Vynlari

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\/ [ Activity Cost : ] fifteen \/ [ Activity Cost : ] fifteen
/ / [ Activation Spirit Cost : ] one hundred fifty / / [ Activation Spirit Cost : ] one hundred fifty
- / / [ Control Skills : ] eight parts spatiomancy, five parts power+ / / [ Control Skills : ] eight parts [[spatiomancy]], five parts [[power generation]],
- \____/ generation, four parts power direction, three parts power focusing and+ \____/ four parts [[power direction]], three parts [[power focusing]] and
- three parts power tuning+ three parts [[power tuning]]
- [ Specialty Access : ] spatiomancy degree I access+ [ Specialty Access : ] [[spatiomancy]] degree I access
[ Possessed : ] no [ Possessed : ] no

Revision as of 21:32, 10 March 2008

 \        [ = Vynlari = ]
 /\         [ Type                    : ] teleportation
/  \        [ Description             : ] teleport other
\  /        [ Significance            : ] great
 \/         [ Activity Cost           : ] fifteen
 /     /    [ Activation Spirit Cost  : ] one hundred fifty
/     /     [ Control Skills          : ] eight parts spatiomancy, five parts power generation, 
\____/        four parts power direction, three parts power focusing and
              three parts power tuning
            [ Specialty Access        : ] spatiomancy degree I access
            [ Possessed               : ] no

The rune vynlari can disrupt a living creature's connection with the planar fabric, teleporting it to an essentially random location. If desired, it can even be used on oneself. Used on others, it must overcome their natural resistance to such manipulations. A target may be given as a specification; otherwise one's current opponent is targeted. Both physical bulk and willpower aid a subject in resisting being teleported, and a target's resistance to magick is a particularly difficult obstacle to overcome.

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