Shroud (Ordo Zephyrius Mutatoris spell)
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> Ordo Zephyrius Mutatoris Spell: Concelo
Common Name: Shroud Knowledge Requirement: be an Attuned or have been an Attuned Summary: extradimensional interference
This spell is not primarily aeroturgic; it relies heavily on xotic energy channels that the Frater Zephyrius Mutatoris has only indirect access to. Nevertheless, a Frater Zephyrius Mutatoris can cast it, and even give it an aeroturgic twist. This spell is a powerful ward that prevents all types of teleportation and scrying. It does so by creating an atmospheric shroud over the area, one that creates interference against extradimensional activity, namely teleportation and scrying. This shroud gradually diminishes with time, but only very slowly, and the few of our order that have had some practice in this spell reported being able to conjure shrouds that could be sustained for some hours.
Steps:
1) speaking the winds
Type: Speech
Importance: minor, optional
Difficulty: very easy
Skills: Enochian (dominant) and vocalization (small)
2) the opening of the way
Type: Praxis
Importance: minor, optional
Difficulty: very easy
Skills: thaumaturgy, evocation, and ergiphrasty
3) joining of the random
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation
4) the enlightenment of a breeze
Type: Praxis
Importance: great
Difficulty: hard
Skills: aeroturgy, enchantment, and klimaphrasty
5) shifting of the winds
Type: Gesture
Importance: greater
Difficulty: moderate
Skills: prestidigitation
6) concealment of the storm
Type: Praxis
Importance: great
Difficulty: moderate
Skills: aeroturgy, evocation, and spatiophrasty
Development Information: This spell was created by Twilight and is maintained by Starhound; the source code was last updated Fri Oct 06 00:47:34 2017.
