Zil

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\__/ | [ Activation Spirit Cost : ] eighty \__/ | [ Activation Spirit Cost : ] eighty
| [ Maintenance Spirit Cost : ] one every one minute and thirty seconds | [ Maintenance Spirit Cost : ] one every one minute and thirty seconds
- [ Control Skills : ] eight parts intimidation, three parts power+ [ Control Skills : ] eight parts [[intimidation]], three parts [[power tuning]],
- tuning, two parts power direction, two parts power focusing and two parts+ two parts [[power direction]], two parts [[power focusing]] and
- power generation+ two parts [[power generation]]
- [ Specialty Access : ] intimidation degree II access+ [ Specialty Access : ][[ intimidation]] degree II access
[ Possessed : ] no [ Possessed : ] no

Revision as of 21:26, 10 March 2008

         [ = Zil = ]
__   |     [ Type                    : ] domination
 /   |     [ Description             : ] dominate goblin
/  __|     [ Significance            : ] high
7  \ |     [ Activity Cost           : ] fifteen
\__/ |     [ Activation Spirit Cost  : ] eighty
     |     [ Maintenance Spirit Cost : ] one every one minute and thirty seconds
           [ Control Skills          : ] eight parts intimidation, three parts power tuning, 
            two parts power direction, two parts power focusing and 
            two parts power generation
           [ Specialty Access        : ] intimidation degree II access
           [ Possessed               : ] no

The rune zil grants power over one of the races created to serve Lord Sauron, the goblins. Activate it to attempt mental domination of your target. If no specification of a target is given, your current opponent will be targeted.

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