holy fortitude/holy purity buffs. Higher invocation than normal and access to priesthood spells, cure disease, limb regeneration etc. For the record Knights of the White Cross should be in here :p
5.) Leader of Men - leadership and bonuses to training squires
Similiar to Mounted guys, these guys have a right hand man, a Captain permanently tied to their legend. He's free, permanently kept and will reinc like you if he dies.
6.) Chosen of Arthur - Housed in Camelot and serve as the leaders among the knights and lords of the realm.
Actually I see these guys as either general knight types, similiar to now or the Captains of the other 5, Captains as in the best of the best of the other 5. Possibly more an association available to higher level types with ranks and bonuses similiar to the LHG. <p> Problems with Knights:
We lost our charge, we lost our weapon honing, yeomen and followers in general aren't up to the job, how many knights bother with the warhorse as it stands? Fine until you're hitting level 30ish and then suddenly your warhorse is getting smited by whatever you're fighting. Yeoman are fun, my main problem with them is they slow me down. Squires are actually ok now I think. I hate that the armoury stuff can't be kept actually and you have to keep heading back to Camelot whenever you login. And I honestly am not looking for buffs, but the current spec stealing on first level is a little annoying, especially for those who aren't Elder races. You're sitting on dex 80 and boom!! jousting, sword, spear and pole arm have just left you with 4 dex points. Of which you'll pick one (usually sword) and have 3 dex points sitting there useless. If for thematic reasons Knights are really gonna have to have those skills, make 'em bonuses, otherwise please drop them. <p> I've been accused of being power hungry in the past and it's why I've been hesitant to say anything, but my concerns are NOT for Gavadel, I have workarounds and he's a nice character. I worry about the new knights finding an underpowered guild for the lesser races. And it's them the guild should be balanced for, not me. I'm attracted to 'cool stuff' not power :p --Aedhan 08:07, 25 December 2008 (EST)

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