Channel
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- | help channel | + | = help channel = |
- | [ Command ] channel <level> [pure] [element] [type] [polarity] <season> [into <targets>] | + | |
- | + | [ Command ] channel <level> [pure] [element] [polarity] <season> [into <targets>] | |
- | The ability to channel chaos (as well as the other discordian seasons) | + | |
- | is by far the most flexible of the powers at your command. It can be | + | The ability to channel chaos (as well as the other discordian seasons) |
+ | is by far the most flexible of the powers at your command. It can be | ||
used to heal or to harm in a great variety of ways. | used to heal or to harm in a great variety of ways. | ||
- | + | ||
The 'level' of the channeling is how much raw energy is involved. 'help | The 'level' of the channeling is how much raw energy is involved. 'help | ||
channel levels' gives more information on this. | channel levels' gives more information on this. | ||
- | + | ||
- | Energy channeled via the divinity of Eris includes a small fraction of | + | Energy channeled via the divinity of Eris includes a small fraction of |
- | the goetic power granted to Her worshippers by default; to exclue this power | + | the goetic power granted to Her worshippers by default; to exclue this power |
and channel pure chaotic energies only, add the word 'pure' to the command. | and channel pure chaotic energies only, add the word 'pure' to the command. | ||
- | + | ||
- | The 'element' of the channeling is the specification for which, if any, of | + | The 'element' of the channeling is the specification for which, if any, of |
- | the Discordian Elements the power is aligned with. 'help channel elements' | + | the Discordian Elements the power is aligned with. 'help channel elements' |
gives more information on this. | gives more information on this. | ||
- | + | ||
- | The 'type' is the "spin control"; it has an effect on precisely what the | + | |
- | energy does to the target. 'help channel types' has more info. | + | |
- | + | ||
The 'polarity' is either positive or negative; positive chaos helps, negative | The 'polarity' is either positive or negative; positive chaos helps, negative | ||
chaos harms. If no polarity is specified, it defaults to negative. | chaos harms. If no polarity is specified, it defaults to negative. | ||
- | + | ||
- | The 'season' of the channeling is the Discordian Season from which the power | + | The 'season' of the channeling is the Discordian Season from which the power |
is drawn. 'help channel seasons' specifies these seasons. | is drawn. 'help channel seasons' specifies these seasons. | ||
- | + | ||
- | Polarity, element, purity, and type specifications are optional; | + | Polarity, element, purity, and type specifications are optional; |
- | level and season are not. Target specification is optional and defaults | + | level and season are not. Target specification is optional and defaults |
- | to your current opponent if in combat. | + | to your current opponent if in combat. All of the specifications can |
- | + | be entered in any order except target, which must be last. | |
+ | |||
Channeling behaves differently when one's target is an inanimate object; type | Channeling behaves differently when one's target is an inanimate object; type | ||
'help channel objects' for details. | 'help channel objects' for details. | ||
- | + | ||
You may substitute 'me' or 'myself' as a target designation if you wish to | You may substitute 'me' or 'myself' as a target designation if you wish to | ||
channel energy into yourself. | channel energy into yourself. | ||
- | > help channel levels | + | Different element and season combinations can produce secondary effects |
+ | related to the 'channel type' (sometimes also known as the "spin control") | ||
+ | of the final effect, which affects precisely what the energy does to the | ||
+ | target. 'help channel types' has more info. | ||
+ | |||
+ | The primary factors in determining effectiveness of one's channeling | ||
+ | abilities is one's Inana, but one's skill in the art of chaoturgy also | ||
+ | plays a highly significant role. One's aptitude at the skills of | ||
+ | telesmatic weapon, piety, channeling, introspection, and metaphysics are | ||
+ | also involved in determining the damaging potential and targeting accuracy | ||
+ | when directing energies at opponents in combat. | ||
+ | |||
+ | = help channel levels = | ||
+ | |||
There are a number of different channeling power levels; type 'channel levels' | There are a number of different channeling power levels; type 'channel levels' | ||
to list them. You must specify a level from that list any time you are using | to list them. You must specify a level from that list any time you are using | ||
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The higher the level, the more spiritually draining the channeling, and the | The higher the level, the more spiritually draining the channeling, and the | ||
more effective. | more effective. | ||
- | > help channel elements | + | |
- | The different channeling elements are boom, orange, prickle, sweet, and | + | = help channel elements = |
+ | |||
+ | The different channeling elements are boom, orange, prickle, sweet, and | ||
