Penguin (Empathic Bond)
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*[[Tumbling]] | *[[Tumbling]] | ||
*[[Vocalization]] | *[[Vocalization]] | ||
+ | |||
+ | Halfway through Deep: | ||
+ | *[[Arctic fieldcraft]] | ||
+ | *[[Balance]] | ||
+ | *[[Breath control]] | ||
+ | *[[Cold tolerance]] | ||
+ | *[[Courage]] | ||
+ | *[[Dancing]] | ||
+ | *[[Fishing]] | ||
+ | *[[Shorelands fieldcraft]] | ||
+ | *[[Somatesthesia]] | ||
+ | *[[Swimming]] | ||
+ | *[[Underwater fieldcraft]] | ||
==Charms== | ==Charms== |
Revision as of 16:58, 5 January 2012
Contents |
Verynvelyr Penguin Empathic Bond
Requirements
None noticed.
Imagined bond
You imagine what it would be like to have a deep bond with the female penguin, and you feel a distinct echo from within it. You experience feelings of grace, propriety, charm, daring and clandestinity.
Attributes Bonuses
Penguins grant a constitution bonus and smaller (1/3 as big) dexterity, willpower, and charisma bonuses. Penguins grant a bonus to dodge, deflection, and attack ratings based on the consort's dancing skill (only when the familiar is present), and greatly increases the influence of dexterity upon those ratings. Likewise, the consort's damage ratings are boosted by perception and dirty fighting when the familiar is present.
Specialty Bonuses
Each appearance by a skill in the list indicates a separate +1 bonus along with the approximate place in the bond progression where the bonus is to be expected.
Bond formation grants the following bonuses:
- Arctic Fieldcraft
- Balance
- Biofeedback
- Breath Control
- Courage
- Cold Tolerance
- Dancing (how cute)
- Fishing
- Shorelands Fieldcraft
- Swimming
- Underwater Fieldcraft
While still at very frail, grants:
At fairly healthy:
- Aquaturgy
- Brawling
- Bludgeon
- Diplomacy
- Dirty Fighting
- Dodge
- Jumping
- Leadership
- Navigation
- Seamanship
- Subordination
- Tactics
- Unarmed Combat
At very healthy:
- Arctic fieldcraft
- Balance
- Breath Control
- Cold tolerance
- Courage
- Dancing
- Fishing
- Shorelands fieldcraft
- Somatesthesia
- Swimming
- Underwater fieldcraft
At resilient:
Halfway through Deep:
- Arctic fieldcraft
- Balance
- Breath control
- Cold tolerance
- Courage
- Dancing
- Fishing
- Shorelands fieldcraft
- Somatesthesia
- Swimming
- Underwater fieldcraft
Charms
Starting charms:
Gained while still at very frail:
Gained at somewhat frail:
Traits
While somewhat frail:
- 1 point Luck
Current bond strength for which the above is considered current
Deep