Battleragers

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==Shalbriri== ==Shalbriri==
-*+ 
-* A yellow crystal, bone, and blue metal mace+'''Unidentified name''': yellow crystal, bone, and blue metal mace
This is a mace with a shaft of demon bone and a head made of glowing This is a mace with a shaft of demon bone and a head made of glowing
yellow sunstones embedded in adamantium. You recognize it as Shalbriri, an yellow sunstones embedded in adamantium. You recognize it as Shalbriri, an

Revision as of 13:36, 17 March 2013

Contents

Powers of the Battleragers

You are a member of the Battlerager guild.  The Battleragers pay homage
to and are watched over by Clangedin, the dwarven god of war.  As a guild
dedicated towards combat, you have some advantages and disadvantages.  The
defining ability of a Battlerager is the capacity to fight in a berserk rage,
using your fury ability.  Besides the inherent benefits and drawbacks of
berserking, while furied, your constitution, and consequently your hit points,
will increase.  Be aware, however, that even the best warrior cannot sustain
fury for long, and when you come out of it you will lose the extra energy
that was invigorating you, possibly causing death.

The eye of Clangedin being upon a Battlerager means that one gains or
loses favour with him depending on the opponents one fights and defeats.  You
will sense Clangedin's approval or anger in the event itself, but the guide
to follow beforehand is that it is pleasing to Clangedin for you to fight
races who are traditionally enemies of Kolond and the dwarven peoples, and
displeasing to him should you assault members of the dwarven peoples and
their traditional allies.  How powerful the individual opponent is affects
how much favour you receive with Clangedin for fighting and defeating him,
but not the feedback you receive on Clangedin's reaction to that opponent.
Clangedin's favour fades gradually with time, and must be renewed by service.
You can use 'show Clangedin's favour' to receive a sense of how you stand
in Clangedin's eyes.

Being in Clangedin's favour makes many of your abilities more effective,
and is required in order to use others at all.  Clangedin has even been known
to intervene to save the life of his most favoured servants when they are
threatened with immediate extinction.

Clangedin has also made available ancient artifacts to his devoted
followers.  You will find an armoury east of your guildhall where you can
obtain these items.

Following is a listing of the powers available; help is available on each.
 
         battlecry  behead  charge  frenzy  fury

The Battlerager communication channel uses the commands 'battlerager', 'guild' and '#'.
In order to return to the Battlerager hall, 'turn sconce' or 'pull sconce' when
in the Hall of Clangedin or 'pull axe' from the entrance to Kolond.

Specialty Access

/------------------ Specialty Access of Mountain ont Thoram ------------------\
| Skill                 Max    Min   Asg   Bon   Deg   Sus   Rat   Att   Pts  |
>-----------------------------------------------------------------------------<
| Anatomy                3      0     0     0     0     0     0    Int    6   |
| Angrak                 2      0     0     0     0     0     20   Int    6   |
| Arctic Fieldcraft      1      0     0     0     0     0     0    Int    6   |
| Armour Lore            8      0     0     0     0     0     10   Int    6   |
| Armour Use             8      0     0     0     0     0     0    Str    5   |
| Awareness              4      0     0     0     0     0     10   Per    7   |
| Axe                   30      0     0     3     3     0     30   Str    5   |
| Balance                1      0     0     0     0     0     0    Dex    6   |
| Blindfighting          3      0     0     0     0     0     0    Per    7   |
| Bludgeon               8      0     0     0     0     0     20   Str    5   |
| Brawling               8      0     0     0     0     0     0    Str    5   |
| Carousing              4      0     0     0     0     0     0    Cha    5   |
| Climbing               1      0     0     0     0     0     10   Dex    6   |
| Combat Reflexes        8      0     0     0     0     0     0    Dex    6   |
| Courage                4      0     0     0     0     0     0    Wil    7   |
| Dagger                 4      0     0     0     0     0     10   Dex    6   |
| Dazask                 4      0     0     0     0     0     5    Int    6   |
| Demolition             3      0     0     0     0     0     0    Per    7   |
| Desert Fieldcraft      1      0     0     0     0     0     0    Int    6   |
| Dethek                 9      0     0     1     1     0     50   Int    6   | 
| Dirty Fighting         3      0     0     0     0     0     0    Per    7   |
| Entropy Resistance     3      0     0     1     1     0     10   Con    6   |
| Find Weakness          8      0     0     0     0     0     0    Per    7   |
| First Aid              3      0     0     0     0     0     10   Per    7   |
| Flail                  8      0     0     0     0     0     0    Dex    6   |
| Foraging               3      0     0     0     0     0     0    Per    7   |
| Gem Lore               4      0     0     0     0     0     10   Int    6   |
| Hammer                30      0     0     3     3     0     30   Str    5   |
| Hardiness             30      5     1     4     5     0     46   Con    6   |
| Hills Fieldcraft       8      0     0     0     0     0     0    Int    6   |
| Intimidation           8      0     0     0     0     0     0    Cha    5   |
| Jumping                2      0     0     0     0     0     0    Str    5   |
| Kathdax                4      0     0     0     0     0     10   Int    6   |
| Killer Instinct        8      0     0     0     0     0     0    Per    7   |
| Lack of Weakness       8      0     0     0     0     0     0    Int    6   |
| Leadership             6      0     0     0     0     0     0    Cha    5   |
| Legend Lore            2      0     0     0     0     0     0    Int    6   |
| Literacy               3      0     0     0     0     0     20   Int    6   |
| Load Bearing           8      0     0     0     0     0     7    Str    5   |
| Magick Resistance      3      0     0     1     1     0     10   Wil    7   |
| Massive Blow          30      5     1     4     5     0     0    Str    5   |
| Massive Exertion      20      2     1     1     2     0     0    Str    5   |
| Memory                 4      0     0     0     0     0     0    Int    6   | 
| Metallurgy             6      0     0     0     0     0     0    Int    6   |
| Mineral Lore           8      0     0     0     0     0     10   Int    6   |
| Mountaineering        10      0     0     0     0     0     10   Int    6   |
| Nanomi                 2      0     0     0     0     0     0    Int    6   |
| Orienteering           1      0     0     0     0     0     40   Per    7   |
| Ownership              3      0     0     0     0     0     0    Cha    5   |
| Pain Tolerance         4      0     0     0     0     0     0    Wil    7   |
| Piety                 10      1     1     0     1     0     0    Wil    7   |
| Poison Resistance      7      0     0     1     1     0     10   Con    6   |
| Pole Arm               4      0     0     0     0     0     0    Dex    6   |
| Practice               4      0     0     0     0     0     0    Wil    7   |
| Recuperation          20      2     1     1     2     0     28   Con    6   |
| Resilience            20      2     1     1     2     0     0    Con    6   |
| Robustness             7      0     0     1     1     0     10   Con    6   |
| Rune Lore              8      0     0     0     0     0     10   Int    6   |
| Running                2      0     0     0     0     0     0    Con    6   |
| Shield                 8      0     0     0     0     0     25   Str    5   |
| Smithing               6      0     0     0     0     0     0    Str    5   |
| Spear                  4      0     0     0     0     0     0    Dex    6   |
| Spelunking            10      0     0     0     0     0     20   Int    6   |
| Sperethiel             1      0     0     0     0     0     25   Int    6   |
| Staff                  4      0     0     0     0     0     0    Dex    6   |
| Stamina               20      2     1     1     2     0     28   Con    6   |
| Steadiness            20      2     1     1     2     0     0    Con    6   |
| Storytelling           3      0     0     0     0     0     0    Cha    5   |
| Streetwise             1      0     0     0     0     0     0    Int    6   |
| Subordination          8      0     0     0     0     0     0    Per    7   |
| Swimming               1      0     0     0     0     0     0    Con    6   |
| Sword                  8      0     0     0     0     0     10   Dex    6   |
| Takargu                2      0     0     0     0     0     20   Int    6   |
| Theology               5      0     0     0     0     0     0    Int    6   |
| Throwing               8      0     0     0     0     0     0    Dex    6   |
| Tracking               1      0     0     0     0     0     10   Per    7   |
| Tumbling               1      0     0     0     0     0     0    Dex    6   |
| Unarmed Combat         8      0     0     0     0     0     20   Dex    6   |
| Vocalization           8      0     0     0     0     0     0    Per    7   |
| Weapon Lore            8      0     0     0     0     0     10   Int    6   |
\-----------------------------------------------------------------------------/