pungent. 'channel elements' will list them for you if you forget. | pungent. 'channel elements' will list them for you if you forget. | ||
If no element is specified for a channeling, none will be added. | If no element is specified for a channeling, none will be added. | ||
- | + | ||
The meanings, such as they are, of each element are as follows: | The meanings, such as they are, of each element are as follows: | ||
- | + | ||
[ Boom ] | [ Boom ] | ||
- | The Discordian element of Boom represents the sense of hearing. | + | The Discordian element of Boom represents the sense of hearing, and |
+ | is most strongly associated with the 'vital' channel type. | ||
Adding Boom to an offensive channel will infuse the channeled | Adding Boom to an offensive channel will infuse the channeled | ||
energy with the power of thunder. | energy with the power of thunder. | ||
[ Orange ] | [ Orange ] | ||
- | The Discordian element of Orange represents the sense of sight. | + | The Discordian element of Orange represents the sense of sight, and |
+ | is most strongly associated with the 'sensory' channel type. | ||
Adding Orange to an offensive channel will infuse the channeled | Adding Orange to an offensive channel will infuse the channeled | ||
energy with the power of fire. | energy with the power of fire. | ||
[ Prickle ] | [ Prickle ] | ||
- | The Discordian element of Prickle represents the sense of touch. | + | The Discordian element of Prickle represents the sense of touch, and |
+ | is most strongly associated with the 'physical' channel type. | ||
Adding Prickle to an offensive channel will infuse the channeled | Adding Prickle to an offensive channel will infuse the channeled | ||
energy with the power of explosive disintegration. | energy with the power of explosive disintegration. | ||
[ Sweet ] | [ Sweet ] | ||
- | The Discordian element of Sweet represents the sense of taste. | + | The Discordian element of Sweet represents the sense of taste, and |
+ | is most strongly associated with the 'hematic' channel type. | ||
Adding Sweet to an offensive channel will infuse the channeled | Adding Sweet to an offensive channel will infuse the channeled | ||
energy with a panopoly of delightful flavors. | energy with a panopoly of delightful flavors. | ||
[ Pungent ] | [ Pungent ] | ||
- | The Discordian element of Pungent represents the sense of smell | + | The Discordian element of Pungent represents the sense of smell, and |
+ | is most strongly associated with the 'humorous' channel type. | ||
Adding Pungent to an offensive channel will infuse the channeled | Adding Pungent to an offensive channel will infuse the channeled | ||
energy with the power of offensive smells. | energy with the power of offensive smells. | ||
- | + | ||
- | Including an element in a non-offensive channel may have other effects | + | Including an element in a non-offensive channel may have other effects |
beyond those listed here. Unless you aren't cool enough, obviously. | beyond those listed here. Unless you aren't cool enough, obviously. | ||
- | > help channel types | + | |
+ | = help channel types = | ||
+ | |||
The different channeling types are mental, spiritual, physical, vital, sensory, | The different channeling types are mental, spiritual, physical, vital, sensory, | ||
hematic, and adrenal. 'channel types' will list them for you if you forget. | hematic, and adrenal. 'channel types' will list them for you if you forget. | ||
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reverse the mutative effects of exposure to teratogenic chaos energy from | reverse the mutative effects of exposure to teratogenic chaos energy from | ||
warpstones. | warpstones. | ||
- | > help channel seasons | + | |
- | The primary component of one's ability to channel energy is the | + | = help channel seasons = |
- | aspect, known to some as the 'season', of the energy being | + | |
- | channeled. The seasons of the Discordian calendar are Chaos, Discord, | + | The primary component of one's ability to channel energy is the |
- | Confusion, Bureaucracy, and Aftermath; 'channel seasons' will list | + | aspect, known to some as the 'season', of the energy being |
- | them for you if you forget. Unlike most other components of energy | + | channeled. The seasons of the Discordian calendar are Chaos, Discord, |
- | channeling, supplying a season is not optional; if you're not sure | + | Confusion, Bureaucracy, and Aftermath; 'channel seasons' will list |
+ | them for you if you forget. Unlike most other components of energy | ||
+ | channeling, supplying a season is not optional; if you're not sure | ||
which one you feel like using, Chaos is the most straightforward. | which one you feel like using, Chaos is the most straightforward. | ||
- | + | ||
A brief summary, questionably informative, of each season is as follows: | A brief summary, questionably informative, of each season is as follows: | ||
- | + | ||
[ Chaos ] | [ Chaos ] | ||
- | The first season of the Discordian Calendar represents the renewal | + | The first season of the Discordian Calendar represents the renewal |
of free-spirited shenaniganization, a time for the forgetting of | of free-spirited shenaniganization, a time for the forgetting of | ||
- | mistakes past and the commencement of mistakes future. When used | + | mistakes past and the commencement of mistakes future. When used |
