Mordekres

From LSWiki

(Difference between revisions)
Jump to: navigation, search
Revision as of 05:04, 8 March 2008 (edit)
Ryal (Talk | contribs)
(links for "what links here")
← Previous diff
Current revision (15:18, 8 August 2016) (edit)
Dalton (Talk | contribs)

 
Line 5: Line 5:
\|/ [ Activity Cost : ] forty \|/ [ Activity Cost : ] forty
|\_% [ Activation Spirit Cost : ] one hundred sixty |\_% [ Activation Spirit Cost : ] one hundred sixty
- V [ Control Skills : ] five parts [[necromancy]], five parts [[power generation]],+ V [ Control Skills : ] five parts [[thanaturgy]], five parts [[power generation]],
- three parts [[power direction]], three parts [[telesmatic weapon]], two parts [[power tuning]]+ three parts [[power direction]], three parts [[telesmatic weapon]],
- and one part [[power focusing]]+ two parts [[power tuning]]
- [ Specialty Access : ] [[necromancy]] and [[telesmatic weapon]] degree I access+ and one part [[power focusing]]
- [ Requirements to Know : ] have a total of [[rune lore]] skill, [[necromancy]] skill and+ [ Specialty Access : ] [[thanaturgy]] and [[telesmatic weapon]] degree I access
- 20% of [[arcane lore]] skill of 150 or higher+ [ Requirements to Know : ] have at least 150 points among
- [ Requirements to Use : ] [[necromancy]] skill of 175 or higher+ 100% of [[rune lore]] skill,
- [ Possessed : ] no+ 100% of [[thanaturgy]] skill,
 + and 20% of [[arcane lore]] skill
 + [ Requirements to Use : ] [[thanaturgy]] skill of 175 or higher
-Only those of Sauron's thralls most tainted by darkness can even manage to bring the power of the rune mordekres to bear, but when they do, the results are horrific. Necromantic energies are brought forth from the Ring of Power, spreading outward in an unstoppable tide of evil and death. Those unfortunate enough to be caught within the rune's reach -- who may include a number of enemies and potentially some allies as well -- have their strength drawn from them in a matter of seconds, their bodies being left in a state of weak helplessness -- often to fall shortly thereafter to the Ringwielder whose ire they raised.+Only those Ringwielders most tainted by darkness can even manage to bring the power of the rune mordekres to bear, but when they do, the results are horrific. Necromantic energies are brought forth from the Ring of Power, spreading outward in an unstoppable tide of evil and death. Those unfortunate enough to be caught within the rune's reach -- who may include a number of enemies and potentially some allies as well -- have their strength drawn from them in a matter of seconds, their bodies being left in a state of weak helplessness -- often to fall shortly thereafter to the Ringwielder whose ire they raised.
[[Category: Ringwielder Guild]] [[Category: Ringwielder Guild]]
[[Category: Ringwielder Runes]] [[Category: Ringwielder Runes]]

Current revision

 __Z     [ = Mordekres = ]
/ /|       [ Type                    : ] attack
S \|       [ Description             : ] death field
\_/|\      [ Significance            : ] great
  \|/      [ Activity Cost           : ] forty
   |\_%    [ Activation Spirit Cost  : ] one hundred sixty
   V       [ Control Skills          : ] five parts thanaturgy, five parts power generation,
                                         three parts power direction, three parts telesmatic weapon,
                                         two parts power tuning
                                     and one part power focusing
           [ Specialty Access        : ] thanaturgy and telesmatic weapon degree I access
           [ Requirements to Know    : ] have at least 150 points among
                                         100% of rune lore skill,
                                         100% of thanaturgy skill,
                                     and 20% of arcane lore skill
           [ Requirements to Use     : ] thanaturgy skill of 175 or higher

Only those Ringwielders most tainted by darkness can even manage to bring the power of the rune mordekres to bear, but when they do, the results are horrific. Necromantic energies are brought forth from the Ring of Power, spreading outward in an unstoppable tide of evil and death. Those unfortunate enough to be caught within the rune's reach -- who may include a number of enemies and potentially some allies as well -- have their strength drawn from them in a matter of seconds, their bodies being left in a state of weak helplessness -- often to fall shortly thereafter to the Ringwielder whose ire they raised.

Personal tools