Welkin wings (Ordo Zephyrius Mutatoris spell)

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> '''Ordo Zephyrius Mutatoris Spell: Welkin Wings''' > '''Ordo Zephyrius Mutatoris Spell: Welkin Wings'''
- Relevant Attributes: ten parts intelligence, one part willpower and one part charisma+ Relevant Attributes: ten parts intelligence, one part willpower, and one
- Relevant Skills: five parts enchantment, five parts symbology, one part channeling and one part evocation+ part charisma
 + Relevant Skills: five parts enchantment, five parts symbology, three parts
 + [[chaoturgy]], one part channeling, one part evocation, and one part
 + [[thaumaturgy]]
Rating Requirement: five hundred Rating Requirement: five hundred
Effective Maximum Rating: eight hundred Effective Maximum Rating: eight hundred
 + Effective Current Rating: two hundred sixty-nine
Difficulty: very difficult Difficulty: very difficult
Form of Evocation: Form of Evocation:
welkin wings for <target> welkin wings for <target>
- Base Energy Costs: three hundred points of chaos energy+ Base Energy Costs: five points of magickal energy and ninety-three points
 + of chaos energy
Though not common, this is among the most beloved spell in Ordo Zephyrius Mutatoris's arsenal. Though not common, this is among the most beloved spell in Ordo Zephyrius Mutatoris's arsenal.

Revision as of 19:07, 1 April 2013

> Ordo Zephyrius Mutatoris Spell: Welkin Wings

   Relevant Attributes: ten parts intelligence, one part willpower, and one
       part charisma
   Relevant Skills: five parts enchantment, five parts symbology, three parts
       chaoturgy, one part channeling, one part evocation, and one part
       thaumaturgy
   Rating Requirement: five hundred
   Effective Maximum Rating: eight hundred
   Effective Current Rating: two hundred sixty-nine
   Difficulty: very difficult
   Form of Evocation:
       welkin wings for <target>
   Base Energy Costs: five points of magickal energy and ninety-three points
       of chaos energy
   Though not common, this is among the most beloved spell in Ordo Zephyrius Mutatoris's arsenal. 

Seeing the presence of the ensuing enchantment is evidence of a a truly accomplished mage. The welkin wings enchantment was created by the tuatha Rosier. Rosier was an angel of Yehovah who fell when she became enamored with the magicks of the air. The loss of her wings motivated her to delve into spellcraft and construct this spell. This powerful enchantment pulls on the life force of the target to grant them a pair of wings constructed of their raw vital energy. They grant tremendous flight capacity, as well as augmented bodily fortitude and speed. These capacities will fade until the wings fade altogether, though they can be kept up by recasting the spell. Those with existing wings will be granted another pair. The wings are fragile, and if either of them ever becomes fully disabled, the enchantment will break prematurely and both wings will be lost.

   Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.
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