Clangedin Favour

  • You feel that you are barely in Clagedin's favour.
  • You feel that you are somewhat in Clangedin's favour.
  • You feel that you are in Clangedin's favour.
  • You feel that you are well in Clangedin's favour.

Thond, Domandan, Duergar, Lothar, Gnome, Svirfneblin are favour penalties when killed

You can give items to Hadarond for a small favour boost

Battlerager Artifacts

This has favour required, unidentified name, full description and notes.

Golden drinking horn

Doesn't have a name. Can use at minimal favour. Recharges after a while. Heals some
END and SP when used.

Thalgan Kor

Unidentified name: Mithril battleaxe

An exquisitely-crafted battleaxe forged of mithril.  This is Thalgan Kor,
an artifact with a history as old as that of the Battleragers themselves. 
During the war with the Mynaecelani danaan, the thondak hero Gim had the
smiths forge a fearsome weapon to use against the foe.  The smiths captured
the fury of storms and put them into this mithril battleaxe to smite the
danaan.  It is in perfect condition.  It looks about nine twentieths of a
dimin wide and thirteen dimins long.  You estimate its value at about two
hundred forty gold.

Shalbriri

Unidentified name: yellow crystal, bone, and blue metal mace

This is a mace with a shaft of demon bone and a head made of glowing
yellow sunstones embedded in adamantium.  You recognize it as Shalbriri, an
ancient artifact rumoured to have been crafted and carried by the demon lord
of the same name.  Lord Shalbriri was known as the demon of blindness, and
used this weapon to destroy his enemies during a great rebellion in Hell. 
When Lord Shalbriri was finally vanquished, the mace fell into the oblivion of
time, only recently being discovered deep in the mines of Kolond.  It is in
perfect condition.  It looks about nine tenths of a dimin across and five and
nineteen twentieths dimins long.  It is giving off light.  You estimate that
it is worth something upward of two thousand five hundred gold.

Grel Andarak

  • Mithril warhammer
This is a warhammer made of mithril.  The quality of its craftsmanship is
exquisite.  Patterns of angular runes decorate its head.  This is Grel
Andarak, a tremendously ancient device said to predate Kolond itself.  The
enchantments laid upon it invoke ancient sources of power to bring the might
of a thunderstrike to the weapon's blows.  It is in perfect condition.  It
looks about seventeen twentieths of a dimin across and five and a half dimins
long.  You estimate its value at about six hundred gold.

Exarax

Duthinand

Daithrien

Bloodwake

Forgath

Clangedin Lifesave

You are overcome with awe as you feel Clangedin's presence upon you. 
You have regained the use of your right leg and right foot.
Your wounds heal.
You feel utterly exhausted by the ordeal.
You cannot see anything.
You feel yourself moving faster as the effects of some unknown influence
fade.
You are now lightly encumbered.
Your hearing returns.
The world comes back into focus.
Teleports you back to the guildhall
Went from WELL to SOMEWHAT favoured after it popped.
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