Apagion (Empathic Bond)
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- | == Known Abilities == | + | = Bonding Requirements = |
+ | You sense an initial eagerness quickly followed by disappointment from the glow, like it was expecting to find an emotional depth to you that isn't there. | ||
+ | |||
+ | It is likely that some amount of [[centering]] and [[channeling]] are required for bonding this familiar. | ||
+ | = Known Abilities = | ||
The humble apagion, well-known to the guerilla fighters of the [[ELF Guild|Erisian Liberation Front]], is a small glowing creature composed of pure [[dweomer]]. Although it is not physically powerful or tough, it is hard to hit, extremely resistant to mundane damage, and deals magick damage in melee. It has no trouble in seeing in darkness, can fly very quickly, and is [[Intangibility|intangible]]. | The humble apagion, well-known to the guerilla fighters of the [[ELF Guild|Erisian Liberation Front]], is a small glowing creature composed of pure [[dweomer]]. Although it is not physically powerful or tough, it is hard to hit, extremely resistant to mundane damage, and deals magick damage in melee. It has no trouble in seeing in darkness, can fly very quickly, and is [[Intangibility|intangible]]. | ||
- | ===Automatic healing effect=== | + | ==Automatic healing effect== |
You feel the apagion drawing upon your spiritual energy. | You feel the apagion drawing upon your spiritual energy. | ||
The apagion pulses brilliantly. | The apagion pulses brilliantly. | ||
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This is a small heal effect that occurs automatically at 30 second intervals, when the Zetesis ''or the apagion'' is injured, and will heal both. | This is a small heal effect that occurs automatically at 30 second intervals, when the Zetesis ''or the apagion'' is injured, and will heal both. | ||
- | ===Attribute Modifications=== | + | ==Attribute Modifications== |
A large bonus to [[Willpower]], [[Charisma]] and [[Perception]], and a moderate bonus to [[Intelligence]]. | A large bonus to [[Willpower]], [[Charisma]] and [[Perception]], and a moderate bonus to [[Intelligence]]. | ||
- | ===Specialty Bonuses=== | + | ==Specialty Bonuses== |
Bonus specialty degrees and access are provided as follows: | Bonus specialty degrees and access are provided as follows: | ||
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*[[Imagination]] (?) | *[[Imagination]] (?) | ||
- | ===Charms=== | + | ==Charms== |
Apagiontes are gregarious creatures and can mystically charm their fellows into following their consort. | Apagiontes are gregarious creatures and can mystically charm their fellows into following their consort. | ||
Initially the apagion grants the following charms: | Initially the apagion grants the following charms: | ||
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NB: Twilight has also confirmed that the apagion familiar also grants flight in some form, although that seems to be late in the bond progression. | NB: Twilight has also confirmed that the apagion familiar also grants flight in some form, although that seems to be late in the bond progression. | ||
- | ===Additional Bonuses and Powers=== | + | ==Additional Bonuses and Powers== |
- | ====Channel Magick==== | + | ===Channel Magick=== |
A combat maneuver called "Channel Magick" is unlocked shortly after bonding. It is fueled by the "Magick" resource points that are charged by the Canalis charm, and fires a bolt of magick damage at a single opponent in combat. It differs from most attacks in the same category in that it uses the [[Channeling]] skill as its core skill, rather than [[Telesmatic Weapon]]. | A combat maneuver called "Channel Magick" is unlocked shortly after bonding. It is fueled by the "Magick" resource points that are charged by the Canalis charm, and fires a bolt of magick damage at a single opponent in combat. It differs from most attacks in the same category in that it uses the [[Channeling]] skill as its core skill, rather than [[Telesmatic Weapon]]. | ||
- | ====Traits granted==== | + | ===Traits granted=== |
At "Fairly healthy" bond strength, the traits [[Limb regenerativity|Limb Regenerativity]] and [[Luminescence]] are granted, and increase in effectiveness with bond strength. Note that if the character also has any degree of [[Light sensitivity]], the luminescence is a large liability rather than a benefit. | At "Fairly healthy" bond strength, the traits [[Limb regenerativity|Limb Regenerativity]] and [[Luminescence]] are granted, and increase in effectiveness with bond strength. Note that if the character also has any degree of [[Light sensitivity]], the luminescence is a large liability rather than a benefit. | ||
Revision as of 02:32, 6 February 2010
Contents |
Bonding Requirements
You sense an initial eagerness quickly followed by disappointment from the glow, like it was expecting to find an emotional depth to you that isn't there.
It is likely that some amount of centering and channeling are required for bonding this familiar.
Known Abilities
The humble apagion, well-known to the guerilla fighters of the Erisian Liberation Front, is a small glowing creature composed of pure dweomer. Although it is not physically powerful or tough, it is hard to hit, extremely resistant to mundane damage, and deals magick damage in melee. It has no trouble in seeing in darkness, can fly very quickly, and is intangible.
Automatic healing effect
You feel the apagion drawing upon your spiritual energy. The apagion pulses brilliantly. Your wounds heal.
This is a small heal effect that occurs automatically at 30 second intervals, when the Zetesis or the apagion is injured, and will heal both.
Attribute Modifications
A large bonus to Willpower, Charisma and Perception, and a moderate bonus to Intelligence.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
- First aid
- Recuperation
- Regeneration
- Channeling
- Empathy
- Magick Affinity
- Ergimancy
- Escape
- Exoma Fieldcraft
- Fast Talk
- Imagination (?)
Charms
Apagiontes are gregarious creatures and can mystically charm their fellows into following their consort. Initially the apagion grants the following charms:
Shortly after:
- Convert spell points into Magick resource energy
- Micropharmikon: The ability to heal minor injuries. To do this, concentrate on cautiously healing someone.
At "very healthy" bond strength:
- The ability to transport your tamed followers to your side. To do this, concentrate on transporting the desired follower or followers.
- The ability to recall your conjured followers to your side. To do this, concentrate on recalling the desired follower or followers.
- The ability to conjure an apagion. To do this, concentrate on conjuring an apagion.
At "robust" bond strength:
- The ability to heal. To do this, concentrate on healing someone.
NB: Twilight has also confirmed that the apagion familiar also grants flight in some form, although that seems to be late in the bond progression.
Additional Bonuses and Powers
Channel Magick
A combat maneuver called "Channel Magick" is unlocked shortly after bonding. It is fueled by the "Magick" resource points that are charged by the Canalis charm, and fires a bolt of magick damage at a single opponent in combat. It differs from most attacks in the same category in that it uses the Channeling skill as its core skill, rather than Telesmatic Weapon.
Traits granted
At "Fairly healthy" bond strength, the traits Limb Regenerativity and Luminescence are granted, and increase in effectiveness with bond strength. Note that if the character also has any degree of Light sensitivity, the luminescence is a large liability rather than a benefit.