Scithial bonds (Ordo Zephyrius Mutatoris spell)
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Relevant Attributes: one part intelligence, one part dexterity and one part charisma | Relevant Attributes: one part intelligence, one part dexterity and one part charisma | ||
- | Relevant Skills: two parts evocation, two parts prestidigitation, one part aeromancy and one part conjuration | + | Relevant Skills: two parts [[evocation]], two parts [[prestidigitation]], one part [[aeroturgy]] and one part [[conjuration]] |
Rating Requirement: three hundred | Rating Requirement: three hundred | ||
Effective Maximum Rating: seven hundred | Effective Maximum Rating: seven hundred |
Revision as of 11:17, 5 February 2015
> Ordo Zephyrius Mutatoris Spell: Scithial Bonds
Relevant Attributes: one part intelligence, one part dexterity and one part charisma Relevant Skills: two parts evocation, two parts prestidigitation, one part aeroturgy and one part conjuration Rating Requirement: three hundred Effective Maximum Rating: seven hundred Difficulty: somewhat difficult Forms of Evocation: scithial bonds scithial bonds around <target> Base Energy Costs: forty-five points of spiritual energy and forty-five points of elemental air energy
This spell conjures constraining bonds of pure elemental air to immobilize a target.
The bonds must be maintained by the caster and continually exert their casting cost on him so long as they remain in existence. The bonds will be destroyed either if the caster runs out of spiritual and air energy, or if the victim breaks free or figures out some way to escape. As might be imagined, this spell is less than effective against amorphous or intangible opponents.
Development Information: This spell was created by Twilight; the source code was last updated Sun Jul 12 19:32:35 2009.