Shlyma (Empathic Bond)
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=== Traits === | === Traits === | ||
- | Gives a raw speed boost, exact amount is uncertain at the moment | + | *Gives a raw speed boost, exact amount is uncertain at the moment |
+ | |||
+ | *As you make successful hits using the bond attacks, you gain temporary boosts to your intelligence, dexterity, constitution, and charisma attributes while in combat | ||
=== Attacks === | === Attacks === |
Revision as of 14:08, 3 January 2014
This page is extremely under construction, I'll get as much as I can while I can, things may be a bit inaccurate due to potential skill bonus synergy, but I'll do what I can.
Contents |
Familiar
You imagine what it would be like to have a deep bond with the matte black-lined amber shlyma, and you feel a distinct echo from within hir.
You experience feelings of patience, stoicism, and awareness.
You experience visions of an ocean of chaos and a sphere made of six parts.
Bonding Requirements
Cosmology is needed, 33 was not high enough, 103 was high enough.
Boons
Specialty Access and Bonuses
Tier I
Tier II
Forces
Tier III
Full List of Bonus Specs
Charms
- Standard Charms
- Social Charms
- Soverign over their own kind
Attributes
Strength, Intelligence, Constitution, Willpower
Traits
- Gives a raw speed boost, exact amount is uncertain at the moment
- As you make successful hits using the bond attacks, you gain temporary boosts to your intelligence, dexterity, constitution, and charisma attributes while in combat
Attacks
Gains "Thera" attack at around very frail, fire-based karate chop that uses telesma.
Gains "Lowber" attack at around fairly healthy. " Thrust one's palm into one's opponent, channeling planar energies captures by previous six attacks -- if executed in the right combination -- into an explosion."
Gained "Ladu" attack at around robust. "Strike at an opponent with the front of one's fist as the very earth."
Gained "Ludus" attack at around late resilient. " Kick at an opponent with one's left knee bringing death and stillness."
Gained "Greetho" attack at around early very deep. " Kick at an opponent with the edge of one's toes carrying with them the wind."
Amalgam Combinations
Shlyma consorts get bond attacks for every basic element (fire, earth, air, water) and the two pole elements (entropy and extropy). Using these attacks in combinations of six and ending with the lowber attack causes an area attack for the amalgam that would be created from your combination. You may also use an element or one of the two poles individually six times before lowber to create an area attack of the base element. Here's a list of combinations for ease of use - Telurel, January 2, 2014:
- Fire + Earth = Magma
- Fire + Air = Smoke
- Earth + Water = Mud
- Air + Water = Mist
- Earth + Extropy = Crystal
- Earth + Entropy = Eskara
- Fire + Extropy = Light
- Fire + Entropy = Darkness
- Air + Extropy = Lightning
- Air + Entropy = Void
- Water + Extropy = Ooze
- Water + Entropy = Salt
- Fire + Earth + Entropy = Ash
- Fire + Earth + Extropy = Metal
- Fire + Air + Entropy = Cold
- Fire + Air + Extropy = Heat
- Air + Water + Extropy = Thunder
- Air + Water + Entropy = Ice
- Water + Earth + Extropy = Acid
- Water + Earth + Entropy = Alkali
- Water + Earth + Fire + Air + Extropy + Entropy = Shadow