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- Lost Souls directory structure (12,901 bytes)
32: ... they are objects that control, handle, and store data. Right? - Daemon (1,953 bytes)
1: ... they are objects that control, handle, and store data. Right? - Races (35,604 bytes)
10: ==== Tabulated Race Data ====
13: |+ Basic data for playable races.
472: |+ Basic data for playable races.
760: |+ Basic data for playable races. - Man foreach (2,415 bytes)
47: skipped, new indices ignored, but changes of the data of existing - Man mappings (14,221 bytes)
3: A mapping is a datatype which allows to store data associated to a key.
5: ...re also alists in LPC but they are not a separate datatype but are
7: ...he values can be of any type. But most common datatypes
22: association consists of a unique key and data that is identified by the
27: then be the name of the alias and the data the command(s) behind an - Man cache (9,719 bytes)
31: pointers to complex data structures. An example of the former is the text
71: refcount of data structures in the cache rather than based on its ...
77: Cache_Data: The mapping constituting the cache's lookup tabl...
130: ...assumptions: 1) that every cache hit represents a data
132: 2) that the size of a data structure is, for an array, four bytes times the - Man closure guide (27,741 bytes)
3: ...is a pointer to a function. That means that it is data like an
261: ...he behaviour of a lambda can be made dependant on data - Man color pattern (3,918 bytes)
84: pattern descriptors as abstract data that are impossible to produce from - Man dialog (15,179 bytes)
9: ...iptors are used by the input system to manage the data
180: ...pace in the descriptor for arbitrary user-defined data to - Man element (17,175 bytes)
224: ...e so it can later be removed by that source. The data are - Man limb (2,489 bytes)
70: ...ield that will be used for arbitrary user-defined data - Man menu item (2,250 bytes)
48: data. Put anything in this field you want and use it ... - Man descriptors (13,902 bytes)
8: ...em provides a way of easily creating and managing data
57: ...ated space allocated for them in the descriptor's data structure,
144: directly manipulating the descriptor data structure whenever possible.
147: where part or all of the descriptor data structure may be shared globally in - Man descriptors core (16,885 bytes)
17: Descriptors are array-based data structures that closely resemble MudOS
107: descriptor data structure 2) the field 3) the value being assigne...
114: ...given will receive arguments of 1) the descriptor data
122: ...given will receive arguments of 1) the descriptor data
130: ...ill be called with arguments of 1) the descriptor data - Man hooks (concepts) (16,865 bytes)
191: command as index, and the data retrieved is used (defaults
192: to 0 if no data is stored for a given command). If an entry
367: TELOPT_BINARY: binary data, needed for non-ASCII charsets
379: for all telnet data received. - Man mentation (7,723 bytes)
152: ... internally by mind.c. You should not change the data - Man object creation (2,824 bytes)
22: ... content developers; its purpose is to initialize data structures - Man selection core (10,824 bytes)
183: This function is how you obtain the data that the user has passed as an - Man terminal controls (7,193 bytes)
132: unnoticed until the data associated with a particular situation bring it i... - Man armour (7,406 bytes)
15: ...se are discussed in /doc/build/armour.types. The data for the is
29: ...rties are automatically added to the armour. The data on
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