User:Muhtwo

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=Maps= =Maps=
-Currently mapping Cimbra, about 70% or so done. Also large part of Ebiria is+Mapped Cimbra fully (well, 5% of exploration still missing, but visited all
-done, since that was easy (it seems to be mostly plains (or desert camouflaging+ground floor rooms). Also large part of Ebiria is done, since that was easy
-as plains)) and had some business in there (looking for the nomad camp).+(it seems to be mostly plains (or desert camouflaging as plains)) and had
 +some business in there (looking for the nomad camp).
-The map will soon be added to maps section, even if it is just a prototype+The prototype map of Cimbra is now added to maps page. I have found many problems
-for me. I have found many problems with the way I did it (but I also expected+with the way I did it (but I also expected to have those problems.. thats what
-to have those problems.. thats what prototypes are for), but I've also figured+prototypes are for), but I've also figured solutions to those problems already.
-solutions to those problems already.+
But the amount of work is so huge, especially with the planned modifications But the amount of work is so huge, especially with the planned modifications
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==Plans== ==Plans==
-* Finish Cimbra and Ebiria. Add to wiki.+* Finish Ebiria. Add to wiki.
* Add map base to wiki. * Add map base to wiki.
* A tool to help with mapping. * A tool to help with mapping.

Revision as of 16:18, 1 October 2009

An old-new player. Started playing Lost Souls sometime -94 or -95, played for a while (couple years?) and came back only occasionally, until after one long break the atman was gone. Now I'm back with a new atman and new characters.

Contents

Characters

Half-elf

As a tribute to the "old times", will have a character to imitate my old "main" Bugi as similarly as possible. This will unfortunately have to wait, since the guild does not exist now (White mages) and the replacing guild is not ready. Also, some of his old associations are no longer around.

Bugi's "mark" was to always "ice" (i.e. encase the target inside a block of ice for a while) Bill whenever he passed through LH[]. We shall see if that spell will be found in the new guild.

A moment I remember somewhat well was the "lesson" for a jerk player I gave with Bugi and with the help of some higher heros. The higher level players helped to scry out his location (was a bit harder to do back then). Then, using the powers of certain cloak, I took enough time and care and made myself look like "the ego of <the name of the jerk>", including all the way down with the details of his outlook (with tiny crucial difference to give him a hint). And then I entered the same room, gave him enough time to notice me and examine me... and then I icecubed him and left, reseted the cloak and started whistling innocently.

Now, this jerk was enough of a newbie that he didn't first realize it was just tricks with cloak, and he didn't even realize it was a white mage (and I was the only such online at the time). And icecube prevented all actions, and iirc even quitting. So he was sooo angry and puzzled and uncertain, rambling on OOC... the icecube of course melted away in minutes, but he did quit. I think he didn't come back.

Evil me. Though I did get some applaudes from other players ;)


Faerie mark 1

I also played quite a bit of a tiny faerie azure mage, which was quite fun character even before joining azures, so I went made faerie character, too. But... Seems that faeries haven't taken that well with all the changes in the game mechanics (or maybe time has smoothened my memories). So, I was afraid to zoom into a mage guild before being able to at least survive as an adventurer. And instead of these new "azures" of OZM, I was considering "reds" (or OIA).

However, after those difficulties, I am now thinking of trying to play it in a "physical solo" way, just to see how viable that could be now. That leaves physical or at most mildly magickal/whatnot guilds and assocs to choose from, or rangers with such a familiar that is weak in itself but enhances the faerie to do her own fighting better.

I will continue with that test later, when I have better understanding of various guilds, associations, skills, game mechanisms... and mainly, what to not attack yet.

Faerie mark 2

After learning a bit from that tiny faerie, I made couple more tests, compared some values, and ended up making maximum size faerie, with lots of constitution, and decided it is still not good enough. Solution was found with something else taking the beating in the tough cases, so I ended up to be a ranger with this one. After pondering different familiar types, I decided to limit them to flying types, with decent fighting ability. In the end, it was a choice between drake and firelizard. Firelizard's benefits seemed to fit better with the idea of the character I am holding to, even if it isn't as much of a "tank" as a drake would have been.

... So far, it is certainly not a powerhouse, but works. The firelizard is even smaller than the faerie, but is kicking butt.. or better yet, headbutting its way like no tomorrow.

This faerie also joined maidens, and has recently acquired a dragon follower. No idea how that dragon will work out, shall see.

Others

Nyloc reaper. With this one I noticed how low reapers were with specialty access. A while later another player checked it out and agreed. Chaos heard it and jumped in. Some minutes later reapers had received decent increases in all their specialty maximums, and iirc even one more skill to play with.

Plans

... for many others, but I'll taste the play with the above ones before dividing my time too much.

I will likely some day push myself to legend, if for nothing else then just to get an amberite. It was sort of weird to play one back then. It was amberite kensai (and couple assocs) and while at times it felt like a tank, fighting overly big monster, at times things hurt just like they would at equal level lesser race. Kept me always on my toes in fights.


Wiki

I have recorded the specialty info (and some other stuff along with them) about all the guilds and associations I am joining, and then add the data to Wiki. So far this covers: Rangers, Reapers, Maidens of the Spear, and the ranger familiar type firelizard.

While doing those, I noticed that the capitalization for the article titles for skills were a bit messed, and decided to fix those. While doing that, noticed some of the skills were not properly categorized either, so did that, too. Also found a number of "loose" skill pages, not categorized as a skill at all. So added those as skills.

Plans

  • Record specialty data for some more associations and perhaps a guild or two.
  • Fix skill links as they come up in my eyes to directly point the new capitalized page.


Maps

Mapped Cimbra fully (well, 5% of exploration still missing, but visited all ground floor rooms). Also large part of Ebiria is done, since that was easy (it seems to be mostly plains (or desert camouflaging as plains)) and had some business in there (looking for the nomad camp).

The prototype map of Cimbra is now added to maps page. I have found many problems with the way I did it (but I also expected to have those problems.. thats what prototypes are for), but I've also figured solutions to those problems already.

But the amount of work is so huge, especially with the planned modifications to the way I intend to draw them, that manually drawing them (even with select+paste operation being the majority) is not feasible. Thus, I'll try and do a tool to help with it.

I'll add the map "base" to wiki, though, so that others can use them to help with collecting the data. Even if the map graphics is now "sucky", it still helps a lot and contains most of the data.

Plans

  • Finish Ebiria. Add to wiki.
  • Add map base to wiki.
  • A tool to help with mapping.
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