Sinister Guide
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*[[lens]] - Clear lenses [of insight] are used to identify cultures, races, people, special items, etc. For example, if you see a "red-eyed shadow-creature" and identify it, you may then recognize it as "Sinister Stairs, neuter nyloc." | *[[lens]] - Clear lenses [of insight] are used to identify cultures, races, people, special items, etc. For example, if you see a "red-eyed shadow-creature" and identify it, you may then recognize it as "Sinister Stairs, neuter nyloc." | ||
*[[memorize]] - After you [[identify]] something, you'll want to memorize it so it saves. If you ever reach your memory limit, you can always forget unnecessary. | *[[memorize]] - After you [[identify]] something, you'll want to memorize it so it saves. If you ever reach your memory limit, you can always forget unnecessary. | ||
- | *[[attack preference]] - here you set your attack priority (e.g. weapon very high, punch low) or disable attacks you don't want to use (e.g. kick) | + | *[[attack preference]] - Sets your attack priority (e.g. weapon very high, punch low) or disable attacks you don't want to use (e.g. kick) |
- | *[[defense preference]] - here you set your defenses (e.g. block with shield, not your hand) | + | *[[defense preference]] - Sets your defenses (e.g. block with shield, not your hand) |
- | *[[keep]] and [[keep points]] | + | *[[keep]] and [[keep points]] - Crucial for saving your items. I need to add more info here. |
- | *[[affiliation type]] | + | *[[:Category: Affiliation types|affiliation types]] - Maps out what guilds/affiliations can join one another. |
+ | *[[specialties]] - Determines your skill maximums. | ||
*[[brief combat]] - Personally I even find brief combat too verbose. I'll post my tt++ combat substitutions below. | *[[brief combat]] - Personally I even find brief combat too verbose. I'll post my tt++ combat substitutions below. | ||
Revision as of 08:39, 12 August 2009
Work in Progress
Contents |
Introduction
This is Sinister Stair's Newbie guide, in the same tradition as the venerated Newbie Ramblings. I have played literally hundreds of LPmuds and Diku, so this guide comes from the viewpoint of someone familiar with muds but experiencing Lost Souls for the first time.
Differences
- alias - Works as you'd expect, but the syntax is set alias <alias> to <commands>
- brief - Instead of a toggle, there's brief and verbose
- nickname - This isn't a substitution, but rather renames how you see things. Nicknames don't have to be unique (and, FYI, you can embed color codes into them).
- depiction - LS is displayed in Diku style as a default; if you prefer the LP style, this is what you want to tweak.
Must Know
Commands or topics that you absolutely must know about Lost Souls:
- info - Perhaps the most important command, this gives you OOC information on how to interact with trainers, item command words, etc.
- lens - Clear lenses [of insight] are used to identify cultures, races, people, special items, etc. For example, if you see a "red-eyed shadow-creature" and identify it, you may then recognize it as "Sinister Stairs, neuter nyloc."
- memorize - After you identify something, you'll want to memorize it so it saves. If you ever reach your memory limit, you can always forget unnecessary.
- attack preference - Sets your attack priority (e.g. weapon very high, punch low) or disable attacks you don't want to use (e.g. kick)
- defense preference - Sets your defenses (e.g. block with shield, not your hand)
- keep and keep points - Crucial for saving your items. I need to add more info here.
- affiliation types - Maps out what guilds/affiliations can join one another.
- specialties - Determines your skill maximums.
- brief combat - Personally I even find brief combat too verbose. I'll post my tt++ combat substitutions below.
tt++
I use the tintin++ client and have most of the world mapped. I'll include my mapfiles here, so others can use it, along with my combat substitutions, guild triggers, etc.