Apportation (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Apportation
Common Name: Apportation Knowledge Requirement: None Summary: using the winds to move objects
This spell, while it is in effect, enables the caster to move objects using magically generated winds, with a minor mental effort and expenditure of spiritual energy. It may be recast to extend its duration.
Steps: 1) speaking the winds Type: Speech Importance: minor, optional Difficulty: very easy Skills: Enochian (dominant) and vocalization (small) Energy Costs: zero of a point of metabolic energy 2) the opening of the way Type: Praxis Importance: minor, optional Difficulty: very easy Skills: thaumaturgy, evocation, and ergiphrasty Energy Costs: zero of a point of magickal energy 3) calling of the winds Type: Gesture Importance: greater Difficulty: easy Skills: prestidigitation Energy Costs: zero of a point of metabolic energy 4) drawing the rune of the skies Type: Gesture Importance: great, optional Difficulty: moderate Skills: prestidigitation (heavy) and symbology (moderate) Energy Costs: zero of a point of metabolic energy 4) power of the winds Type: Praxis Importance: great Difficulty: moderate Skills: aeroturgy, evocation, and klimaphrasty Energy Costs: seven points of elemental air energy
Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Wed Aug 22 02:56:00 2018.