Frog (Empathic Bond)

From LSWiki

Jump to: navigation, search

Contents

Bonding Requirements

Jumping and possibly any or none of meditation, martial arts, swimming, introspection.

One was bonded with 37 jumping, 124 climbing. Failure message prior to training climbing was that I lacked "Vertical Energy"

Skill Effects

Skill Access Bonus
Jumping 16 75 + 10% base
Martial Arts 16 75 + 10% base
Tactics 16 75 + 10% base
Unarmed Combat 16 75 + 10% base
Critical Thinking 12 60
Meditation 12 60
Metasenses 12 60
Somatesthesia 12 60
Swamp Fieldcraft 12 60
Swimming 12 60
Telesma 12 60
Find Weakness 11 55
Poison Lore 9 45
Combat Reflexes 8 40
Discipline 8 40
Dodge 8 40
Fast Talk 8 40
Massive Blow 8 40
Massive Exertion 8 40
Aging Reversal 7 35
Combat Meditation 7 35
Spirit Affinity 7 35
Acupuncture 6 30
First Aid 6 30
Homeopathy 6 30
Leeching 6 30
Dirty Fighting 5 25
Bagarguh 4 20
Channeling 4 20
Diagnosis 4 20
Hardiness 4 20
Precision Strike 4 20
Stamina 4 20
Stealth 4 20
Takargu 4 20
Traps 4 20


Charms

Attacks

Perform Kadu

Empathic Bonds Maneuver
Usage: perform kadu [at <target>]
Activity Cost For You: 18
 Strike an opponent, with the full force and power of one's body being
thrown behind one's fist.  The first attack will stun one's opponent.  The
second will resonate, damaging one's opponent twice.  The third will create a
shockwave with the potential to damage multiple opponents.


Perform Ivizni

Empathic Bonds Maneuver
Usage: perform ivizni [at <target>]
Activity Cost For You: 15
Attack an opponent with spiritual energy with an aim towards enhancing one's defense.  The first attack will greatly enhance one's
next atttempt to dodge.  The second will heal oneself if wounded.  The third will create an astral barrier that absorbs most or all of
the damage of the next incoming attack.

Gained at Resilient

Perform Udo

Empathic Bonds Maneuver
Usage: perform udo [at <target>]
Activity Cost For You: 14
Kick at an opponent, with an eye to altering temporal flows and rhythms to advantage oneself and disadvantage one's
opponent.  The first attack will weaken the opponent's body and strengthen one's own.  The second will make one's opponent more
and oneself less susceptible to the effects of time and age.  The third will slow one's opponent and hasten oneself.

Gained at Nearly Complete

Personal tools