as part of an offensive channel, inflicts primarily raw chaos damage. | as part of an offensive channel, inflicts primarily raw chaos damage. | ||
+ | This season is not strongly associated with any particular channel | ||
+ | type, allowing the channel type of the specified element, if any, to | ||
+ | take precedence. | ||
[ Discord ] | [ Discord ] | ||
- | The second season of the Discordian Calendar represents the | + | The second season of the Discordian Calendar represents the |
- | strengthening of chaotic forces, a period typically characterized by | + | strengthening of chaotic forces, a period typically characterized by |
- | delusions of ability and the commencement of creative endeavour | + | delusions of ability and the commencement of creative endeavour |
- | typically accompanied by the disagreements produced thereby. When | + | typically accompanied by the disagreements produced thereby. When |
used as part of an offensive channel, inflicts primarily disruptive | used as part of an offensive channel, inflicts primarily disruptive | ||
- | air damage. | + | air damage. It is most strongly associated with the 'mental' channel |
+ | type. | ||
[ Confusion ] | [ Confusion ] | ||
- | The third season of the Discordian Calendar represents the escalating | + | The third season of the Discordian Calendar represents the escalating |
- | intensity of time's progression, as poor ideas are translated into | + | intensity of time's progression, as poor ideas are translated into |
- | poorer decisions and differences of opinion progress into differences of | + | poorer decisions and differences of opinion progress into differences |
- | spatial inertia. When used as part of an offensive channel, inflicts | + | of spatial inertia. When used as part of an offensive channel, |
- | fundamental disorganization of both one's mind and one's body. | + | inflicts fundamental disorganization of both one's mind and one's |
+ | body and may inflict a confusion effect upon the target. This season | ||
+ | is not strongly associated with any particular channel type, allowing | ||
+ | the channel type of the specified element, if any, to take precedence. | ||
[ Bureaucracy ] | [ Bureaucracy ] | ||
The fourth season of the Discordian Calendar represents the inevitable | The fourth season of the Discordian Calendar represents the inevitable | ||
- | slide into structured stasis as the year grinds onward towards its | + | slide into structured stasis as the year grinds onward towards its |
- | eventual end. As the frenetic house-party of the previous seasons | + | eventual end. As the frenetic house-party of the previous seasons |
- | comes to a close, someone must inescapably clean up the shattered | + | comes to a close, someone must inescapably clean up the shattered |
remnants of lamps and teapots while trying to figure out whose goat | remnants of lamps and teapots while trying to figure out whose goat | ||
- | this is eating the curtains. When used as part of an offensive | + | this is eating the curtains. When used as part of an offensive |
- | channel, inflicts extreme boredom. | + | channel, inflicts extreme boredom. It is most strongly associated |
+ | with the 'adrenal' channel type. | ||
[ Aftermath ] | [ Aftermath ] | ||
- | The fifth and final season of the Discordian Calendar represents the | + | The fifth and final season of the Discordian Calendar represents the |
- | eventual decay of all things, including the carefully-constructed | + | eventual decay of all things, including the carefully-constructed |
- | order of the previous season. Generally a time for reflection, | + | order of the previous season. Generally a time for reflection, |
- | excuses, and strategic withdrawals to climes less densely populated | + | excuses, and strategic withdrawals to climes less densely populated |
- | with unwelcome repercussions. When used as part of an offensive | + | with unwelcome repercussions. When used as part of an offensive |
- | channel, inflicts primarily physical aging. | + | channel, inflicts primarily physical aging. It is most strongly |
- | + | associated with the 'spiritual' channel type. | |
- | Most seasons have similar (if not outright identical) effects when used in a | + | |
- | non-offensive manner, but surprises may await those with negative correlations | + | Most seasons have similar (if not outright identical) effects when used upon |
+ | non-living objects, but surprises may await those with negative correlations | ||
between curiosity and common sense. | between curiosity and common sense. | ||
- | > help channel objects | + | |
+ | = help channel objects = | ||
+ | |||
If one channels any amount of positive chaos into a corpse, the body will be | If one channels any amount of positive chaos into a corpse, the body will be | ||
returned to the Primal Chaos from which it came, and Eris will reward you with | returned to the Primal Chaos from which it came, and Eris will reward you with |
Revision as of 00:05, 22 February 2016
Contents |
help channel
[ Command ] channel <level> [pure] [element] [polarity] <season> [into <targets>]
The ability to channel chaos (as well as the other discordian seasons) is by far the most flexible of the powers at your command. It can be used to heal or to harm in a great variety of ways.
