Hedgehog (Empathic Bond)
From LSWiki
(Difference between revisions)
| Revision as of 17:17, 1 August 2012 (edit) Rhybrin (Talk | contribs) ← Previous diff |
Revision as of 20:18, 9 March 2016 (edit) Zylox (Talk | contribs) (+template) Next diff → |
||
| Line 1: | Line 1: | ||
| - | = Bonding Requirements = | ||
| - | Possibly none. | ||
| - | |||
| ==Combat Bonuses== | ==Combat Bonuses== | ||
| The hedgehog's consort gains a bonus to all combat ratings based on [[willpower]] attribute and [[courage]] skill scaled by bond strength, and a much larger bonus to all ratings based on fieldcraft skills while in your homeland | The hedgehog's consort gains a bonus to all combat ratings based on [[willpower]] attribute and [[courage]] skill scaled by bond strength, and a much larger bonus to all ratings based on fieldcraft skills while in your homeland | ||
| Line 8: | Line 5: | ||
| The hedgehog's consort gains a bonus to [[strength]], [[constitution]], [[willpower]], [[charisma]] and [[perception]] | The hedgehog's consort gains a bonus to [[strength]], [[constitution]], [[willpower]], [[charisma]] and [[perception]] | ||
| - | ==Specialty Bonuses== | + | ==Skill Effects== |
| - | Bonus specialty degrees and access are provided as follows: | + | {|border="1" cellpadding="10" cellspacing="2" text-align="center" |
| - | + | |- | |
| - | ===Tier 1=== | + | ! scope="col" style="text-align="center";" | Skill |
| - | Directly after bonding, | + | ! scope="col" style="text-align="center";" | Access |
| - | + | ! scope="col" style="text-align="center";" | Bonus | |
| - | At very healthy: | + | |- |
| - | *[[Courage]] | + | | style="text-align: center;background-color: #33EE33;" | [[Courage]] |
| - | *[[Digging]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
| - | *[[Hills Fieldcraft]] | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
| - | *[[Plains Fieldcraft]] | + | |- |
| - | + | | style="text-align: center;background-color: #33EE33;" | [[Digging]] | |
| - | ===Tier 2=== | + | | style="text-align: center;background-color: #33EE33;" | 16 |
| - | Shortly after bonding, | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
| - | + | |- | |
| - | In the middle of robust: | + | | style="text-align: center;background-color: #33EE33;" | [[Hills Fieldcraft]] |
| - | *[[Subordination]] | + | | style="text-align: center;background-color: #33EE33;" | 16 |
| - | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base | |
| - | ===Tier 3=== | + | |- |
| - | Still in very frail, | + | | style="text-align: center;background-color: #33EE33;" | [[Plains Fieldcraft]] |
| - | + | | style="text-align: center;background-color: #33EE33;" | 16 | |
| - | At resilient: | + | | style="text-align: center;background-color: #33EE33;" | 75 + 10% base |
| - | *[[Carousing]] | + | |- |
| - | *[[Forestry]] | + | | style="text-align: center;background-color: #00AA00;" | [[Subordination]] |
| - | *[[Ownership]] | + | | style="text-align: center;background-color: #00AA00;" | 13 |
| - | *[[Resilience]] | + | | style="text-align: center;background-color: #00AA00;" | 65 |
| - | *[[Steadiness]] | + | |- |
| - | *[[Stealth]] | + | | style="text-align: center;background-color: #00AA00;" | [[Carousing]] |
| - | + | | style="text-align: center;background-color: #00AA00;" | 12 | |
| - | ===Tier 4=== | + | | style="text-align: center;background-color: #00AA00;" | 60 |
| - | Toward the end of somewhat frail: | + | |- |
| - | *[[Crushing Resistance]] | + | | style="text-align: center;background-color: #00AA00;" | [[Forestry]] |
| - | *[[Cutting Resistance]] | + | | style="text-align: center;background-color: #00AA00;" | 12 |
| - | *[[Piercing Resistance]] | + | | style="text-align: center;background-color: #00AA00;" | 60 |
| - | + | |- | |
| - | ===Tier 5=== | + | | style="text-align: center;background-color: #00AA00;" | [[Ownership]] |
| - | In the middle of fairly healthy: | + | | style="text-align: center;background-color: #00AA00;" | 12 |
| - | *[[Armour Adaptation]] | + | | style="text-align: center;background-color: #00AA00;" | 60 |
| - | *[[Orienteering]] | + | |- |
| - | *[[Dodge]] | + | | style="text-align: center;background-color: #00AA00;" | [[Resilience]] |
| - | *[[Combat Reflexes]] | + | | style="text-align: center;background-color: #00AA00;" | 12 |
| - | *[[Recuperation]] | + | | style="text-align: center;background-color: #00AA00;" | 60 |
| - | *[[Tactics]] | + | |- |
| - | *[[Hardiness]] | + | | style="text-align: center;background-color: #00AA00;" | [[Steadiness]] |
| - | *[[Shield]] | + | | style="text-align: center;background-color: #00AA00;" | 12 |
| + | | style="text-align: center;background-color: #00AA00;" | 60 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #00AA00;" | [[Stealth]] | ||
