Apportation (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Apportation
Common Name: Apportation Knowledge Requirement: None Summary: using the winds to move objects
This spell, while it is in effect, enables the caster to move objects using magically generated winds, with a minor mental effort and expenditure of spiritual energy. It may be recast to extend its duration.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
Energy Costs: zero of a point of metabolic energy
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
Energy Costs: zero of a point of magickal energy
3) calling of the winds
Type: Gesture
Importance: greater
Difficulty: easy
Skills: prestidigitation
Energy Costs: zero of a point of metabolic energy
4) drawing the rune of the skies
Type: Gesture
Importance: great, optional
Difficulty: moderate
Skills: prestidigitation (heavy) and symbology (moderate)
Energy Costs: zero of a point of metabolic energy
4) power of the winds
Type: Praxis
Importance: great
Difficulty: moderate
Skills: aeroturgy, evocation, and klimaphrasty
Energy Costs: seven points of elemental air energy
Development Information: This spell was created by Chaos and is maintained by Starhound; the source code was last updated Wed Aug 22 02:56:00 2018.
