Combat Advantage

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This reflects transient benefits or impediments of positioning, preparation, and other tactical concerns.

  • Rather lame, gives a variable bonus to Attack and Deflection NOT Damage or Dodge
  • Primarily given via Combat Focus and use of the Feint maneuver from Hantaka
  • Also given by various Aris Chevo's (to a MUCH lesser degree)
  • Some attacks can give it as well
  • It tends to decline VERY rapidly while in combat unless it's being consistently renewed, decline speed is determine by Combat mode
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