The 'level' of the channeling is how much raw energy is involved. 'help channel levels' gives more information on this.
Energy channeled via the divinity of Eris includes a small fraction of the goetic power granted to Her worshippers by default; to exclue this power and channel pure chaotic energies only, add the word 'pure' to the command.
The 'element' of the channeling is the specification for which, if any, of the Discordian Elements the power is aligned with. 'help channel elements' gives more information on this.
The 'polarity' is either positive or negative; positive chaos helps, negative chaos harms. If no polarity is specified, it defaults to negative.
The 'season' of the channeling is the Discordian Season from which the power is drawn. 'help channel seasons' specifies these seasons.
Polarity, element, purity, and type specifications are optional; level and season are not. Target specification is optional and defaults to your current opponent if in combat. All of the specifications can be entered in any order except target, which must be last.
Channeling behaves differently when one's target is an inanimate object; type 'help channel objects' for details.
You may substitute 'me' or 'myself' as a target designation if you wish to channel energy into yourself.
Different element and season combinations can produce secondary effects related to the 'channel type' (sometimes also known as the "spin control") of the final effect, which affects precisely what the energy does to the target. 'help channel types' has more info.
The primary factors in determining effectiveness of one's channeling abilities is one's Inana, but one's skill in the art of chaoturgy also plays a highly significant role. One's aptitude at the skills of telesmatic weapon, piety, channeling, introspection, and metaphysics are also involved in determining the damaging potential and targeting accuracy when directing energies at opponents in combat.
help channel levels
There are a number of different channeling power levels; type 'channel levels' to list them. You must specify a level from that list any time you are using the channel power. You may type 'channel max' in order to find out what the highest level you can use is, or substitute the word 'max' for the level of the channeling in order to use your maximum potential.
The higher the level, the more spiritually draining the channeling, and the more effective.
help channel elements
The different channeling elements are boom, orange, prickle, sweet, and pungent. 'channel elements' will list them for you if you forget. If no element is specified for a channeling, none will be added.
The meanings, such as they are, of each element are as follows:
[ Boom ] The Discordian element of Boom represents the sense of hearing, and is most strongly associated with the 'vital' channel type. Adding Boom to an offensive channel will infuse the channeled energy with the power of thunder. [ Orange ] The Discordian element of Orange represents the sense of sight, and is most strongly associated with the 'sensory' channel type. Adding Orange to an offensive channel will infuse the channeled energy with the power of fire. [ Prickle ] The Discordian element of Prickle represents the sense of touch, and is most strongly associated with the 'physical' channel type. Adding Prickle to an offensive channel will infuse the channeled energy with the power of explosive disintegration. [ Sweet ] The Discordian element of Sweet represents the sense of taste, and is most strongly associated with the 'hematic' channel type. Adding Sweet to an offensive channel will infuse the channeled energy with a panopoly of delightful flavors. [ Pungent ] The Discordian element of Pungent represents the sense of smell, and is most strongly associated with the 'humorous' channel type. Adding Pungent to an offensive channel will infuse the channeled energy with the power of offensive smells.
Including an element in a non-offensive channel may have other effects beyond those listed here. Unless you aren't cool enough, obviously.
help channel types
The different channeling types are mental, spiritual, physical, vital, sensory, hematic, and adrenal. 'channel types' will list them for you if you forget. If no type is specified for a channeling, it defaults to a 'general' variety with some effects in all of these areas. If a type is specified, that one area experiences better results at the expense of all the others.
