Wyvern (Empathic Bond)

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 20:30, 29 January 2010 (edit)
Kex (Talk | contribs)

← Previous diff
Revision as of 11:25, 30 January 2010 (edit)
Zeav (Talk | contribs)

Next diff →
Line 6: Line 6:
===Attribute Modifiers=== ===Attribute Modifiers===
-Those who form an [[Empathic Bond|empathic bond]] with a snake receive bonuses to their [[Willpower]], [[Dexterity]], [[Intelligence]], and [[Perception]].+Those who form an [[Empathic Bond|empathic bond]] with a wyvern receive bonuses to their [[Strength]], [[Constitution]], [[Dexterity]], and [[Perception]].
===Specialization Access=== ===Specialization Access===
Line 12: Line 12:
Bonus specialties are provided to: Bonus specialties are provided to:
- [[Armor Adaptation]]: 1+ [[Armour Adaptation]]: 1
[[Robustness]]: 1 [[Robustness]]: 1
Line 19: Line 19:
===Charms=== ===Charms===
- The ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.+First, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.
 + 
 +Second, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.
 + 
 +Third, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.
 + 
===Additional Abilities=== ===Additional Abilities===

Revision as of 11:25, 30 January 2010

Contents

Requirements

More than 100 lack of weakness, maybe some intimidation.

Known Abilities

Attribute Modifiers

Those who form an empathic bond with a wyvern receive bonuses to their Strength, Constitution, Dexterity, and Perception.

Specialization Access

Bonus specialties are provided to:

Armour Adaptation: 1
Robustness: 1

Further specialization access is provided for:

Charms

First, the ability to send your familiar to safety. This ability can be used even if you do not know where your familiar is. To do this, concentrate on sending your familiar to safety.

Second, the ability to urge your familiar to specific action. This ability can be used even if you do not know where your familiar is. To do this, concentrate on urging your familiar to undertake the desired action.

Third, the ability to call your familiar to your side. To do this, concentrate on calling your familiar.


Additional Abilities

Suspected Abilities

Personal tools