Tsar quen

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Tsar Quen requires a practitioner who is skilled in both concentration and martial arts, and they also frequently rely on brawling, although other requirements are possible for individual maneuvers. Tsar Quen requires a practitioner who is skilled in both concentration and martial arts, and they also frequently rely on brawling, although other requirements are possible for individual maneuvers.
 +
 +==Tsar Quen Maneuvers==
 +==Mercurial Impact==
 + Justicar of Axa Maneuver
 + Usage: perform mercurial impact [at <target>]
 + Activity Cost For You: 12
 +
 + A quick but relatively weak attack that slaps your opponent with your shield.
 +
 +Ratings seem to be mostly based on Strength, Agility, Martial Arts, and Shield. Specifically, attack Rating is something like
 +* 130% Strength
 +* 124% Agility
 +* 24% Willpower
 +* 24% Intellect
 +* 24% Perception
 +* 120% Martial Arts
 +* 26% Brawling
 +* 110% Shield
 +* 24% Concentration
 +* 24% Combat Reflexes
 +
 +Damage is approximately
 +* 130% Strength
 +* 96% Agility
 +* 24% Willpower
 +* 95% Martial Arts
 +* 26% Brawling
 +* 24% Concentration

Revision as of 06:35, 10 May 2017

Justicars are trained in the martial discipline known as Tsar Quen. Tsar Quen is a unique combat style that allows the Justicars to make use of the shields granted to them by Axa to perform a variety of devastating attacks. These include special combo abilities that are especially effective when performed in the proper sequence.

Tsar Quen requires a practitioner who is skilled in both concentration and martial arts, and they also frequently rely on brawling, although other requirements are possible for individual maneuvers.

Tsar Quen Maneuvers

Mercurial Impact

   Justicar of Axa Maneuver
   Usage: perform mercurial impact [at <target>]
   Activity Cost For You: 12
   A quick but relatively weak attack that slaps your opponent with your shield.

Ratings seem to be mostly based on Strength, Agility, Martial Arts, and Shield. Specifically, attack Rating is something like

  • 130% Strength
  • 124% Agility
  • 24% Willpower
  • 24% Intellect
  • 24% Perception
  • 120% Martial Arts
  • 26% Brawling
  • 110% Shield
  • 24% Concentration
  • 24% Combat Reflexes

Damage is approximately

  • 130% Strength
  • 96% Agility
  • 24% Willpower
  • 95% Martial Arts
  • 26% Brawling
  • 24% Concentration
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