Apagion (Empathic Bond)
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*[[Tame (Empatic Bonds)|Tame]] | *[[Tame (Empatic Bonds)|Tame]] | ||
*[[Command (Empathic Bonds)|Command]] | *[[Command (Empathic Bonds)|Command]] | ||
+ | *Micropharmikon: The ability to heal minor injuries. To do this, concentrate on cautiously healing someone. | ||
+ | |||
Shortly after: | Shortly after: | ||
*[[Call (Empathic Bonds)|Call Familiar]] | *[[Call (Empathic Bonds)|Call Familiar]] | ||
*[[Send (Empathic Bonds)|Send Familar]] | *[[Send (Empathic Bonds)|Send Familar]] | ||
- | |||
*[[Kinsee (Empathic Bonds)|Kinsee]] | *[[Kinsee (Empathic Bonds)|Kinsee]] | ||
*[[Convert (Empathic Bonds)|Convert]] spell points into Magick resource energy | *[[Convert (Empathic Bonds)|Convert]] spell points into Magick resource energy | ||
- | |||
- | *Micropharmikon: The ability to heal minor injuries. To do this, concentrate on cautiously healing someone. | ||
- | |||
- | |||
- | At "very healthy" bond strength: | ||
- | *The ability to transport your '''tamed''' followers to your side. To do this, concentrate on transporting the desired follower or followers. | ||
- | *The ability to recall your '''conjured''' followers to your side. To do this, concentrate on recalling the desired follower or followers. | ||
- | *The ability to conjure an apagion. To do this, concentrate on conjuring an apagion. | ||
- | |||
- | At "robust" bond strength: | ||
- | *The ability to heal. To do this, concentrate on healing someone. | ||
- | |||
- | NB: Twilight has also confirmed that the apagion familiar also grants flight in some form, although that seems to be late in the bond progression. | ||
==Additional Bonuses and Powers== | ==Additional Bonuses and Powers== |
Revision as of 22:16, 25 March 2010
Contents |
Bonding Requirements
You sense an initial eagerness quickly followed by disappointment from the glow, like it was expecting to find an emotional depth to you that isn't there.
It is likely that some amount of empathy is required for bonding this familiar, or possibly introspection or discipline.
Known Abilities
The humble apagion, well-known to the guerilla fighters of the Erisian Liberation Front, is a small glowing creature composed of pure dweomer. Although it is not physically powerful or tough, it is hard to hit, extremely resistant to mundane damage, and deals magick damage in melee. It has no trouble in seeing in darkness, can fly very quickly, and is intangible.
Automatic healing effect
You feel the apagion drawing upon your spiritual energy. The apagion pulses brilliantly. Your wounds heal.
This is a small heal effect that occurs automatically at 30 second intervals, when the Zetesis or the apagion is injured, and will heal both.
Attribute Modifications
A large bonus to Willpower, Charisma and Perception, and a moderate bonus to Intelligence.
Specialty Bonuses
Bonus specialty degrees and access are provided as follows:
Tier 1
Charms
Apagiontes are gregarious creatures and can mystically charm their fellows into following their consort. Initially the apagion grants the following charms:
- Urge
- Tame
- Command
- Micropharmikon: The ability to heal minor injuries. To do this, concentrate on cautiously healing someone.
Shortly after:
- Convert spell points into Magick resource energy
Additional Bonuses and Powers
Channel Magick
A combat maneuver called "Channel Magick" is unlocked shortly after bonding. It is fueled by the "Magick" resource points that are charged by the Canalis charm, and fires a bolt of magick damage at a single opponent in combat. It uses the Channeling skill as its core skill.
Traits granted
At "Fairly healthy" bond strength, the traits Limb Regenerativity and Luminescence are granted, and increase in effectiveness with bond strength. Note that if the character also has any degree of Light sensitivity, the luminescence is a large liability rather than a benefit.