Talk:Ordo Maleficus

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 13:12, 25 May 2007 (edit)
Bladestorm (Talk | contribs)

← Previous diff
Revision as of 12:55, 29 January 2009 (edit)
Bladestorm (Talk | contribs)

Next diff →
Line 10: Line 10:
*The Horn of Calais from Bartziluth's horde *The Horn of Calais from Bartziluth's horde
*the eyestalk that Antonina wears *the eyestalk that Antonina wears
 +
 +----
 +A while ago there was some discussion on the guild totem about the pros and cons of this guild, as well as ideas that several players were coming up with as possibilities for the rewrite. Unfortunately, messages are only stored for a certain amount of time and then purged. If we can reconstruct some of that thread here, it may help stimulate memories of the rest of the thread, as well as spawn new ideas that can be incorporated; plus, I have found that as time goes by, I can look back at some of my older ideas, rethink them, and come up with a much more solid concept.
 +
 +From my viewpoint, the cons are rather easy to point out. Some of the spell names get a little long, so without aliasing them, it's easy to throw a typo in there. Some of the blood rarity levels make very little sense as far as the uniqueness of the blood, like how faun blood is just as potent as Amberite or Patryn blood. Then there is the matter of the trainers either being hostile, in an extremely remote location, or both.
 +
 +The pros for this guild are rather slim at the moment. Granted that it is one of the few evil guilds, the other evil guilds far out-power the Malefici. I already have several ideas for a possible revamp (as if I weren't trying to do enough already), but input from others is always appreciated. --[[User:Bladestorm|Bladestorm]] 11:55, 29 January 2009 (EST)

Revision as of 12:55, 29 January 2009

One of the best things you can do if you are in this guild is to set your spells up to triggers/macros. This cuts down a lot of typos of the long spell names.

Also, seek out instructors. We have some odd skills that aren't taught in a lot of places. Our best instructor is Antonina, but she is often in far off planes. We can also learn a lot from Helborg, Mok, Norij, and Bercilak.

It also helps to have blood foci. Every blood focus we carry boosts our favour, which increases our spell potency. Here's a list of things that I have found raises favour.

  • Shrunken heads
  • our guild athame (wielded boosts even more)
  • armour enchanted by a reaper
  • the chalice from Bishop Rordigan
  • The Horn of Calais from Bartziluth's horde
  • the eyestalk that Antonina wears

A while ago there was some discussion on the guild totem about the pros and cons of this guild, as well as ideas that several players were coming up with as possibilities for the rewrite. Unfortunately, messages are only stored for a certain amount of time and then purged. If we can reconstruct some of that thread here, it may help stimulate memories of the rest of the thread, as well as spawn new ideas that can be incorporated; plus, I have found that as time goes by, I can look back at some of my older ideas, rethink them, and come up with a much more solid concept.

From my viewpoint, the cons are rather easy to point out. Some of the spell names get a little long, so without aliasing them, it's easy to throw a typo in there. Some of the blood rarity levels make very little sense as far as the uniqueness of the blood, like how faun blood is just as potent as Amberite or Patryn blood. Then there is the matter of the trainers either being hostile, in an extremely remote location, or both.

The pros for this guild are rather slim at the moment. Granted that it is one of the few evil guilds, the other evil guilds far out-power the Malefici. I already have several ideas for a possible revamp (as if I weren't trying to do enough already), but input from others is always appreciated. --Bladestorm 11:55, 29 January 2009 (EST)

Personal tools