Ordo Ignis Aeternis

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-The Ordo Ignis Aeternis+=The Ordo Ignis Aeternis=
You are a member of the Ordo Ignis Aeternis, a cabal of magi attuned to fire and heat energies. You are a member of the Ordo Ignis Aeternis, a cabal of magi attuned to fire and heat energies.
Line 46: Line 46:
Read 'help spells' for information on Ordo Ignis Aeternis spells and spellcasting. See 'help spell summary' for a Read 'help spells' for information on Ordo Ignis Aeternis spells and spellcasting. See 'help spell summary' for a
quick display of your spell information. quick display of your spell information.
 +
 +=Joining the Ordo Ignis Aeternis=
 +{{spoilers}}
 +
 +
 +==Requirements and Bonus Specialties==
 + Min Bonus
 + [[Literacy]] 2 2
 + [[Pyromancy]] 2 1
 + [[Centering]] 3 1
 + [[Channeling]] 3 1
 + [[Legerdemain]] 1
 + [[Prestidigitation]] 1
 + [[Arcane Lore]] 1
 + [[Enochian]] 1
 + [[Heat Tolerance]] 1
 + [[Introspection]] 1
 + [[Memory]] 1
 + [[Scholarship]] 1
 +
 +Total of 4 [[willpower]], 1 [[intelligence]], and 2 [[dexterity]]
 +
 +==Forbidden Skills==
 + [[Order Affinity]]
 + [[Chaos Affinity]]
 + [[Holy Purity]]
 + [[Unholy Taint]]
 +
 +
 +{{endspoilers}}
 +=Spells=
 +Ordo Ignis Aeternis Spells
 +
 +The spells of the Ordo Ignis Aeternis involve evocation processes of varying sorts, but they all begin by incanting
 +the spell's name, followed by the target (if any), in the Enochian tongue. Some spells have additional requirements,
 +such as material components or an environ with a specific fuel for the spell. These will be noted in each spells help
 +file.
 +
 +Your rating in a spell is determined by a weighted average of certain attributes and skills, listed in the help file.
 +You must have a certain minimum rating (also listed) into order to cast the spell at all, and every point above that
 +rating will increase the effectiveness and decrease the energy cost of the spell. Exactly how much it's decreased
 +depends on the difficulty of the spell -- ordinary spells will go down to about half of the base rating, while more
 +difficult spells will go down by only a small fraction.
 +
 +You may see a summary of the spell list by typing 'help spell summary'.
 +
 +Almost all combat spells require you to aim them and can potentially be dodged; your attack rating with these spells
 +is always determined by your [[telesmatic weapon]], [[pyromancy]], and their mother attributes.
 +
 +Spells do not have endurance cost, except when cast in combat. The amount of extra energy it takes to cast a combat
 +spell is determined by one's skill at legerdemain.
 +
 +==List==
 + /------------------------------ Ordo Ignis Aeternis Spell Summary ------------------------------\
 + | Spell rating (%) Description s f h n |
 + >-----------------------------------------------------------------------------------------------<
 + | blazing twister 770 (42%) heat and fire cyclone attack 52 52 52 0 |
 + | burning fever 400 (100%) disease remedy 29 29 0 0 |
 + | calm heartfires 722 (85%) soothe the inner fire of anger and rage 33 46 3 0 |
 + | candlelight 600 (100%) light production 10 13 0 0 |
 + | comforting warmth 375 (100%) soothing heat 15 12 24 0 |
 + | dancing flame 676 (88%) conjure fire spirit 56 56 56 0 |
 + | dancing needle 700 (100%) inerrant phosphorous attack 42 31 31 0 |
