Fyl'thyrzha
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\ \ \ [ Type : ] conjuration | \ \ \ [ Type : ] conjuration | ||
v v v [ Description : ] wind whip | v v v [ Description : ] wind whip | ||
- | \|/ [ Significance : ] moderate | + | \|/ [ Significance : ] minor |
^_\) [ Activity Cost : ] fifteen | ^_\) [ Activity Cost : ] fifteen | ||
(\ [ Activation Spirit Cost : ] fifty | (\ [ Activation Spirit Cost : ] fifty | ||
(/) [ Maintenance Spirit Cost : ] five every thirty seconds | (/) [ Maintenance Spirit Cost : ] five every thirty seconds | ||
- | [ Control Skills : ] four parts [[aeromancy]], four parts [[power generation]], three parts [[conjuring]], | + | [ Control Skills : ] eight parts [[aeroturgy]], |
- | three parts [[power focusing]], three parts [[power tuning]], one part [[power direction]] and one part [[torture]] | + | three parts [[conjuration]], |
- | [ Specialty Access : ] [[aeromancy]], [[conjuring]] and [[torture]] degree I access | + | two parts [[power tuning]], two parts [[weapon lore]], |
- | [ Requirements to Know : ] have a total of [[rune lore]] skill, [[aeromancy]] skill and 50% of [[torture]] skill | + | one part [[power direction]], one part [[power focusing]], and one part [[power generation]] |
- | of 25 or higher | + | [ Specialty Access : ] [[aeroturgy]] degree II access, |
- | [ Possessed : ] no | + | [[weapon lore]] and [[conjuring]] degree I access, |
+ | and [[flail]] degree III access | ||
+ | [ Requirements to Know : ] have at least 20 points among | ||
+ | 100% of [[rune lore]] skill, | ||
+ | 100% of [[aeroturgy]] skill, | ||
+ | and 50% of [[weapon lore]] skill | ||
- | Activation of the rune the rune fyl'thyrzha shapes and solidifies the air around the bearer's Ring of Power, twisting and forming it into a tangible, if nearly invisible, whip. Without physical contact the energies that sustain the construct will dissipate back into its surroundings, but the process of deconstruction will take several seconds. | + | Activating the rune the rune fyl'thyrzha solidifies and shapes the air around the bearer's Ring of Power into a tangible, if translucent, whip. as with most such weapon constructs, it is of considerable power, and becomes more so with improved control over the rune. The wind whip will dissapate quicky should it cease to be wielded. |
[[Category: Ringwielder Guild]] | [[Category: Ringwielder Guild]] | ||
[[Category: Ringwielder Runes]] | [[Category: Ringwielder Runes]] |
Current revision
/ / / [ = Fyl'thyrzha = ] \ \ \ [ Type : ] conjuration v v v [ Description : ] wind whip \|/ [ Significance : ] minor ^_\) [ Activity Cost : ] fifteen (\ [ Activation Spirit Cost : ] fifty (/) [ Maintenance Spirit Cost : ] five every thirty seconds [ Control Skills : ] eight parts aeroturgy, three parts conjuration, two parts power tuning, two parts weapon lore, one part power direction, one part power focusing, and one part power generation [ Specialty Access : ] aeroturgy degree II access, weapon lore and conjuring degree I access, and flail degree III access [ Requirements to Know : ] have at least 20 points among 100% of rune lore skill, 100% of aeroturgy skill, and 50% of weapon lore skill
Activating the rune the rune fyl'thyrzha solidifies and shapes the air around the bearer's Ring of Power into a tangible, if translucent, whip. as with most such weapon constructs, it is of considerable power, and becomes more so with improved control over the rune. The wind whip will dissapate quicky should it cease to be wielded.