Shlyma (Empathic Bond)
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*Gained "Ludus" attack at around late resilient. " Kick at an opponent with one's left knee bringing death and stillness." | *Gained "Ludus" attack at around late resilient. " Kick at an opponent with one's left knee bringing death and stillness." | ||
+ | ** Appears to boost intelligence | ||
*Gained "Greetho" attack at around early very deep. " Kick at an opponent with the edge of one's toes carrying with them the wind." | *Gained "Greetho" attack at around early very deep. " Kick at an opponent with the edge of one's toes carrying with them the wind." |
Revision as of 11:47, 2 March 2015
Contents |
Familiar
You imagine what it would be like to have a deep bond with the matte black-lined amber shlyma, and you feel a distinct echo from within hir.
You experience feelings of patience, stoicism, and awareness.
You experience visions of an ocean of chaos and a sphere made of six parts.
Bonding Requirements
Cosmology skill greater than 100.
Boons
Specialty Access and Bonuses
Provides immediate access for 2 specs into combat meditation. Degree available increases as bond strength does.
Tier I
Tier II
Tier III
Tier IV
Tier V
- Somatesthesia
- Combat meditation
- Air resistance
- Earth resistance
- Entropy resistance
- Extropy resistance
- Fire resistance
- Water resistance
Tier VI
Full List of Bonus Specs
- Tactics Bonus at Deep
Charms
- Standard Charms
- Social Charms
- Soverign over their own kind
Attributes
Strength, Intelligence, Constitution, Willpower
Attacks
Attacks follow standard mechanics when determining attack and damage ratings with the addition of adding part of your Telesma to their damage rating. You can still use your attacks if your familiar is dead or not in the room.
- Gains "Thera" attack at around very frail. "Strike at an opponent with the edge of one's hand bringing with it flame."
- Reportedly provides a temporary CHA and water resistance boost
- Gains "Lowber" attack at around fairly healthy. " Thrust one's palm into one's opponent, channeling planar energies captures by previous six attacks -- if executed in the right combination -- into an explosion." K-K-K-K-K-K-KOMBO BREAKER!!!
- Gained "Ladu" attack at around robust. "Strike at an opponent with the front of one's fist as the very earth."
- This attack seems to have some sort of constitution/hardiness buff effect to it. Very short lived.
- Gained "Ludus" attack at around late resilient. " Kick at an opponent with one's left knee bringing death and stillness."
- Appears to boost intelligence
- Gained "Greetho" attack at around early very deep. " Kick at an opponent with the edge of one's toes carrying with them the wind."
- Gained "Dolimi" attack at late intimate. "Kick at an opponent with one's knee, swift and energized."
- Gained "Skei" attack at complete. "Kick at an opponent with the heel of one's foot crashing down like a wave."
Amalgam Combinations
Shlyma consorts get bond attacks for every basic element (fire, earth, air, water) and the two pole elements (entropy and extropy). Using these attacks in combinations of six and ending with the lowber attack causes an area attack for the amalgam that would be created from your combination. You may also use an element or one of the two poles individually six times before lowber to create an area attack of the base element. Here's a list of combinations for ease of use - Telurel, January 2, 2014:
- Fire + Earth = Magma
- Fire + Air = Smoke
- Earth + Water = Mud
- Air + Water = Mist
- Earth + Extropy = Crystal
- Earth + Entropy = Eskara
- Fire + Extropy = Light
- Fire + Entropy = Darkness
- Air + Extropy = Lightning
- Air + Entropy = Void
- Water + Extropy = Ooze
- Water + Entropy = Salt
- Fire + Earth + Entropy = Ash
- Fire + Earth + Extropy = Metal
- Fire + Air + Entropy = Cold
- Fire + Air + Extropy = Heat
- Air + Water + Extropy = Thunder
- Air + Water + Entropy = Ice
- Water + Earth + Extropy = Acid
- Water + Earth + Entropy = Alkali
- Water + Earth + Fire + Air + Extropy + Entropy = Shadow
Bond Strength For Which the Above Information is Current
Complete