 + | deplete phlogiston 635 (70%) phlogiston depletion 36 22 18 0 |
 + | desiccate remains 350 (100%) corpse preservation 5 13 15 0 |
 + | enhance phlogiston 632 (60%) phlogiston replenishment 38 53 19 0 |
 + | fan of flames 710 (91%) fan-shaped fire attack 15 30 30 0 |
 + | fire barrage 734 (89%) exploding fire area attack 162 298 0 0 |
 + | fire bolt 750 (100%) basic fire attack 13 13 0 0 |
 + | fire rain 717 (67%) raining fire attack 194 93 47 0 |
 + | fire spikes 450 (100%) basic fire attack 5 5 0 0 |
 + | fire web 600 (100%) ensnaring web of flame 28 53 6 0 |
 + | fireball 600 (100%) caustic fire area attack 27 33 17 0 |
 + | flame of knowledge 626 (62%) identification 36 40 0 0 |
 + | flame shield 600 (100%) multipurpose protection spell 25 140 10 0 |
 + | flamra armour 600 (100%) armour conjuration 63 75 13 0 |
 + | flamra bolt 604 (34%) bolt 4 5 0 0 |
 + | flamra crossbow 666 (39%) crossbow weapon 105 101 0 0 |
 + | flamra staff 659 (38%) staff weapon 105 169 0 0 |
 + | flare 500 (100%) photonic blind attack 15 13 0 0 |
 + | frostfire bolt 636 (53%) cold flame attack 20 16 0 0 |
 + | funeral pyre 350 (100%) rejuvenation and cold protection 1 1 0 0 |
 + | heat ball 795 (74%) heat attack 35 0 42 0 |
 + | heat vent 691 (98%) modified heat attack 27 24 0 0 |
 + | immolate 753 (44%) fiery shroud 0 225 0 0 |
 + | incinerate magick 687 (0%) magick consuming attack 200 200 100 0 |
 + | inferno 701 (0%) intense directed fire attack 175 350 150 0 |
 + | internal warmth 350 (100%) cold and frost protection 12 26 26 0 |
 + | magick embers 736 (80%) detect magick 12 0 0 0 |
 + | mark of the phoenix 600 (100%) phoenix protection charm 88 147 0 0 |
 + | obscuring smoke 621 (56%) scrying protection 102 41 0 0 |
 + | phoenix claws 400 (100%) clawed slashing attack 30 35 0 0 |
 + | phoenix fire 671 (28%) resurrect the fallen 24 24 0 0 |
 + | piercing flame 666 (67%) flaming weapon enhancement 54 127 0 0 |
 + | protection from fire 375 (100%) fire and heat resistance 10 1 1 0 |
 + | purging flame 400 (100%) antidote 12 12 0 0 |
 + | raging fire 600 (100%) clinging fire attack 89 130 33 0 |
 + | scrying flame 450 (100%) scry person 37 19 0 0 |
 + | searing heat 325 (100%) searing heat attack 13 0 25 0 |
 + | smoke and mirrors 607 (62%) conjure smoke image 69 69 69 0 |
 + | smoke bolt 650 (100%) solidified smoke attack 23 13 8 0 |
 + | sunbeam 550 (100%) photonic pillar attack 17 17 17 0 |
 + | torrid tempest 657 (0%) fire and heat attack 60 55 55 0 |
 + | triad of fire 600 (100%) triple fire bolt attack 16 13 4 0 |
 + | withdraw heat 747 (53%) decrease thermal acceleration 0 0 150 0 |
 + | wraith fire 691 (97%) spiritual fire attack 10 1 1 0 |
 + \-----------------------------------------------------------------------------------------------/
 +
 +:Min=minimum spell level required to cast
 +:Max=maximum effective spell level
 +:s=base spiritual energy cost
 +:f=base elemental fire energy cost
 +:h=base heat energy cost
 +:n=base endurance enegry cost
 +:dif=difficulty level
 +:Difficuly levels: easy, ordinary, somewhat difficult, difficult, very difficult, extraordinarily difficult
 +
 +[[Category: Guilds]]
 +[[Category: Affiliations]]
 +[[Category: Neutral (affiliation types)]]
 +[[Category: Initiate (affiliation types)]]
 +[[Category: Magician (affiliation types)]]
 +[[Category: Scholar (affiliation types)]]

