Dog (Empathic Bond)

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Revision as of 16:34, 2 March 2011 (edit)
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(Bonding Requirements)
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-= Bonding Requirements =+== Bonding Requirements ==
Some amount of [[Leadership]] is required, below 100: Some amount of [[Leadership]] is required, below 100:
-== Failure Message == 
- You sense that the black female dog is eager to reciprocate the bond, but is reluctant due to 
- a lack of something like manners, or a disinterest in the rules of social coordination. 
- 
-= Known Abilities = 
==Combat Bonuses== ==Combat Bonuses==
The dog familiar grants its consort a bonus to attack and damage ratings based on a larger portion of the [[Intelligence]] attribute, and a percentage of the [[Tactics]] and [[Leadership]] skills. The dog familiar grants its consort a bonus to attack and damage ratings based on a larger portion of the [[Intelligence]] attribute, and a percentage of the [[Tactics]] and [[Leadership]] skills.
-==Petting the familiar==+==Skill Effects==
 +{|border="1" cellpadding="10" cellspacing="2" text-align="center"
 +|-
 +! scope="col" style="text-align="center";" | Skill
 +! scope="col" style="text-align="center";" | Access
 +! scope="col" style="text-align="center";" | Bonus
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Subordination]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #33EE33;" | [[Tactics]]
 +| style="text-align: center;background-color: #33EE33;" | 16
 +| style="text-align: center;background-color: #33EE33;" | 75 + 10% base
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Somatesthesia]]
 +| style="text-align: center;background-color: #00AA00;" | 13
 +| style="text-align: center;background-color: #00AA00;" | 65
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Leadership]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Practice]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #00AA00;" | [[Tracking]]
 +| style="text-align: center;background-color: #00AA00;" | 12
 +| style="text-align: center;background-color: #00AA00;" | 60
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Massive Exertion]]
 +| style="text-align: center;background-color: #BBEEBB;" | 9
 +| style="text-align: center;background-color: #BBEEBB;" | 45
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Courage]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Discipline]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Killer Instinct]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Tenacity]]
 +| style="text-align: center;background-color: #BBEEBB;" | 8
 +| style="text-align: center;background-color: #BBEEBB;" | 40
 +|-
 +| style="text-align: center;background-color: #BBEEBB;" | [[Carousing]]
 +| style="text-align: center;background-color: #BBEEBB;" | 7
 +| style="text-align: center;background-color: #BBEEBB;" | 35
 +|-
 +| style="text-align: center;background-color: orange;" | [[Recuperation]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Stamina]]
 +| style="text-align: center;background-color: orange;" | 5
 +| style="text-align: center;background-color: orange;" | 25
 +|-
 +| style="text-align: center;background-color: orange;" | [[Breath Control]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Forestry]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hardiness]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Hills Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Intimidation]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Massive Blow]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|-
 +| style="text-align: center;background-color: orange;" | [[Plains Fieldcraft]]
 +| style="text-align: center;background-color: orange;" | 4
 +| style="text-align: center;background-color: orange;" | 20
 +|}
-==Attribute Modifications== 
- 
-==Specialty Bonuses== 
-Bonus specialty degrees and access are provided as follows: 
- 
-===Tier 1=== 
-*[[Tactics]] 
- 
-===Tier 2=== 
-Very shortly after bonding: 
-*[[Biofeedback]] 
- 
-===Tier 3=== 
-At the middle of "very frail" bond strength: 
-*[[Practice]] 
-*[[Tracking]] 
-*[[Leadership]] 
- 
-===Tier 4=== 
-At the middle of "somewhat frail" bond strength: 
-*[[Massive Exertion]] 
- 
-===Tier 5=== 
-At the middle of "fairly healthy" bond strength: 
-*[[Courage]] 
-*[[Discipline]] 
-*[[Killer Instinct]] 
-*[[Tenacity]] 
==Charms== ==Charms==
Line 54: Line 111:
At the middle of "fairly healthy" bond strength: At the middle of "fairly healthy" bond strength:
*[[Surge (Empathic Bonds)|Surge]] *[[Surge (Empathic Bonds)|Surge]]
- 
-==Additional Bonuses and Powers== 
-===Combat Maneuvers=== 
- 
-===Traits granted=== 

Revision as of 21:45, 7 March 2016

Contents

Bonding Requirements

Some amount of Leadership is required, below 100:

Combat Bonuses

The dog familiar grants its consort a bonus to attack and damage ratings based on a larger portion of the Intelligence attribute, and a percentage of the Tactics and Leadership skills.

Skill Effects

Skill Access Bonus
Subordination 16 75 + 10% base
Tactics 16 75 + 10% base
Somatesthesia 13 65
Leadership 12 60
Practice 12 60
Tracking 12 60
Massive Exertion 9 45
Courage 8 40
Discipline 8 40
Killer Instinct 8 40
Tenacity 8 40
Carousing 7 35
Recuperation 5 25
Stamina 5 25
Breath Control 4 20
Forestry 4 20
Hardiness 4 20
Hills Fieldcraft 4 20
Intimidation 4 20
Massive Blow 4 20
Plains Fieldcraft 4 20


Charms

Initially the dog grants the following charms:

Shortly after:

At the middle of "fairly healthy" bond strength:

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