Arkonaad

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( ) [ Activity Cost : ] fifteen ( ) [ Activity Cost : ] fifteen
\/ [ Activation Spirit Cost : ] three \/ [ Activation Spirit Cost : ] three
- /\ [ Control Skills : ] three parts [[power direction]], three+ /\ [ Control Skills : ] three parts [[power direction]], three parts [[power focusing]], three parts [[power generation]],
- \/ parts [[power focusing]], three parts [[power generation]], three parts+ \/ three parts [[pyraturgy]], three parts [[telesmatic weapon]],
- [[pyraturgy]], three parts [[telesmatic weapon]], two parts [[power tuning]], + two parts [[power tuning]],
- one part [[anatomy]] and one part [[physics]]+ one part [[anatomy]] and one part [[physics]]
- [ Specialty Access : ] [[pyraturgy]] and [[telesmatic weapon]]+ [ Specialty Access : ] [[pyraturgy]] and [[telesmatic weapon]] degree I access
- degree I access+ [ Requirements to Know : ] have at least 100 points among
- [ Requirements to Know : ] have a total of + [[rune lore]] skill,
- [[rune lore]] skill, [[pyraturgy]] skill and [[physics]] skill of 100 or higher+ [[pyraturgy]] skill,
- [ Requirements to Use : ] have a total of [[pyraturgy]] skill,+ and [[physics]] skill
- [[anatomy]] skill, [[physics]] skill, [[demolition]] skill and plus 50 if+ [ Requirements to Use : ] have at least 200 points among
- has completed the [[Power Potion Quest]] of 200 or higher+ 100% of [[pyraturgy]] skill,
- [ Possessed : ] no+ 100% of [[anatomy]] skill,
 + 100% of [[physics]] skill,
 + 100% of [[demolition]] skill
 + and plus 50 if has completed the [[Power Potion Quest]] of 200 or higher
The rune arkonaad is used to infuse a living being with a small measure of pyromantic energy. While such a tiny amount is used so as to be, in most circumstances, completely ineffective, when provided with a mortally wounded opponent the energy will be be able to penetrate fully into their body to grow and swell until the mortal vessel can no longer contain it. As one might expect, this typically results in a rather crude and violent end for the victim in question. The rune arkonaad is used to infuse a living being with a small measure of pyromantic energy. While such a tiny amount is used so as to be, in most circumstances, completely ineffective, when provided with a mortally wounded opponent the energy will be be able to penetrate fully into their body to grow and swell until the mortal vessel can no longer contain it. As one might expect, this typically results in a rather crude and violent end for the victim in question.
 +
 +''(note: the exploding limbs *will* occasionally also hit the casting player along with other enemy targets for limb damage of 20-30HP. This damage is completely unavoidable and unresistable.
 +- Dalton)''
[[Category: Ringwielder Guild]] [[Category: Ringwielder Guild]]
[[Category: Ringwielder Runes]] [[Category: Ringwielder Runes]]

Revision as of 06:53, 3 August 2016

         [ = Arkonaad = ]
\      /    [ Type                    : ] attack
 \    /     [ Description             : ] detonate
  \  /      [ Significance            : ] trivial
  (  )      [ Activity Cost           : ] fifteen
   \/       [ Activation Spirit Cost  : ] three
   /\       [ Control Skills          : ] three parts power direction, three parts power focusing, three parts power generation,
   \/                                     three parts pyraturgy, three parts telesmatic weapon,
                                          two parts power tuning, 
                                          one part anatomy and one part physics
            [ Specialty Access        : ] pyraturgy and telesmatic weapon degree I access
            [ Requirements to Know    : ] have at least 100 points among
                                          rune lore skill,
                                          pyraturgy skill,
                                          and physics skill
            [ Requirements to Use     : ] have at least 200 points among
                                          100% of pyraturgy skill,
                                          100% of anatomy skill,
                                          100% of physics skill,
                                          100% of demolition skill
                                          and plus 50 if has completed the Power Potion Quest of 200 or higher

The rune arkonaad is used to infuse a living being with a small measure of pyromantic energy. While such a tiny amount is used so as to be, in most circumstances, completely ineffective, when provided with a mortally wounded opponent the energy will be be able to penetrate fully into their body to grow and swell until the mortal vessel can no longer contain it. As one might expect, this typically results in a rather crude and violent end for the victim in question.

(note: the exploding limbs *will* occasionally also hit the casting player along with other enemy targets for limb damage of 20-30HP. This damage is completely unavoidable and unresistable. - Dalton)

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