Revision as of 21:43, 28 June 2009

Contents

The Ordo Ignis Aeternis

You are a member of the Ordo Ignis Aeternis, a cabal of magi attuned to fire and heat energies.

Like all magi, you require a handful of esoteric skills that will allow you to manipulate the arcane, as well as a deep reserve of spiritual energy. In addition to these skills and energies, you will use several techniques and power stores unique to an initiate of the Ordo Ignis Aeternis.

Your primary aspect of spell usage is fire. Fire has many uses and functions, and with further understanding of the ways of pyromancy, a mage can learn of the different forms of fire. Fire, and its derivatives, are the basis for all of an initiate's powers. Elemental fire energy is thus of great value to any member of the Ordo.

While the predominant effect of fire is destruction, there are many more aspects to the element. It can be used for warmth, to shed light, to cook with, and as fuel for a multitude of other processes. Despite its many uses, fire is also dangerous, as are those who wield it. Great care must be taken when handling fire, and great respect for its power is necessary to ensure your own safety. A reckless initiate can easily be burned by the power that he seeks to control or find himself the victim of an angry mob of peasants who will tie him to a stake and give him a very direct access to the power he seeks to control.

While the Ordo Ignis Aeternis are reformists from a Mage Conclave, they still maintain a certain hierarchy concerning guild matters. This hierarchy is treated with the same respect shown towards the flames that power the guild spells. Many Ordo Ignis Aeternis take on a personality that reflects the power of fire, being highly volatile, highly reactive, and demanding a certain amount of respect when dealing with them. Should the members of the Ordo Ignis Aeternis show open disrespect for each other, it is only a matter of time until beings from outside the guild begin showing their disrespect, and the only feasible result of this would be for the Ordo Ignis Aeternis to burn everyone around them. This would not be good for the image of a guild powered by a force that easily instills fear in the minds of lesser beings. That being said, mutual respect among practitioners is highly encouraged, lest we all be consumed in our own flames.

Part of the hierarchical structure within the Ordo Ignis Aeternis is the Board of Spellcrafting, whose responsibility is to ensure that spell study is performed according to certain standards, and that these newly researched spells are thoroughly tested to ensure adequate safety measures are instilled. Once a spell has been sufficiently researched, formulated, and passed the Board, it is made available for all other members of the guild to study. This ensures that we continue our studies, and that certain spells are not horded away in some dusty old library where they serve no purpose to anyone. Any member of the guild can do spell research in attempts to formulate a new spell, and such spells can be submitted to the Board at any time, though the review process may be lengthy. The more complex the spell, the more time is needed to ensure all aspects of the spell are suitable for the guild.

When the Ordo Ignis Aeternis was known only as the Red Order, they were figuratively burned by the other factions of their 'Conclave'. Because of this, the Ordo Ignis Aeternis as a whole is very wary of those who are of extreme alignments. Fire is very neutral, caring not for the whims of the so-called battle between good and evil, nor of order and chaos. No matter which side of a war you are on, your corpse burns just as well on a funeral pyre. An initiate's energies are better suited towards furthering their own abilities at using fire energies than trying to promote some ethical cause. Let the others have their little wars, and when the smoke clears, the Ordo Ignis Aeternis will be there controlling things from their neutral vantage point.

Read 'help spells' for information on Ordo Ignis Aeternis spells and spellcasting. See 'help spell summary' for a quick display of your spell information.

Joining the Ordo Ignis Aeternis

Spoiler warning: information below includes details, such as solutions to puzzles or quest procedures, that you may prefer to discover on your own.


Requirements and Bonus Specialties

                  Min    Bonus
Literacy           2       2
Pyromancy          2       1
Centering          3       1
Channeling         3       1
Legerdemain        1       
Prestidigitation   1
Arcane Lore                1
Enochian                   1
Heat Tolerance             1
Introspection              1
Memory                     1
Scholarship                1

Total of 4 willpower, 1 intelligence, and 2 dexterity

Forbidden Skills

Order Affinity
Chaos Affinity
Holy Purity
Unholy Taint


End of spoiler information.

Spells

Ordo Ignis Aeternis Spells

The spells of the Ordo Ignis Aeternis involve evocation processes of varying sorts, but they all begin by incanting the spell's name, followed by the target (if any), in the Enochian tongue. Some spells have additional requirements, such as material components or an environ with a specific fuel for the spell. These will be noted in each spells help file.

Your rating in a spell is determined by a weighted average of certain attributes and skills, listed in the help file. You must have a certain minimum rating (also listed) into order to cast the spell at all, and every point above that rating will increase the effectiveness and decrease the energy cost of the spell. Exactly how much it's decreased depends on the difficulty of the spell -- ordinary spells will go down to about half of the base rating, while more difficult spells will go down by only a small fraction.

You may see a summary of the spell list by typing 'help spell summary'.

Almost all combat spells require you to aim them and can potentially be dodged; your attack rating with these spells is always determined by your telesmatic weapon, pyromancy, and their mother attributes.

Spells do not have endurance cost, except when cast in combat. The amount of extra energy it takes to cast a combat spell is determined by one's skill at legerdemain.