The meanings of the various types are:
[ Mental ] This has to do with the coherence and robustness of one's mental processes. A common manifestation of disrupted mental processes is stunning. [ Spiritual ] This is your personal spiritual energy, the reserves of power one uses to perform magick. [ Physical ] Your physical aspect is the general health and performance level of your body; largely how tired you are. For objects, it is their overall structural integrity. [ Vital ] This is your lifeforce; how much you can take before dying. Negative chaos of this aspect withers limbs and drains life; positive chaos restores health and fitness. [ Sensory ] Simply the condition of your sense systems, especially your sense of sight. [ Hematic ] The condition of your blood, whether it contains poisons or not. [ Adrenal ] The level of adrenalin in your body. Creatures with very high adrenalin levels move very fast, and the corresponding effect for low levels. [ Humorous ] The state of the humors in your body, determining whether or not you are diseased.
If the channeling has a positive polarity, it will have positive effects in the various areas; restoring endurance for physical, healing for vital, curing blindness for sensory, and so on. Opposite effects for negative polarity; damaging for vital, poisoning for hematic, stunning for mental, slowing for adrenal, etcetera.
Some known interesting applications of channeling:
Negative mental chaos has been known to cause strange, sometimes crippling mental disorders, and positive chaos likewise can cure them.
Negative humorous chaos can cause a bizarre disease known as grimlyosis.
Large fluxes of positive physical chaos can infuse objects with a chaotic essence, generally improving their strength and making them lighter.
Reports have it that, by channeling sufficiently extreme fluxes of positive physical chaos while holding at least five warpstones, one can sometimes reverse the mutative effects of exposure to teratogenic chaos energy from warpstones.
help channel seasons
The primary component of one's ability to channel energy is the aspect, known to some as the 'season', of the energy being channeled. The seasons of the Discordian calendar are Chaos, Discord, Confusion, Bureaucracy, and Aftermath; 'channel seasons' will list them for you if you forget. Unlike most other components of energy channeling, supplying a season is not optional; if you're not sure which one you feel like using, Chaos is the most straightforward.
A brief summary, questionably informative, of each season is as follows:
[ Chaos ] The first season of the Discordian Calendar represents the renewal of free-spirited shenaniganization, a time for the forgetting of mistakes past and the commencement of mistakes future. When used as part of an offensive channel, inflicts primarily raw chaos damage. This season is not strongly associated with any particular channel type, allowing the channel type of the specified element, if any, to take precedence. [ Discord ] The second season of the Discordian Calendar represents the strengthening of chaotic forces, a period typically characterized by delusions of ability and the commencement of creative endeavour typically accompanied by the disagreements produced thereby. When used as part of an offensive channel, inflicts primarily disruptive air damage. It is most strongly associated with the 'mental' channel type. [ Confusion ] The third season of the Discordian Calendar represents the escalating intensity of time's progression, as poor ideas are translated into poorer decisions and differences of opinion progress into differences of spatial inertia. When used as part of an offensive channel, inflicts fundamental disorganization of both one's mind and one's body and may inflict a confusion effect upon the target. This season is not strongly associated with any particular channel type, allowing the channel type of the specified element, if any, to take precedence. [ Bureaucracy ] The fourth season of the Discordian Calendar represents the inevitable slide into structured stasis as the year grinds onward towards its eventual end. As the frenetic house-party of the previous seasons comes to a close, someone must inescapably clean up the shattered remnants of lamps and teapots while trying to figure out whose goat this is eating the curtains. When used as part of an offensive channel, inflicts extreme boredom. It is most strongly associated with the 'adrenal' channel type. [ Aftermath ] The fifth and final season of the Discordian Calendar represents the eventual decay of all things, including the carefully-constructed order of the previous season. Generally a time for reflection, excuses, and strategic withdrawals to climes less densely populated with unwelcome repercussions. When used as part of an offensive channel, inflicts primarily physical aging. It is most strongly associated with the 'spiritual' channel type.
Most seasons have similar (if not outright identical) effects when used upon non-living objects, but surprises may await those with negative correlations between curiosity and common sense.
help channel objects
If one channels any amount of positive chaos into a corpse, the body will be returned to the Primal Chaos from which it came, and Eris will reward you with a small gift of spiritual energy.
Channeling positive chaos into objects seeks to improve their condition and worth; results in this area are inconsistent and usually require large amounts of energy, however. Channeling positive physical chaos explicitly attempts to infuse the object with chaotic energy, which may have unpredictable results. Channeling negative chaos into them attempts to break down and destroy them. Sturdier objects resist this better, of course.