Pyx (Empathic Bond)
From LSWiki
Revision as of 21:51, 24 March 2010 (edit) Kaballah (Talk | contribs) (→Known Abilities) ← Previous diff |
Revision as of 21:53, 24 March 2010 (edit) Kaballah (Talk | contribs) (format overhaul) Next diff → |
||
Line 1: | Line 1: | ||
- | == Known Abilities == | + | = Known Abilities = |
Pyxai are native to the plane of Exoma, and by themselves they are formidable predators. They have a breath attack that deals chaos damage, is extremely accurate, and does very high damage. They have the expected claw and bite attacks of a typical feline as well. They can breathe water and can run rather quickly, but cannot fly and do not have night vision. | Pyxai are native to the plane of Exoma, and by themselves they are formidable predators. They have a breath attack that deals chaos damage, is extremely accurate, and does very high damage. They have the expected claw and bite attacks of a typical feline as well. They can breathe water and can run rather quickly, but cannot fly and do not have night vision. | ||
- | + | ==Petting the Familiar== | |
- | ===Petting the Familiar=== | + | |
You pet Felix with your right hand. | You pet Felix with your right hand. | ||
You sense elemental energies flowing from Felix's body into your spirit. | You sense elemental energies flowing from Felix's body into your spirit. | ||
Line 9: | Line 8: | ||
This replenishes 1 spellpoint per action and provides a modest increase to elemental resistance skills. | This replenishes 1 spellpoint per action and provides a modest increase to elemental resistance skills. | ||
- | ===Attribute Modifications=== | + | ==Attribute Modifications== |
Bonding to a pyx grants a very large bonus to [[Dexterity]], moderate bonuses to [[Intelligence]] and [[Perception]], and a small bonus to [[Constitution]]. | Bonding to a pyx grants a very large bonus to [[Dexterity]], moderate bonuses to [[Intelligence]] and [[Perception]], and a small bonus to [[Constitution]]. | ||
- | ===Specialty Bonuses and Access=== | + | =Specialty Bonuses and Access= |
Bonus specialty degrees and access are provided as follows: | Bonus specialty degrees and access are provided as follows: | ||
- | ====Tier 1==== | + | ==Tier 1== |
*[[Exoma Fieldcraft]] | *[[Exoma Fieldcraft]] | ||
*[[Order Resistance]] | *[[Order Resistance]] | ||
- | ====Tier 2==== | + | ==Tier 2== |
Towards the end of "very frail" bond strength: | Towards the end of "very frail" bond strength: | ||
*[[Acid Resistance]] | *[[Acid Resistance]] | ||
Line 31: | Line 30: | ||
*[[Water Resistance]] | *[[Water Resistance]] | ||
- | ====Tier 3==== | + | ==Tier 3== |
These bonus specialties are granted either just before, or just after, the Tier 4 group: | These bonus specialties are granted either just before, or just after, the Tier 4 group: | ||
*[[Acting]] | *[[Acting]] | ||
Line 39: | Line 38: | ||
*[[Tumbling]] | *[[Tumbling]] | ||
- | ====Tier 4==== | + | ==Tier 4== |
At the middle of "fairly healthy" bond strength: | At the middle of "fairly healthy" bond strength: | ||
*[[Alkaline Resistance]] | *[[Alkaline Resistance]] | ||
Line 50: | Line 49: | ||
At "very healthy" bond strength, the first tier bonus specialties are increased to 2. | At "very healthy" bond strength, the first tier bonus specialties are increased to 2. | ||
- | ====Tier 5==== | + | ==Tier 5== |
At the middle of "very healthy" bond strength: | At the middle of "very healthy" bond strength: | ||
*[[Xotimancy]] | *[[Xotimancy]] | ||
- | ====Tier 6==== | + | ==Tier 6== |
Late in "very healthy" bond strength, a number of resistance skills are added that require free specialty points. If none are free, the bond will attempt to make free specialty points by de-specializing other skills (possibly important ones). These are: | Late in "very healthy" bond strength, a number of resistance skills are added that require free specialty points. If none are free, the bond will attempt to make free specialty points by de-specializing other skills (possibly important ones). These are: | ||
*[[Cold Tolerance]] | *[[Cold Tolerance]] | ||
Line 63: | Line 62: | ||
(...and possibly others) | (...and possibly others) | ||
- | ===Charms=== | + | =Charms= |
Pyxai are good socializers and are able to convince other pyxai into following their consort. | Pyxai are good socializers and are able to convince other pyxai into following their consort. | ||
Initially the pyx grants the following charms: | Initially the pyx grants the following charms: | ||
Line 78: | Line 77: | ||
*[[Starsee (Empathic Bonds)|Starsee]] | *[[Starsee (Empathic Bonds)|Starsee]] | ||
- | ===Additional Bonuses and Powers=== | + | =Additional Bonuses and Powers= |
Towards the end of "very healthy" bond strength, the pyx grants a breathe attack that does chaos damage, and a phlogiston reserve that can be viewed with the command "show phlogiston reserves". The attack uses the [[Eructation]] skill for both attack rating and damage. | Towards the end of "very healthy" bond strength, the pyx grants a breathe attack that does chaos damage, and a phlogiston reserve that can be viewed with the command "show phlogiston reserves". The attack uses the [[Eructation]] skill for both attack rating and damage. | ||
- | ====Traits granted==== | + | =Traits granted= |
[[Chaos favour]] will naturally come along with the specialties in [[chaos affinity]]. | [[Chaos favour]] will naturally come along with the specialties in [[chaos affinity]]. | ||
Revision as of 21:53, 24 March 2010
Contents |
Known Abilities
Pyxai are native to the plane of Exoma, and by themselves they are formidable predators. They have a breath attack that deals chaos damage, is extremely accurate, and does very high damage. They have the expected claw and bite attacks of a typical feline as well. They can breathe water and can run rather quickly, but cannot fly and do not have night vision.
Petting the Familiar
You pet Felix with your right hand. You sense elemental energies flowing from Felix's body into your spirit.
This replenishes 1 spellpoint per action and provides a modest increase to elemental resistance skills.
Attribute Modifications
Bonding to a pyx grants a very large bonus to Dexterity, moderate bonuses to Intelligence and Perception, and a small bonus to Constitution.
Specialty Bonuses and Access
Bonus specialty degrees and access are provided as follows:
Tier 1
Tier 2
Towards the end of "very frail" bond strength:
- Acid Resistance
- Chaos Affinity
- Earth Resistance
- Escape
- Fire Resistance
- Killer Instinct
- Showmanship
- Swimming
- Water Resistance
Tier 3
These bonus specialties are granted either just before, or just after, the Tier 4 group:
Tier 4
At the middle of "fairly healthy" bond strength:
At "very healthy" bond strength, the first tier bonus specialties are increased to 2.
Tier 5
At the middle of "very healthy" bond strength:
Tier 6
Late in "very healthy" bond strength, a number of resistance skills are added that require free specialty points. If none are free, the bond will attempt to make free specialty points by de-specializing other skills (possibly important ones). These are:
(...and possibly others)
Charms
Pyxai are good socializers and are able to convince other pyxai into following their consort. Initially the pyx grants the following charms:
Shortly after:
At "very healthy" bond strength:
Additional Bonuses and Powers
Towards the end of "very healthy" bond strength, the pyx grants a breathe attack that does chaos damage, and a phlogiston reserve that can be viewed with the command "show phlogiston reserves". The attack uses the Eructation skill for both attack rating and damage.
Traits granted
Chaos favour will naturally come along with the specialties in chaos affinity.