List

/------------------------------ Ordo Ignis Aeternis Spell Summary ------------------------------\
| Spell                 rating (%)  Description                                s    f    h    n |
>-----------------------------------------------------------------------------------------------<
| blazing twister       770 (42%)   heat and fire cyclone attack              52   52   52    0 |
| burning fever         400 (100%)  disease remedy                            29   29    0    0 |
| calm heartfires       722 (85%)   soothe the inner fire of anger and rage   33   46    3    0 |
| candlelight           600 (100%)  light production                          10   13    0    0 |
| comforting warmth     375 (100%)  soothing heat                             15   12   24    0 |
| dancing flame         676 (88%)   conjure fire spirit                       56   56   56    0 |
| dancing needle        700 (100%)  inerrant phosphorous attack               42   31   31    0 |
| deplete phlogiston    635 (70%)   phlogiston depletion                      36   22   18    0 |
| desiccate remains     350 (100%)  corpse preservation                        5   13   15    0 |
| enhance phlogiston    632 (60%)   phlogiston replenishment                  38   53   19    0 |
| fan of flames         710 (91%)   fan-shaped fire attack                    15   30   30    0 |
| fire barrage          734 (89%)   exploding fire area attack               162  298    0    0 |
| fire bolt             750 (100%)  basic fire attack                         13   13    0    0 |
| fire rain             717 (67%)   raining fire attack                      194   93   47    0 |
| fire spikes           450 (100%)  basic fire attack                          5    5    0    0 |
| fire web              600 (100%)  ensnaring web of flame                    28   53    6    0 |
| fireball              600 (100%)  caustic fire area attack                  27   33   17    0 |
| flame of knowledge    626 (62%)   identification                            36   40    0    0 |
| flame shield          600 (100%)  multipurpose protection spell             25  140   10    0 |
| flamra armour         600 (100%)  armour conjuration                        63   75   13    0 |
| flamra bolt           604 (34%)   bolt                                       4    5    0    0 |
| flamra crossbow       666 (39%)   crossbow weapon                          105  101    0    0 |
| flamra staff          659 (38%)   staff weapon                             105  169    0    0 |
| flare                 500 (100%)  photonic blind attack                     15   13    0    0 |
| frostfire bolt        636 (53%)   cold flame attack                         20   16    0    0 |
| funeral pyre          350 (100%)  rejuvenation and cold protection           1    1    0    0 |
| heat ball             795 (74%)   heat attack                               35    0   42    0 |
| heat vent             691 (98%)   modified heat attack                      27   24    0    0 |
| immolate              753 (44%)   fiery shroud                               0  225    0    0 |
| incinerate magick     687 (0%)    magick consuming attack                  200  200  100    0 |
| inferno               701 (0%)    intense directed fire attack             175  350  150    0 |
| internal warmth       350 (100%)  cold and frost protection                 12   26   26    0 |
| magick embers         736 (80%)   detect magick                             12    0    0    0 |
| mark of the phoenix   600 (100%)  phoenix protection charm                  88  147    0    0 |
| obscuring smoke       621 (56%)   scrying protection                       102   41    0    0 |
| phoenix claws         400 (100%)  clawed slashing attack                    30   35    0    0 |
| phoenix fire          671 (28%)   resurrect the fallen                      24   24    0    0 |
| piercing flame        666 (67%)   flaming weapon enhancement                54  127    0    0 |
| protection from fire  375 (100%)  fire and heat resistance                  10    1    1    0 |
| purging flame         400 (100%)  antidote                                  12   12    0    0 |
| raging fire           600 (100%)  clinging fire attack                      89  130   33    0 |
| scrying flame         450 (100%)  scry person                               37   19    0    0 |
| searing heat          325 (100%)  searing heat attack                       13    0   25    0 |
| smoke and mirrors     607 (62%)   conjure smoke image                       69   69   69    0 |
| smoke bolt            650 (100%)  solidified smoke attack                   23   13    8    0 |
| sunbeam               550 (100%)  photonic pillar attack                    17   17   17    0 |
| torrid tempest        657 (0%)    fire and heat attack                      60   55   55    0 |
| triad of fire         600 (100%)  triple fire bolt attack                   16   13    4    0 |
| withdraw heat         747 (53%)   decrease thermal acceleration              0    0  150    0 |
| wraith fire           691 (97%)   spiritual fire attack                     10    1    1    0 |
\-----------------------------------------------------------------------------------------------/
Min=minimum spell level required to cast
Max=maximum effective spell level
s=base spiritual energy cost
f=base elemental fire energy cost
h=base heat energy cost
n=base endurance enegry cost
dif=difficulty level
Difficuly levels: easy, ordinary, somewhat difficult, difficult, very difficult, extraordinarily difficult
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