Warg (Empathic Bond)

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*[[Command (Empathic Bonds)|Command]] *[[Command (Empathic Bonds)|Command]]
-Shortly after:+Shortly after, but still during very frail:
*[[Call (Empathic Bonds)|Call Familiar]] *[[Call (Empathic Bonds)|Call Familiar]]
*[[Send (Empathic Bonds)|Send Familar]] *[[Send (Empathic Bonds)|Send Familar]]

Revision as of 20:55, 1 March 2010

Contents

Bonding Requirements

As is fairly obvious from the bond failure message, some amount of Courage and/or Lack of Weakness are required; certainly less than 100 for each.

You sense that the dark brown female warg barbarian gladiator feels some sort of lingering fear
or weakness within you and, disturbingly, is more inclined to attack you than to bond with you.

Known Abilities

Wargs are brutal, massive canines that can be found in the cold wastes of Gardagh as well as other places (notably Togrek). They are large enough to be ridden and are ferocious fighters, attacking with claws and teeth. They breathe air, have a carnivorous diet, and can see in the dark.

Attribute Modifications

The warg familiar grants its consort a very large bonus to Constitution, and large bonuses to Strength and Dexterity.

Specialty Bonuses

Bonus specialty degrees and access are provided as follows:

Tier 1

Tier 2

Towards the end of "very frail" bond strength:

Tier 3

At "fairly healthy" bond strength:

Tier 3

Towards the end of "fairly healthy" bond strength:

Charms

Initially the warg grants the following charms:

Shortly after, but still during very frail:

Additional Bonuses and Powers

Traits granted

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