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  1. Man menu item (2,250 bytes)
    4: /def/descriptor/menu_item.c
    5: /lib/descriptors/menu_item.h
    9: ...scriptors are used by menu inputs to define their menu
    15: up the menu item descriptor support is input.h.
    19: ...: The text the user enters in order to select the menu item.

Page text matches

  1. Man dialog (15,179 bytes)
    12: ...stem. One type of dialog, menu dialogs, also use menu item
    13: descriptors, documented in 'man menu_item'.
    53: when dealing with menu dialogs, where each menu item can define its own
    102: ...put.h, such as Input_Text, Input_Yes_No, or Input_Menu.
    107: described under Dialog Actions. For menu dialogs, this is the default
  2. Man input (9,591 bytes)
    9: /def/descriptor/menu_item.c
    10: /lib/descriptors/menu_item.h
    27: by a single-character-input menu. The example is simple enough not to be
    56: ...on Dialog_Flag_Single_Character in a yes-or-no or menu dialog,
    125: ...t type is available, be aware that often an Input_Menu is
  3. Man menu item (2,250 bytes)
    4: /def/descriptor/menu_item.c
    5: /lib/descriptors/menu_item.h
    9: ...scriptors are used by menu inputs to define their menu
    15: up the menu item descriptor support is input.h.
    19: ...: The text the user enters in order to select the menu item.
  4. Suzumei (7,934 bytes)
    27: ...recently the Suzumei have learned to expand their menu of host bodies to the general population of [[:Ca...
  5. Terms and Acronyms (16,441 bytes)
    57: ...it out of Lost Souls (normally going to the atman menu)
  6. Traders (4,370 bytes)
    18: ..., instead displaying their selection on a sign or menu.
  7. Perform lux management (3,988 bytes)
    13: ... [Q] Quit [?] Redisplay menu
    52: [ Q] Quit to main menu
    54: [ ?] Redisplay menu
  8. Most Wanted (23,521 bytes)
    169: ... craft system (if gathering ala WoW is not on the menu for the future.)
  9. The Grinning Cat Eatery of the Temple of Discordia (480 bytes)
    2: ...estries. The floor is covered in rugs. There is a menu upon the wall. The area is permeated by an
  10. The Grinning Cat Eatery of Yathryn (430 bytes)
    4: ...estries. The floor is covered in rugs. There is a menu upon the wall. The area is permeated by an inten...
  11. The Grinning Cat Eatery of Othrys (393 bytes)
    4: covered in rugs. There is a menu upon the wall. The area is reasonably well-lit. ...
  12. The Grinning Cat Eatery of Losthaven (404 bytes)
    1: ...phere in here is relaxing and cheery. There is a menu upon the wall. The area is easonably well-lit.
  13. The Grinning Cat Eatery of Jhan (370 bytes)
    1: .... The walls are covered in pictures. There is a menu upon the wall. The area is reasonably well-lit.
  14. The Grinning Cat Eatery of Fort Shantaari (413 bytes)
    1: ...ere in here is relaxing and cheery. There is a [[menu]] upon the wall. The area is reasonably well-lit...
  15. The Dead Goblin Pub (1,208 bytes)
    1: ...s say in what happens in the bar. Traigo keeps a menu posted to tell what drinks and meals are availabl...
    5: ==Menu==
  16. The Grinning Cat Eatery of Banir Lok (738 bytes)
    2: ...phere in here is relaxing and cheery. There is a menu upon the wall. The area is reasonably well-lit. ...
  17. Interacting with the World (7,027 bytes)
    29: Signs, menus, plaques and billboards are everywhere in the wo...
    38: If a shop has a sign or a menu displayed, that will have the inventory written o...
  18. New Incarnoi's Guide to Lost Souls (7,354 bytes)
    2: ...ase, C will bring you to the character generation menu.
  19. Kedethvek (3,630 bytes)
    36: ...e: although it is not shown on the race selection menu, the Kedethvek culture is assigned [[Order Affini...
  20. Kedethkral (3,119 bytes)
    31: ...e: although it is not shown on the race selection menu, the Kedethkral culture assigns Chaos Affinity wi...

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