Unicorn (Empathic Bond)

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Successful Bond: Successful Bond:
With animal 180, holy lore 150, law 120, exalt law 165, holy purity 180, piety 170, conjuration 100, leadership 180, awareness 200, empathy 210 With animal 180, holy lore 150, law 120, exalt law 165, holy purity 180, piety 170, conjuration 100, leadership 180, awareness 200, empathy 210
 +
 +
 +at 75% complete this is what I had :-
 +
 +Chakras
 +
 +You feel energy flowing into the ajna chakra on your forehead.
 +
 +You feel energy flowing into the vishuddha chakra on your throat.
 +
 +You feel energy flowing into the manipura chakra on your solar plexus.
 +
 +
 +
 +Attacks
 +
 +Touch of Grace 16
 +Spike of Holy Fury 15
 +Holy Lightning 30
 +
 +
 +Charms
 +
 + You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by simple
 +mental acts.
 +
 + First, the ability to tame creatures over which your familiar is sovereign. To do this, concentrate on
 +taming the creature.
 +
 + Second, the ability to command a friendly creature over which your familiar is sovereign to undertake a
 +specific action. You can command multiple creatures at once in this manner. To do this, concentrate on
 +commanding your follower or followers to undertake the desired action.
 +
 + Third, the ability to urge your familiar to specific action. This ability can be used even if you do not
 +know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
 +
 + Fourth, the ability to imbue oneself with energy that will spur you to travel at incredible speeds while
 +mounted to your familiar. This charm only works if your familiar is running or walking, not swimming or
 +flying. To do this, imagine myself traveling like the wind. To end the effects of this charm, imagine myself
 +traveling at normal speeds.
 +
 + Fifth, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
 +
 + Sixth, the ability to analyze one's surroundings. To do this, visualize my surroundings as a set of
 +abstract symbols.
 +
 + Seventh, the ability to send your familiar to safety. This ability can be used even if you do not know
 +where your familiar is. To do this, concentrate on sending your familiar to safety.
 +
 + Eighth, the ability to mend minor wounds over time. To do this, concentrate on cautiously mending
 +someone.
 +
 + Ninth, the ability to acquire knowledge of persons and objects. To do this, concentrate on gaining
 +insight into a person or object.
 +
 + Tenth, the ability to see through your familiar's eyes. This ability can be used even if you do not know
 +where your familiar is. To do this, concentrate on seeing what your familiar sees.
 +
 + Eleventh, the ability to become one with your familiar. This ability can be used even if you do not know
 +where your familiar is. To do this, concentrate on becoming one with your familiar.
 +
 + Twelfth, the ability to perceive subtle energy flows. To do this, concentrate on perceiving subtle energy
 +flows. To end the effects of this charm, concentrate on ceasing to perceive subtle energy flows.
 +
 + Thirteenth, the ability to channel spiritual energy from your familiar to yourself. To do this,
 +concentrate on channeling spiritual energy inward.
 +
 + Fourteenth, the ability to channel spiritual energy from yourself to your familiar. To do this,
 +concentrate on channeling my spiritual energy outward.
 +
 + Fifteenth, the ability to convert spiritual energy into more refined forms. You sense that this bond is
 +enabling you to acquire sephirotic energy with this ability. To do this, concentrate on channeling my
 +spiritual energy into the desired type of energy.
 +
 + Sixteenth, the ability to enchant an ordinary gemstone to orbit around your head and bestow various
 +benefits. This charm requires the brainstem of a pegasus as a component. To do this, concentrate on the
 +moving empyrian power rooted within the brainstem into the desired gemstone.
 +
 + Seventeenth, the ability to heal minor injuries. To do this, concentrate on healing the minor wounds of
 +someone.
 +
 + Eighteenth, the ability to cleanse someone of disease. To do this, concentrate on cleansing someone.
 +
 + Nineteenth, the ability to remove a curse. To do this, concentrate on removing afflictions from a cursed
 +person.
 +
 + Twentieth, the ability to ward yourself and your surroundings from scrying. To do this, concentrate on
 +warding myself from prying eyes. To end the effects of this charm, concentrate on ceasing to ward myself
 +against prying eyes.
 +
 + Twenty-first, the ability to transport your tamed followers to your side. To do this, concentrate on
 +transporting the desired follower or followers.
 +
 + Twenty-second, the ability to mend serious wounds over time. To do this, concentrate on greatly mending
 +someone.
 +
 + Twenty-third, the ability to heal. To do this, concentrate on healing the wounds of someone.
 +
 + Twenty-fourth, the ability to summon a tetrakolumbos. To do this, concentrate on summoning a
 +tetrakolumbos.
 +
[[Category: Empathic Bond Familiars]] [[Category: Empathic Bond Familiars]]

Revision as of 14:55, 18 August 2021

Work In Progress

Bond Failure Message: You sense that the unicorn ignores you, requiring that you were more pure, perceptive and devoted to faith.

