Search results

From LSWiki

You searched for Definitions

Jump to: navigation, search

There is no page titled "Definitions". You can create this page.

For more information about searching LSWiki, see Searching LSWiki.

Showing below up to 20 results starting with #1.


View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500).

No page title matches

Page text matches

  1. Lost Souls directory structure (12,901 bytes)
    34: ...system, tracking the armour type and armour style definitions; ''/daemon/weapons'' manages the weapon subsystem...
    45: ...damage types are all examples of things that have definitions. This is a good directory to explore to see how ...
    73: ...hat are automatically generated by the descriptor definitions in /def/descriptor are kept. Most header files a...
    76: ...provided by various system daemons and descriptor definitions. As an example, ''/lib/services/services_affilia...
  2. Daemon (1,953 bytes)
    3: ...system, tracking the armour type and armour style definitions; /daemon/weapons manages the weapon subsystem, tr...
  3. Basic map area definition example (1,516 bytes)
    14: ...on or map ability. This can be shared with other definitions.
  4. Low Priority Projects (11,858 bytes)
    100: ...surroundings). With this, we can update the race definitions with various ranges of vision (heat vision to 10'...
  5. Man functions (5,575 bytes)
    37: - <arguments> is a list of variable definitions in the
    142: efun-redefinitions which do not use the "nomask" modifier.
  6. Man block (1,223 bytes)
    12: Example definitions are:
    22: ... of the block. Definitions in an inner block hide definitions in
  7. Man dialog (15,179 bytes)
    271: macros. The definitions below are given using the macro names, but with
  8. Man input core (6,532 bytes)
    18: definitions are heavily relied upon to determine the behavior...
    20: input type definitions in /def/input.
  9. Man shape (8,096 bytes)
    17: ... descriptors are not intended to be fully precise definitions of the
    24: Shape descriptors rely heavily on the geometry definitions managed through
    60: at geometry definitions in /def/geometry to see which fields they use. A...
  10. Man descriptors (13,902 bytes)
    16: descriptor definitions or create new ones, you should review this docume...
    37: ...onging_Usage. You can see the descriptor's field definitions at the
    346: in the descriptor definitions, which live in /def/descriptor.
  11. Man descriptors core (16,885 bytes)
    51: ===Descriptor Definitions===
    204: void set_descriptor_definitions(mapping spec)
    206: Defines fields in the descriptor as referring to definitions. The keys
    212: integer code for definitions that have them, a string key otherwise), and the
    218: ...ields in the descriptor as referring to arrays of definitions.
  12. Man hooks (mechanism) (6,851 bytes)
    109: ...sed rather than an array despite the integer hook definitions because
  13. Man selection (26,617 bytes)
    32: ==Selection Definitions==
    34: Selection definitions are arrays like that shown above. Within selecti...
    35: definitions, three kinds of element occur: operators, designa...
    150: by any race definitions. The value is expected to be a string
    546: Materials: Items are object material definitions.
  14. Man projects (4,912 bytes)
    51: Definitions /d/Domain/Project/def Project_Definitio...
    52: ...tion objects (set, show, start, stop, and channel definitions).
  15. Man materials (2,440 bytes)
    11: material definitions, /def/material. This document is to give you a q...
  16. Haaru Map Extension (7,632 bytes)
    60: =Creating your definitions=
    62: ...ably want to do is create your definitions. Your definitions rely mostly on the file '''/std/def/map_feature''...
  17. Coding Class: Dagger (3,903 bytes)
    44: ... them here is because we are using the power of [[definitions]] to our advantage. We tell the object that it's...
  18. Coding Class: Dagger II (4,204 bytes)
    57: ...to spend time playing with the various macros and definitions and seeing how they affect the generated look of ...
  19. Task System (7,956 bytes)
    17: * broker for task type definitions
  20. Map Extension (5,342 bytes)
    9: ** The map_area definitions are used to specify the bulk of your area's conte...
    13: ...broker daemon to collect and grant access to your definitions above.
    39: ...ase we want to load and register all of our map_* definitions
    44: ... // Same as the above, but used for unloading the definitions.

View (previous 20) (next 20) (20 | 50 | 100 | 250 | 500).



Search in namespaces:

List redirects
Search for
Views
Personal tools