| + | | style="text-align: center;background-color: #00AA00;" | 12 | ||
| + | | style="text-align: center;background-color: #00AA00;" | 60 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Crushing Resistance]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 45 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Cutting Resistance]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 45 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Piercing Resistance]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 9 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 45 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Armour Use]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Combat Reflexes]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Dodge]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Hardiness]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Orienteering]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Recuperation]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Shield]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Stamina]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Tactics]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 8 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 40 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | [[Streetwise]] | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 7 | ||
| + | | style="text-align: center;background-color: #BBEEBB;" | 35 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Centering]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Channeling]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Diagnosis]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Discipline]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[First Aid]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Load Bearing]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Massive Blow]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Pain Tolerance]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Precision Strike]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Robustness]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Stamina]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: orange;" | [[Tenacity]] | ||
| + | | style="text-align: center;background-color: orange;" | 4 | ||
| + | | style="text-align: center;background-color: orange;" | 20 | ||
| + | |- | ||
| + | | style="text-align: center;background-color: #BB6666;" | [[Brawling]] | ||
| + | | style="text-align: center;background-color: #BB6666;" | 3 | ||
| + | | style="text-align: center;background-color: #BB6666;" | none | ||
| + | |} | ||
| - | ===Tier 6=== | ||
| - | Later in very healthy: | ||
| - | *[[Streetwise]] | ||
| ==Charms== | ==Charms== | ||
| Line 70: | Line 174: | ||
| *[[Kinsee (Empathic Bonds) |Kinsee]] | *[[Kinsee (Empathic Bonds) |Kinsee]] | ||
| - | ==Traits and other known abilities== | + | ==Traits== |
| Seems to grant a bonus to the [[luck]] trait. | Seems to grant a bonus to the [[luck]] trait. | ||
Revision as of 20:18, 9 March 2016
Contents |
Combat Bonuses
The hedgehog's consort gains a bonus to all combat ratings based on willpower attribute and courage skill scaled by bond strength, and a much larger bonus to all ratings based on fieldcraft skills while in your homeland
Attribute Bonuses
The hedgehog's consort gains a bonus to strength, constitution, willpower, charisma and perception
Skill Effects
| Skill | Access | Bonus |
|---|---|---|
| Courage | 16 | 75 + 10% base |
| Digging | 16 | 75 + 10% base |
| Hills Fieldcraft | 16 | 75 + 10% base |
| Plains Fieldcraft | 16 | 75 + 10% base |
| Subordination | 13 | 65 |
| Carousing | 12 | 60 |
| Forestry | 12 | 60 |
| Ownership | 12 | 60 |
| Resilience | 12 | 60 |
| Steadiness | 12 | 60 |
| Stealth | 12 | 60 |
| Crushing Resistance | 9 | 45 |
| Cutting Resistance | 9 | 45 |
| Piercing Resistance | 9 | 45 |
| Armour Use | 8 | 40 |
| Combat Reflexes | 8 | 40 |
| Dodge | 8 | 40 |
| Hardiness | 8 | 40 |
| Orienteering | 8 | 40 |
| Recuperation | 8 | 40 |
| Shield | 8 | 40 |
| Stamina | 8 | 40 |
| Tactics | 8 | 40 |
| Streetwise | 7 | 35 |
| Centering | 4 | 20 |
| Channeling | 4 | 20 |
| Diagnosis | 4 | 20 |
| Discipline | 4 | 20 |
| First Aid | 4 | 20 |
| Load Bearing | 4 | 20 |
| Massive Blow | 4 | 20 |
| Pain Tolerance | 4 | 20 |
| Precision Strike | 4 | 20 |
| Robustness | 4 | 20 |
| Stamina | 4 | 20 |
| Tenacity | 4 | 20 |
| Brawling | 3 | none |
Charms
Shortly thereafter
Just before somewhat frail
Traits
Seems to grant a bonus to the luck trait.
Around very healthy, Ambidexterity.
One point of Autodidaction is granted in the middle of robust.