Bond Imagine Message:

   You experience feelings of purity, understanding, grace, healing, freedom, and divine love.
   You experience visions of a beautiful grove of pure nature.
   You experience astral visions of flows of sephirotic energy.

Successful Bond: With animal 180, holy lore 150, law 120, exalt law 165, holy purity 180, piety 170, conjuration 100, leadership 180, awareness 200, empathy 210


at 75% complete this is what I had :-

Chakras

You feel energy flowing into the ajna chakra on your forehead.

You feel energy flowing into the vishuddha chakra on your throat.

You feel energy flowing into the manipura chakra on your solar plexus.


Attacks

Touch of Grace 16 Spike of Holy Fury 15 Holy Lightning 30


Charms

   You sense that this bond is enabling you to perform loads of charms, arcane feats accomplished by simple

mental acts.

   First, the ability to tame creatures over which your familiar is sovereign.  To do this, concentrate on

taming the creature.

   Second, the ability to command a friendly creature over which your familiar is sovereign to undertake a

specific action. You can command multiple creatures at once in this manner. To do this, concentrate on commanding your follower or followers to undertake the desired action.

   Third, the ability to urge your familiar to specific action.  This ability can be used even if you do not

know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.

   Fourth, the ability to imbue oneself with energy that will spur you to travel at incredible speeds while

mounted to your familiar. This charm only works if your familiar is running or walking, not swimming or flying. To do this, imagine myself traveling like the wind. To end the effects of this charm, imagine myself traveling at normal speeds.

   Fifth, the ability to call your familiar to your side.  To do this, concentrate on calling your familiar.
   Sixth, the ability to analyze one's surroundings.  To do this, visualize my surroundings as a set of

abstract symbols.

   Seventh, the ability to send your familiar to safety.  This ability can be used even if you do not know

where your familiar is. To do this, concentrate on sending your familiar to safety.

   Eighth, the ability to mend minor wounds over time.  To do this, concentrate on cautiously mending

someone.

   Ninth, the ability to acquire knowledge of persons and objects.  To do this, concentrate on gaining

insight into a person or object.

   Tenth, the ability to see through your familiar's eyes.  This ability can be used even if you do not know

where your familiar is. To do this, concentrate on seeing what your familiar sees.

   Eleventh, the ability to become one with your familiar.  This ability can be used even if you do not know

where your familiar is. To do this, concentrate on becoming one with your familiar.

   Twelfth, the ability to perceive subtle energy flows.  To do this, concentrate on perceiving subtle energy

flows. To end the effects of this charm, concentrate on ceasing to perceive subtle energy flows.

   Thirteenth, the ability to channel spiritual energy from your familiar to yourself.  To do this,

concentrate on channeling spiritual energy inward.

   Fourteenth, the ability to channel spiritual energy from yourself to your familiar.  To do this,

concentrate on channeling my spiritual energy outward.

   Fifteenth, the ability to convert spiritual energy into more refined forms.  You sense that this bond is

enabling you to acquire sephirotic energy with this ability. To do this, concentrate on channeling my spiritual energy into the desired type of energy.

   Sixteenth, the ability to enchant an ordinary gemstone to orbit around your head and bestow various

benefits. This charm requires the brainstem of a pegasus as a component. To do this, concentrate on the moving empyrian power rooted within the brainstem into the desired gemstone.

   Seventeenth, the ability to heal minor injuries.  To do this, concentrate on healing the minor wounds of

someone.

   Eighteenth, the ability to cleanse someone of disease.  To do this, concentrate on cleansing someone.
   Nineteenth, the ability to remove a curse.  To do this, concentrate on removing afflictions from a cursed

person.

   Twentieth, the ability to ward yourself and your surroundings from scrying.  To do this, concentrate on

warding myself from prying eyes. To end the effects of this charm, concentrate on ceasing to ward myself against prying eyes.

   Twenty-first, the ability to transport your tamed followers to your side.  To do this, concentrate on

transporting the desired follower or followers.

   Twenty-second, the ability to mend serious wounds over time.  To do this, concentrate on greatly mending

someone.

   Twenty-third, the ability to heal.  To do this, concentrate on healing the wounds of someone.
   Twenty-fourth, the ability to summon a tetrakolumbos.  To do this, concentrate on summoning a

tetrakolumbos.

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