Sinister Guide

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*[[lens]] - Clear lenses [of insight] are used to identify cultures, races, people, special items, etc. For example, if you see a "red-eyed shadow-creature" and identify it, you may then recognize it as "Sinister Stairs, neuter nyloc." *[[lens]] - Clear lenses [of insight] are used to identify cultures, races, people, special items, etc. For example, if you see a "red-eyed shadow-creature" and identify it, you may then recognize it as "Sinister Stairs, neuter nyloc."
*[[memorize]] - After you [[identify]] something, you'll want to memorize it so it saves. If you ever reach your memory limit, you can always forget unnecessary. *[[memorize]] - After you [[identify]] something, you'll want to memorize it so it saves. If you ever reach your memory limit, you can always forget unnecessary.
-*[[attack preference]] - here you set your attack priority (e.g. weapon very high, punch low) or disable attacks you don't want to use (e.g. kick)+*[[attack preference]] - Sets your attack priority (e.g. weapon very high, punch low) or disable attacks you don't want to use (e.g. kick)
-*[[defense preference]] - here you set your defenses (e.g. block with shield, not your hand)+*[[defense preference]] - Sets your defenses (e.g. block with shield, not your hand)
-*[[keep]] and [[keep points]]+*[[keep]] and [[keep points]] - Crucial for saving your items. I need to add more info here.
-*[[affiliation type]]+*[[:Category: Affiliation types|affiliation types]] - Maps out what guilds/affiliations can join one another.
 +*[[specialties]] - Determines your skill maximums.
*[[brief combat]] - Personally I even find brief combat too verbose. I'll post my tt++ combat substitutions below. *[[brief combat]] - Personally I even find brief combat too verbose. I'll post my tt++ combat substitutions below.

Revision as of 08:39, 12 August 2009

Work in Progress

Contents

Introduction

This is Sinister Stair's Newbie guide, in the same tradition as the venerated Newbie Ramblings. I have played literally hundreds of LPmuds and Diku, so this guide comes from the viewpoint of someone familiar with muds but experiencing Lost Souls for the first time.

Differences

  • alias - Works as you'd expect, but the syntax is set alias <alias> to <commands>
  • brief - Instead of a toggle, there's brief and verbose
  • nickname - This isn't a substitution, but rather renames how you see things. Nicknames don't have to be unique (and, FYI, you can embed color codes into them).
  • depiction - LS is displayed in Diku style as a default; if you prefer the LP style, this is what you want to tweak.

Must Know

Commands or topics that you absolutely must know about Lost Souls:

  • info - Perhaps the most important command, this gives you OOC information on how to interact with trainers, item command words, etc.
  • lens - Clear lenses [of insight] are used to identify cultures, races, people, special items, etc. For example, if you see a "red-eyed shadow-creature" and identify it, you may then recognize it as "Sinister Stairs, neuter nyloc."
  • memorize - After you identify something, you'll want to memorize it so it saves. If you ever reach your memory limit, you can always forget unnecessary.
  • attack preference - Sets your attack priority (e.g. weapon very high, punch low) or disable attacks you don't want to use (e.g. kick)
  • defense preference - Sets your defenses (e.g. block with shield, not your hand)
  • keep and keep points - Crucial for saving your items. I need to add more info here.
  • affiliation types - Maps out what guilds/affiliations can join one another.
  • specialties - Determines your skill maximums.
  • brief combat - Personally I even find brief combat too verbose. I'll post my tt++ combat substitutions below.

tt++

I use the tintin++ client and have most of the world mapped. I'll include my mapfiles here, so others can use it, along with my combat substitutions, guild triggers, etc.

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